Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Pokémon Purple
(Moderator:
tifreak
) »
[PP] Progress '10
« previous
next »
Print
Pages:
1
...
21
22
[
23
]
24
25
...
30
Go Down
Author
Topic: [PP] Progress '10 (Read 124639 times)
0 Members and 1 Guest are viewing this topic.
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '10
«
Reply #330 on:
July 19, 2010, 11:23:35 pm »
Nope, number alignment is all in BASIC. I don't understand the log( command, so I can't explain how it works, but it is nifty. Got the code written down off to the side so I know where to find it in the future
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
meishe91
Super Ninja
LV11
Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: [PP] Progress '10
«
Reply #331 on:
July 19, 2010, 11:39:51 pm »
What is the right align code? I'm curious what it looks like now
Logged
Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [PP] Progress '10
«
Reply #332 on:
July 20, 2010, 12:14:23 am »
Aaaah ok. I personally used a combination of ipart and fparts. I always forgot about the log usefullness for that
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: [PP] Progress '10
«
Reply #333 on:
July 20, 2010, 01:35:27 am »
Log finds the number of digits in a number, which he then uses to find the length
Its pretty hacky but it works well ^^
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [PP] Progress '10
«
Reply #334 on:
July 20, 2010, 01:47:21 am »
Yeah I know. I just always forgot what it did at the wrong moments
Logged
calcdude84se
Needs Motivation
LV11
Super Veteran (Next: 3000)
Posts: 2272
Rating: +78/-13
Wondering where their free time went...
Re: [PP] Progress '10
«
Reply #335 on:
July 20, 2010, 11:14:46 am »
I've used log( like that before to right-align data for Output(
Meishe: a simplified version that right-aligns all positive integers under ~14 digits (in Ans here) and displays them on the first row is Output(1,16-int(log(Ans)),Ans
A more complex version capable of handling 0 and negative numbers (same range) is Output(1,16-(Ans<0)-int(log(abs(Ans)+not(Ans))),Ans
Logged
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler
For
"PartesOS links"
:
I'll put it online when it does something.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [PP] Progress '10
«
Reply #336 on:
July 20, 2010, 02:50:53 pm »
Nice calcdude84se ^^
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '10
«
Reply #337 on:
July 20, 2010, 10:47:48 pm »
Definitely a fancy equation you got there o.o
Hoping tomorrow to have some time to actually work on pokemon. Didn't get the time in on the project today that I had hoped, so yeah, shooting for tomorrow.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
meishe91
Super Ninja
LV11
Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: [PP] Progress '10
«
Reply #338 on:
July 20, 2010, 10:58:05 pm »
Thanks, but what is in the
Ans
variable? I don't get that.
Logged
Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
calcdude84se
Needs Motivation
LV11
Super Veteran (Next: 3000)
Posts: 2272
Rating: +78/-13
Wondering where their free time went...
Re: [PP] Progress '10
«
Reply #339 on:
July 21, 2010, 09:52:59 am »
The number you want to display
Logged
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler
For
"PartesOS links"
:
I'll put it online when it does something.
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: [PP] Progress '10
«
Reply #340 on:
July 21, 2010, 01:14:45 pm »
Wow, that looks wonderful! Awesome job!
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '10
«
Reply #341 on:
July 22, 2010, 10:20:35 pm »
Thanks!
My attempt to integrate it into the party system.. failed a bit. XDI haven't set it up yet to look at the data from the selected pokemon to dump into L1, and I need it to exit out of the cursor routines and go back to the draw section of the code. So, hopefully I can get that ironed out and make the stats setup work fully.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '10
«
Reply #342 on:
July 26, 2010, 11:46:05 am »
With this screenshot, I officially dub the status setup complete. It is adaptive in the sense that it merely takes into account which LP# is in the slot via the L_PRTY list, stores it to Z, takes that and uses expr("LP"+sub("123456",Z,1->L_1
Then it bases all the display data off of what is in L_1. Makes that so much easier. You can also see that it does not allow you to select on an empty box.
Next bit is moving pokemon from one slot to another. This.. will be a bit tricky. I am thinking about allowing a pokemon to be moved, say in to the last slot regardless if the other two are occupied or not, simply to save space on programming, though if people are against this, I will make it so it cannot. Just makes the code that much more complicated.
The other bit of problem I will have is making it so it doesn't redraw the entire screen each time you move a pokemon. I haven't figured this out yet, but I am working on a solution. Weregoose, at one point in time, had helped with this code, but that was 2+ years ago, and I doubt he would have the code for it anymore. I can assure you that I do not. I have tore through everything in my notes, it simply no longer exists.
Anyways, that's progress up to date.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: [PP] Progress '10
«
Reply #343 on:
July 26, 2010, 05:10:24 pm »
That looks really good!
Aesome job on the update, and congrats on the status setup progress completion ^^ Cant wait to see more
Logged
meishe91
Super Ninja
LV11
Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: [PP] Progress '10
«
Reply #344 on:
July 26, 2010, 05:21:06 pm »
Wow, amazing. That looks really cool. Can't wait for more progress
Good luck!
Logged
Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
Print
Pages:
1
...
21
22
[
23
]
24
25
...
30
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Pokémon Purple
(Moderator:
tifreak
) »
[PP] Progress '10