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While the outline of them look nice, it is still too much black. I have to remove the greyscale from the images and resize them.
Are those sprites displayed with a BASIC program, btw, or are they displayed with an ASM routine? I think somebody around here, with the help of others, managed to have complex sprites show up using line() commands, after being generated from a program. I wonder if it's very large, though...EDIT: The Game. http://ourl.ca/6686/123931
Quote from: DJ Omnimaga on October 26, 2010, 02:13:56 pmAre those sprites displayed with a BASIC program, btw, or are they displayed with an ASM routine? I think somebody around here, with the help of others, managed to have complex sprites show up using line() commands, after being generated from a program. I wonder if it's very large, though...EDIT: The Game. http://ourl.ca/6686/123931Ya, I'm the one who helped MRide with the compression/decompression of the sprites. I wrote the different routines I made here.
smitty: yeah, it definitely isn't going to be greyscale, I need to remove the 'colors' from the sprites and make them strictly black and white sprites, then resize them. Hoping to have time to try tomorrow when I don't have tons to do.
-Clear screen-recall data on enemy pokemon-recall data on user pokemon-Display text box-Determine if wild or trainer battle--if trainer battle, display NPC sprites and text---clear sprites and post info bars--if wild battle, post info bars-store screen to temp pic var-post pokemon sprites and hp data-post menu options
So, after going over what I had of the battle engine written down on paper and that that was working on calc, I have come up with a check list of sorts to go through and build the code on paper in chunks and I will assemble it later as I figure out exactly how I want the program to be done, since I need this thing to be extremely dynamic in what I want it to do.-Clear screen-recall data on enemy pokemon-recall data on user pokemon-Display text box-Determine if wild or trainer battle--if trainer battle, display NPC sprites and text---clear sprites and post info bars--if wild battle, post info bars-store screen to temp pic var-post pokemon sprites and hp data-post menu optionsThis is as far as I have planned ahead so far with the battle system. I know, I have a LONG way to go, but this is the start. I didn't get the time this morning to work on this like I would wanted, but it is definitely a start.