Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Pokémon Purple
(Moderator:
tifreak
) »
[PP] Progress '10
« previous
next »
Print
Pages: [
1
]
2
3
...
30
Go Down
Author
Topic: [PP] Progress '10 (Read 124502 times)
0 Members and 1 Guest are viewing this topic.
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress '10
«
on:
January 01, 2010, 12:37:11 am »
Yup, new year, new topic.
I got the code for the NPCs to supposedly talk, but something is messed up and I get an error syntax and dumped onto the homescreen with 'prgmZGA' listed. It is odd, because this is a BASIC program, not ASM.
I am not 100% sure what is wrong at this very moment, but I will work on it more in the morning.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [PP] Progress '10
«
Reply #1 on:
January 01, 2010, 01:15:31 am »
ouch, good luck fixing it
Backup too in case
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '10
«
Reply #2 on:
January 01, 2010, 09:47:24 am »
yeah, I think I know what's wrong, I shall begin testing now, if I don't get distracted with wanting to play games or other silly things. =p
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: [PP] Progress '10
«
Reply #3 on:
January 01, 2010, 09:49:04 am »
Ooh oooh could it be Y2k10?
You probably just mis-typed something somewhere. =) Debugging can really be a pain in the arse sometimes though!
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '10
«
Reply #4 on:
January 01, 2010, 11:05:32 am »
yeah, it can be, And I don't think that is the problem.
I totally got distracted by F.E.A.R. Files <<;;
*goes back to work*
Edit:
yeah, as I thought, was using expr( and that is what was causing the error. Now, for some reason, it isn't displaying the sprite, because of wrong length issues.. hmm..
however, it does pull up the correct NPC text.. =D
«
Last Edit: January 01, 2010, 11:08:37 am by tifreak
»
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: [PP] Progress '10
«
Reply #5 on:
January 01, 2010, 11:58:27 am »
Yes, if you get dumped back to the homescreen at the name of the program, it is most likely an expr( error.
Good luck. I can't wait to see NCPs talk
and
move.
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '10
«
Reply #6 on:
January 01, 2010, 01:10:23 pm »
oh, its coming.. very, very soon. >]
Edit:
«
Last Edit: January 01, 2010, 08:43:10 pm by tifreak
»
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: [PP] Progress '10
«
Reply #7 on:
January 01, 2010, 10:38:36 pm »
Wow! That looks incredibly incredible!
I really, really like that. You did an awesome job! I'm glad it works. I can't wait to see what you come up with next!
Again since this is a new forum, I can't click the +1 thumbs up.
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '10
«
Reply #8 on:
January 01, 2010, 11:09:22 pm »
Thanks! =D
You have no idea how immensely proud of myself I am with this.
Took a while, but I finally came up with an idea that works and works well.I need to add in the the event related stuff with the NPCs, lord only knows how long that will take, since it all has to be hard coded. But the way I have it set up, it is a matter of recalling a list, seeing if it is set or not, and then getting the portion of the string that is wanted, so shouldn't really take much.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: [PP] Progress '10
«
Reply #9 on:
January 02, 2010, 08:28:41 am »
Very nice! Glad to see you got it working smoothly now! =)
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '10
«
Reply #10 on:
January 02, 2010, 01:11:08 pm »
Thanks, and yes, I am happy that that part works too.
Next up is working on the 'Event NPCs'.
Basically they are things that are effected by you doing certain things. An example would be Ash's mom. She repeatedly just says you need to gtfo and the prof is looking for you. Once you get your pokemon, she will then be able to heal.
This part is easy to code. It is a matter of 'groups'. Each 'group' is based off the NPC#, And then those check to see if the L_EVEN list element is tripped. From there, it sub(s the string and dumps it back off into Str7 for safe keeping until it is needed.
I also just realized that I can eliminate 2 bytes per NPC string being used for the normal NPCs and 4 or more for the ones that are event related. The event related ones I currently have separated out in to chunks split by the '[' character, but I will end up removing them as I get the ZNPCEV program created.
Hooray for small optimizations
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: [PP] Progress '10
«
Reply #11 on:
January 02, 2010, 01:25:21 pm »
Wow, this is a very good milestone! Everything looks very nice
(and good job on the smal optimizations
)
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '10
«
Reply #12 on:
January 02, 2010, 02:29:39 pm »
Thanks.
I might have to create a program so I can select a point in a string and have it tell me what positions and stuff to use
Counting strings on paper is just not nearly as fun as it looks, let me tell ya.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: [PP] Progress '10
«
Reply #13 on:
January 02, 2010, 04:18:04 pm »
Sounds great! Good luck.
I don't know if this would be useful to you, but here's my favorite way of using sub(.
ex:
2->A //You want the second item
{1,6,6,4,1,4,1 // 1 followed by the lengths of the Item. (Item 1 has a length of 6, Item 2 has a length of 6, Itm3 has a length of 4... )
sub("Item 1Item 2Itm3455556",sum(Ans,1,A),Ans(A+1
This results with the second item, "Item 2".
I hope this helped someone.
«
Last Edit: January 02, 2010, 04:41:01 pm by ztrumpet
»
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '10
«
Reply #14 on:
January 02, 2010, 04:51:12 pm »
Item names are stored in a program, line by line so just need to be recalled from there with celtic 2.
And that might be useful to someone. Not saying it isn't, but not sure how that will help me at this time. Thanks tho.
Right now I have the code written out for the events npcs, will possibly get that put in tonight, might be tomorrow tho. Lots to do this evening.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Print
Pages: [
1
]
2
3
...
30
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Pokémon Purple
(Moderator:
tifreak
) »
[PP] Progress '10