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Omnimaga
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Pokémon Purple
(Moderator:
tifreak
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[PP] Progress '10
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Topic: [PP] Progress '10 (Read 124491 times)
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ztrumpet
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Re: [PP] Progress '10
«
Reply #15 on:
January 02, 2010, 06:27:31 pm »
Oh, right you use Celtic II. Silly me.
Oh well. It might help someone.
«
Last Edit: January 02, 2010, 06:28:03 pm by ztrumpet
»
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bfr
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Re: [PP] Progress '10
«
Reply #16 on:
January 03, 2010, 03:59:07 pm »
The character rendering and the dialog look nice. I hope things went well with implementing the event NPCs yesterday (if you were able to get around to it).
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tifreak
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Re: [PP] Progress '10
«
Reply #17 on:
January 03, 2010, 06:12:23 pm »
It did for the most part, I have my numbers off for some things, so I will need to make adjustments on that. Otherwise, those particular NPCs are set up and ready.
Next up, rewriting the events routine.
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DJ Omnimaga
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Re: [PP] Progress '10
«
Reply #18 on:
January 03, 2010, 07:22:19 pm »
* DJ Omnimaga wonders if Pokemon Purpple progress is still really 10% o.o
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tifreak
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Re: [PP] Progress '10
«
Reply #19 on:
January 03, 2010, 08:36:32 pm »
to be truthful, I have no idea ^^;
once I get the events system 100% and the battle system working, then I might bump it up some. =p
Edit:
I have decided to discontinue the idea on the events walking engine, and just see if I can't optimize it. I believe revamping to do what I did with NPCs walking would be horrendously slow.
Now to just see if it works
«
Last Edit: January 03, 2010, 10:52:14 pm by tifreak
»
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tifreak
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Re: [PP] Progress '10
«
Reply #20 on:
January 14, 2010, 10:47:50 pm »
Working on rewriting the events system so I can get rid of other problems I was having with it from before, now that I have the new walking engine for NPCs. Also, I found an optimization that speeds up walking up and down for NPCs, however, it isn't working properly yet. Have to figure out why yet. Just thought I would let ya'll know.
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DJ Omnimaga
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Re: [PP] Progress '10
«
Reply #21 on:
January 15, 2010, 12:04:08 am »
More progress! ^^
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ztrumpet
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Re: [PP] Progress '10
«
Reply #22 on:
January 15, 2010, 07:50:17 am »
Nice!
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tifreak
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Re: [PP] Progress '10
«
Reply #23 on:
January 15, 2010, 01:50:44 pm »
yeah. See, I ran into a problem before with the old NPC events. You would need to keep track of them where ever you walked, and of course once off screen all sorts of problems happened. With the new NPC walking routine I wrote up, that completely eliminates that problem. It also makes the game walking engine that much smaller for not having to deal with the extra crap.
Also, I believe I finally got the optimized routine for going up for NPCs fixed. I just have to work on the going down so it works right.
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jsj795
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Re: [PP] Progress '10
«
Reply #24 on:
January 15, 2010, 01:56:20 pm »
Nice job! and did it get slower or faster with the new walking routine?
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ztrumpet
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Re: [PP] Progress '10
«
Reply #25 on:
January 15, 2010, 03:18:36 pm »
Sounds great! Once you're done with it, can you show off some of your code?
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If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
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Cube Droid Saves the Galaxy
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Axe
Completed Projects:
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|
Midnight
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Drifter
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Axe Snake
|
Jump!
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Factory Theta
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Numb3rs
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Nibbler
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Boost
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Duel Tile Map Editor
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Homescreen Map Editor
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Key Group Check
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Oasis
tifreak
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My Kung Fu IS strong...
Re: [PP] Progress '10
«
Reply #26 on:
January 15, 2010, 05:00:15 pm »
It seems to have gotten a bit faster, since it isn't doing twice the work it was before. But it was never really slow to begin with.
As to the code, yes, I actually started up a topic on my forums that will have it all explained and such. I just have to get it finalized before I post the source. =]
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
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My Kung Fu IS strong...
Re: [PP] Progress '10
«
Reply #27 on:
January 16, 2010, 01:17:57 pm »
Managed to get both up and down working again with the new, optimized code. I shall be working on that forum post soon, hoping to have it finished sometime this weekend, if anyone is actually interested in it.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
ztrumpet
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Re: [PP] Progress '10
«
Reply #28 on:
January 16, 2010, 02:16:10 pm »
I sure am interested! I can't wait to see it.
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If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [PP] Progress '10
«
Reply #29 on:
January 16, 2010, 07:36:49 pm »
I am curious how the code looks like too now ^^
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[PP] Progress '10