Author Topic: [PP] Progress '10  (Read 124491 times)

0 Members and 2 Guests are viewing this topic.

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: [PP] Progress '10
« Reply #15 on: January 02, 2010, 06:27:31 pm »
Oh, right you use Celtic II.  Silly me. ;)
Oh well.  It might help someone. :)
« Last Edit: January 02, 2010, 06:28:03 pm by ztrumpet »

Offline bfr

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 819
  • Rating: +4/-0
    • View Profile
    • bfr's website
Re: [PP] Progress '10
« Reply #16 on: January 03, 2010, 03:59:07 pm »
The character rendering and the dialog look nice.  I hope things went well with implementing the event NPCs yesterday (if you were able to get around to it).  :)

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '10
« Reply #17 on: January 03, 2010, 06:12:23 pm »
It did for the most part, I have my numbers off for some things, so I will need to make adjustments on that. Otherwise, those particular NPCs are set up and ready.

Next up, rewriting the events routine.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [PP] Progress '10
« Reply #18 on: January 03, 2010, 07:22:19 pm »
* DJ Omnimaga wonders if Pokemon Purpple progress is still really 10% o.o

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '10
« Reply #19 on: January 03, 2010, 08:36:32 pm »
to be truthful, I have no idea ^^;

once I get the events system 100% and the battle system working, then I might bump it up some. =p

Edit:

I have decided to discontinue the idea on the events walking engine, and just see if I can't optimize it. I believe revamping to do what I did with NPCs walking would be horrendously slow.

Now to just see if it works XD
« Last Edit: January 03, 2010, 10:52:14 pm by tifreak »
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '10
« Reply #20 on: January 14, 2010, 10:47:50 pm »
Working on rewriting the events system so I can get rid of other problems I was having with it from before, now that I have the new walking engine for NPCs. Also, I found an optimization that speeds up walking up and down for NPCs, however, it isn't working properly yet. Have to figure out why yet. Just thought I would let ya'll know.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [PP] Progress '10
« Reply #21 on: January 15, 2010, 12:04:08 am »
More progress! ^^

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: [PP] Progress '10
« Reply #22 on: January 15, 2010, 07:50:17 am »
Nice! :)

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '10
« Reply #23 on: January 15, 2010, 01:50:44 pm »
yeah. See, I ran into a problem before with the old NPC events. You would need to keep track of them where ever you walked, and of course once off screen all sorts of problems happened. With the new NPC walking routine I wrote up, that completely eliminates that problem. It also makes the game walking engine that much smaller for not having to deal with the extra crap.

Also, I believe I finally got the optimized routine for going up for NPCs fixed. I just have to work on the going down so it works right.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline jsj795

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1105
  • Rating: +84/-3
    • View Profile
Re: [PP] Progress '10
« Reply #24 on: January 15, 2010, 01:56:20 pm »
Nice job! and did it get slower or faster with the new walking routine?


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: [PP] Progress '10
« Reply #25 on: January 15, 2010, 03:18:36 pm »
Sounds great!  Once you're done with it, can you show off some of your code? ;D

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '10
« Reply #26 on: January 15, 2010, 05:00:15 pm »
It seems to have gotten a bit faster, since it isn't doing twice the work it was before. But it was never really slow to begin with. XD

As to the code, yes, I actually started up a topic on my forums that will have it all explained and such. I just have to get it finalized before I post the source. =]
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '10
« Reply #27 on: January 16, 2010, 01:17:57 pm »
Managed to get both up and down working again with the new, optimized code. I shall be working on that forum post soon, hoping to have it finished sometime this weekend, if anyone is actually interested in it.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: [PP] Progress '10
« Reply #28 on: January 16, 2010, 02:16:10 pm »
I sure am interested! I can't wait to see it. :D

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [PP] Progress '10
« Reply #29 on: January 16, 2010, 07:36:49 pm »
I am curious how the code looks like too now ^^