Author Topic: [PP] Progress '10  (Read 124692 times)

0 Members and 2 Guests are viewing this topic.

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '10
« Reply #150 on: March 09, 2010, 12:32:04 am »
Feel free to paste any bit of code up and I will happily explain function or reason it is there.

If I am understanding the bit you are asking about, I made a text displayer based off of one DJ_Omnimaga made years ago, like half the size or something. it basically displays the contents of a string in a type writer effect until it hits one of those tokens is all.

And thanks Eeems, I went over it several times, so I think only weregoose should be able to spot anything XD
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: [PP] Progress '10
« Reply #151 on: March 09, 2010, 12:39:07 am »
Oh ok, I get it. So basically when the sub( reaches those characters it acts a certain way and then continues on?
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '10
« Reply #152 on: March 09, 2010, 05:41:52 am »
in a nut shell, yes.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: [PP] Progress '10
« Reply #153 on: March 09, 2010, 10:13:39 am »
Ah, that's really cool!  Do you mind if I use something like that for Elmgon?  (I may use it, I may not.  I'm still deciding what I want to do when you talk to people. :) )

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '10
« Reply #154 on: March 09, 2010, 01:58:21 pm »
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: [PP] Progress '10
« Reply #155 on: March 09, 2010, 02:37:48 pm »
That's a pretty nice program.  I love the little down arrow!

Thanks!  I don't know if I'll use it, but it's still pretty cool.  Great job! ;D

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [PP] Progress '10
« Reply #156 on: March 09, 2010, 04:21:46 pm »
I had a different version than my original in The Reign Of Legends 4 defunct project from 2004, but I lost the files since they were hosted on Earthforge. It allowed changing the windows borders and background, using CODEX.

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: [PP] Progress '10
« Reply #157 on: March 09, 2010, 05:23:33 pm »
That's really cool.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '10
« Reply #158 on: March 09, 2010, 05:56:57 pm »
I had a different version than my original in The Reign Of Legends 4 defunct project from 2004, but I lost the files since they were hosted on Earthforge. It allowed changing the windows borders and background, using CODEX.

Yeah, I have a program that creates 2 border types for pokemon, very dynamic in its size, etc. Basically just drop 4 values into a list, and run the border program.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: [PP] Progress '10
« Reply #159 on: March 09, 2010, 10:42:37 pm »
Thats a nice piece of code there :) I think i wrote something similar for a demo a while back but it wasn't nearly as advanced as that.  Good job!

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '10
« Reply #160 on: March 10, 2010, 07:54:23 pm »
Thanks a ton.

I am working on organizing the routines right now to deal with dropping the temp list off into the appropriate list. I realized I had forgotten to do that before I can see if you get the right pokemon or not. XD So that is next.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
Re: [PP] Progress '10
« Reply #161 on: March 12, 2010, 03:04:44 pm »
Nice. Keep up the good work!
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '10
« Reply #162 on: March 13, 2010, 11:37:40 am »
Thanks, workin on it.

Have determined that for organizing where the temp enemy list goes, I will have to utilize Celtic2's ability to create a program, dump the info to it, run the program, overwrite as necessary, and delete after completed. This -should- make this work much much easier. At least I am hoping it will. I have written out some of the code to organize it, but so far it is a mess and I need to redo it.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [PP] Progress '10
« Reply #163 on: March 13, 2010, 07:02:20 pm »
Gotta love Celtic code modifying utilities :D

Offline Radical Pi

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1143
  • Rating: +5/-2
    • View Profile
    • RealityRevolution
Re: [PP] Progress '10
« Reply #164 on: March 13, 2010, 07:06:25 pm »
And to think that I didn't see any point to those features when I was going through the Celtic readme the other day...

Anyway, I'm still as excited about this project as ever :D
One of these days I'll get a sig I'm really proud of.