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[PP] Progress '10
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Omnimaga
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Pokémon Purple
(Moderator:
tifreak
) »
[PP] Progress '10
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Topic: [PP] Progress '10 (Read 133618 times)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [PP] Progress '10
«
Reply #180 on:
April 07, 2010, 10:13:07 pm »
ouch. And yeah I remember about the car thing
, It must be hectic on holidays with 2x-3x more accidents than on a regular day
I am amazed you still manage to pull off some more progress with such work hours.
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '10
«
Reply #181 on:
April 08, 2010, 09:58:47 pm »
heh, I started the project, it will eventually get done. One way or another.
Designing/writing code for the pokemon info screen for the pokedex.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [PP] Progress '10
«
Reply #182 on:
April 08, 2010, 10:53:10 pm »
glad to hear
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '10
«
Reply #183 on:
April 09, 2010, 09:14:08 am »
Got the start of the pokedex data screen done, kinda looks nifty and loads quickly. Once I get the last of the stuff set up and ready, I will try to get a screenshot posted up.
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+1/-0 karm for this message
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [PP] Progress '10
«
Reply #184 on:
April 09, 2010, 09:25:59 am »
Nice, can't wait for screenshot
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willrandship
Omnimagus of the Multi-Base.
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Insert sugar to begin programming subroutine.
Re: [PP] Progress '10
«
Reply #185 on:
April 12, 2010, 11:29:47 pm »
This project looks completely amazing. I don't know if I could put up with coding something for this long straight. Plus, I'll be able to play it when I get my Nspire!!!
Red/Blue didn't run very well on Ti-Boy, did they? I heard they crashed it, but never tried it as Zelda appealed much more to me.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [PP] Progress '10
«
Reply #186 on:
April 12, 2010, 11:46:40 pm »
I think one of them worked fine, but the other had issues.
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meishe91
Super Ninja
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Re: [PP] Progress '10
«
Reply #187 on:
April 13, 2010, 12:13:51 am »
I'm pretty sure it was Red Version that ran fine, I haven't checked that document in a long time though.
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Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '10
«
Reply #188 on:
April 14, 2010, 01:57:02 pm »
I have updated the pokedex program I had posted separately to ticalc.org, just waiting for them to get it approved.
Anyways, this new update includes the following:
- added pokemon data text for each of the 151 pokemon
- added height and weight for each of the 151 pokemon
- data viewable only if pokemon is caught, otherwise shows
Something to note, is that this program now takes up 36,813 bytes all by itself. I still need to update this one more time with the area finder, however, I have not even started in organizing how I want this done, so that is something that will happen at a later date.
And for the juicy details that most will be waiting for:
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
jsj795
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Posts: 1105
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Re: [PP] Progress '10
«
Reply #189 on:
April 14, 2010, 02:10:06 pm »
Wow! great job! It seems it loads pretty fast^^ It must have been a pain writing all the data and height -_-;;
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Spoiler
For
funny life mathematics
:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.
Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [PP] Progress '10
«
Reply #190 on:
April 14, 2010, 02:27:53 pm »
Looks really nice, I love the layout and it seems to load quite fast considering all the data you have to fetch from.
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '10
«
Reply #191 on:
April 14, 2010, 02:31:02 pm »
Thanks gents!
The only real pain was the text for each pokemon, as I had to write up another program to display that all one at a time so I could check and make sure the text would all fit.
Also, there are 2 screenshots of essentially the same because I wanted to show the difference in speed between an 83+ (left) and an 83+SE (right).
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
meishe91
Super Ninja
LV11
Super Veteran (Next: 3000)
Posts: 2946
Rating: +115/-11
Re: [PP] Progress '10
«
Reply #192 on:
April 14, 2010, 07:52:23 pm »
Well I think those speeds are both very acceptable and still pretty close to the same speed. It looks very nice, can't wait for more
Logged
Spoiler
For
Spoiler
:
For the 51
st
time, that is not my card! (Magic Joke)
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '10
«
Reply #193 on:
April 14, 2010, 09:14:27 pm »
lol, the 83+ one is very much slower than the 83+SE one. :p
And it looks like I will have little choice but to dump this info screen routine off into its own program, as I need it for other instances as well. =/
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [PP] Progress '10
«
Reply #194 on:
April 14, 2010, 11:36:01 pm »
Is it mostly due to lack of RAM?
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[PP] Progress '10
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