Author Topic: [PP] Progress '10  (Read 124704 times)

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Offline trevmeister66

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Re: [PP] Progress '10
« Reply #210 on: April 17, 2010, 12:36:36 pm »
I think it's a good idea to move the event list to an AppVar. The reduction in size is too vast to not do it.

As for the pokedex, I would probably go the same way. I think in the long run once you get more near completion, you'll be glad you did it as an AppVar rather than a list, even if using it as a list now
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Offline tifreak

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Re: [PP] Progress '10
« Reply #211 on: April 17, 2010, 03:05:05 pm »
The events, yes, I am definitely leaning towards doing. Pokedex tho, it will remain as a list, simply for the fact that it is used heavily in the pokedex program. Searching events shouldn't slow anything down noticeably. This of course might happen before the next update, since I want to have everything set so all that is left is adding data.

Anyways, moving along. XD
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Offline tifreak

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Re: [PP] Progress '10
« Reply #212 on: April 19, 2010, 04:56:34 pm »
Random post of interest, pokemon, without the code for the new screen and stuff, currently takes up 106,585 bytes of memory. The list of things still needed to be put into the game is much too long to list here.

Anyways, found that interesting, thought others might as well.

*goes back to coding*
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #213 on: April 19, 2010, 11:10:36 pm »
nice ^^


Offline Builderboy

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Re: [PP] Progress '10
« Reply #214 on: April 20, 2010, 02:09:15 am »
It's OVER NINE THOUSAND BYTES!

That's a lot of bytes O.O so most of it os going to be in sprite data then right?  How many pokemon are you going to have/have currently?

Offline tifreak

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Re: [PP] Progress '10
« Reply #215 on: April 21, 2010, 10:03:34 am »
http://www.ticalc.org/archives/files/fileinfo/389/38997.html

If anyone would like to try out the pokedex itself and let me know what they think, that would be awesome of you. Really would appreciate someone running through all 151 pokemon, make sure things look correct and let me know if there are any that don't? appreciate it.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline ztrumpet

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Re: [PP] Progress '10
« Reply #216 on: April 21, 2010, 10:44:52 am »
That look great!  Awesome job as always, tifreak! ;D

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #217 on: April 21, 2010, 11:38:31 am »
http://www.ticalc.org/archives/files/fileinfo/389/38997.html

If anyone would like to try out the pokedex itself and let me know what they think, that would be awesome of you. Really would appreciate someone running through all 151 pokemon, make sure things look correct and let me know if there are any that don't? appreciate it.
cool, will check out asap :)

Offline jsj795

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Re: [PP] Progress '10
« Reply #218 on: April 21, 2010, 02:01:40 pm »
I get a syntax error when I tried to look at mewtwo and mew. It seems like all the other pokemons doesn't. Here's the screenshot.


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline tifreak

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Re: [PP] Progress '10
« Reply #219 on: April 21, 2010, 02:37:16 pm »
alright, thank you for alerting me to this, I will take a look and see what is going on.

Edit:

I see the problem, now to figure out where it is actually at. The problem is that Celtic is trying to pull from data that isn't there. I seem to have omitted 2 of the height lines from the program. This should be interesting to find and fix.. ><
« Last Edit: April 21, 2010, 02:39:57 pm by tifreak »
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #220 on: April 21, 2010, 02:45:32 pm »
Yeah I was trying it just now in WabbitEmu. The syntax error gotos outside the program on the prgmPOKEDEX.

Offline tifreak

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Re: [PP] Progress '10
« Reply #221 on: April 21, 2010, 06:00:18 pm »
Yeah I was trying it just now in WabbitEmu. The syntax error gotos outside the program on the prgmPOKEDEX.

What rom did you use to try it? Was it fast enough for you?
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline jsj795

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Re: [PP] Progress '10
« Reply #222 on: April 21, 2010, 10:51:13 pm »
I used TI84+SE. It was decent, i guess. What I suggest if you have enough pic var is that you save the screen into picture and after you read the img, then it recalls the picture and deletes the picture to save the name loading time. That kind of annoyed me. And I also didn't like that you had to scroll all the way down from pokemon 1 to 151 to get to mew. Can't you make it so that if you press up when you are at pokemon 1 then it goes to pokemon 151? (idk if I explained well enough)


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #223 on: April 21, 2010, 11:43:35 pm »
Yeah I was trying it just now in WabbitEmu. The syntax error gotos outside the program on the prgmPOKEDEX.

What rom did you use to try it? Was it fast enough for you?
pretty fast for me. And TI-84+ OS 2.41

Offline meishe91

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Re: [PP] Progress '10
« Reply #224 on: April 22, 2010, 01:10:25 am »
I'll have to try it out when I have time. It really does look cool :)
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For the 51st time, that is not my card! (Magic Joke)