Author Topic: [PP] Progress '10  (Read 124414 times)

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Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #240 on: May 02, 2010, 09:06:59 pm »
from UTI? o.o

quite ironic considering back then so many people there were totally against ASM libs x.x

But yeah you use ASCII pretty well IMHO so it looks good enough.

Offline tifreak

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Re: [PP] Progress '10
« Reply #241 on: May 02, 2010, 09:25:01 pm »
yeah, from them. Most of the requests were done via pms, but were still annoying. I am thinking I need to remake the introduction post for pokemon, so people understand the goals completely for why pokemon is being made like it is.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #242 on: May 02, 2010, 09:27:27 pm »
yeah maybe it might be a good idea. Like Illusiat 13, IIRC (or maybe it was the readme). Else graphics fanboys whine all the time. If they want a graphical game they just have to wait for JoeYoung's port which seems amazing too or wait for someone else to finish his clone, or they make it themselves (they'll then realize how hard it is)

Quoted from I13 readme:
Quote
───────────────────
Why ASCII graphics?
───────────────────
As you will notice, this RPG uses ASCII graphics (walls, trees, characters, enemies and everything else is represented by symbols, even letters, numbers and punctuations. This is far from being as good-looking as graph screen sprites and tiles and grayscale seen in many other hybrid-TI-BASIC and ASM games on TI websites. Even though I have experience in making such beautiful-looking games too and that I released many from 2004 to 2007, I decided to revert back to ASCII for Illusiat 13 for the following reasons:

-The main reason is nostalgia. Large ASCII overworld maps were set as a standard starting in Illusiat 6 and lasted for the rest of the serie afterward. The battle layout standard was set by Illusiat 8. Despite improvements and changes in Illusiat 13, I decided to stick to these standards for this RPG to remain true to the original series. This new game was also completly written from scratch, unlike the previous games, where code was re-used game after game. That way, people who don't play games solely for graphics will now be able to play an Omnimaga RPG the way it used to be 7 years ago, without the problems encountered in the previous games due to poorer coding knowledge.
-Another reason for sticking to homescreen graphics for Illusiat 13, even after having released many graphical games, is because I felt making a graphical Illusiat game after the 7 previous games, released at an average of 1 month interval in 2002, were all ASCII (except Illusiat 10 battles and certain movie sequences) would cause the new game to not be Illusiat enough anymore.
-Final reason for sticking to ASCII for this game is because this game storyline has been developped so much compared to the old games and like the old games, there's a considerable amount of areas to explore and events that can occur throught the game. Because I wanted this game to fit on a regular TI-83+, I decided to stick to ASCII, as over 700 graphical maps and over 70 different monsters would take an extreme amount of memory and cause this game to be SE/84-only, like almost all the games I released after 2003.

In conclusion, even if I knew z80 assembly and made this game entirely in ASM instead of BASIC, it would still have used ASCII graphics.

So if you are the kind of person to not judge an entire game solely based on the graphics, like many gamers tend to do in this era of 3D and gigabytes, go ahead and try it!
« Last Edit: May 02, 2010, 09:35:05 pm by DJ Omnimaga »

Offline tifreak

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Re: [PP] Progress '10
« Reply #243 on: May 03, 2010, 09:10:07 am »
I'll write one up eventually, when I can become unlazy. XD

Anywho, back to making things 'better' =D
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline TIfanx1999

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Re: [PP] Progress '10
« Reply #244 on: May 04, 2010, 11:12:25 am »
People need to understand that graphics don't make a game ^^.

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #245 on: May 04, 2010, 11:53:23 am »
Very well said. So many people play games solely for graphics and don't care about the rest. And it has been happening ever since the old SNES days.

Offline Builderboy

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Re: [PP] Progress '10
« Reply #246 on: May 04, 2010, 11:03:38 pm »
Hell.  Yes.

Graphics are probably the last thing that makes a game.  Game play being the first, followed shortly by speed, as nobody likes to play a game that has .5 FPS :P  But yeah, it bugs me when people complain about graphics x.x although sadly its usualy the first thing people look to in a game :/

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #247 on: May 04, 2010, 11:33:25 pm »
yeah. Keep in mind if they are really horrible and hinder game play, then it can be problematic, though.

Offline TIfanx1999

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Re: [PP] Progress '10
« Reply #248 on: May 07, 2010, 10:31:47 pm »
It doesn't help that we have become a highly visual oriented society. TV and internet have a huge impact on so many people.

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #249 on: May 08, 2010, 12:16:24 am »
yeah true. With movies and stuff it doesn't help much since they,re so realistic, so people want this to happen in video games too.

Just to tell how bad it is, recently I watched the meteor falling part of Deep Impact movie on Youtube and people kept complaining that special effects were so unrealistic and dated by 2010 standards and that just because of that the 1998 movie was quickly forgotten

Back on topic, I think Pokémon Purple's ASCII map looks quite nice. For ASCII they're pretty well designed too.

Slightly less on-topic: Your other PP thread just reached 20000 views ;D : http://www.omnimaga.org/index.php?action=stats
« Last Edit: May 08, 2010, 12:21:15 am by DJ Omnimaga »

Offline code241

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Re: [PP] Progress '10
« Reply #250 on: May 09, 2010, 11:18:07 am »
How big is this game going to be?  (Ram and archived space)

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #251 on: May 09, 2010, 02:15:35 pm »
I think he's aiming for around 1 MB, like the original

Offline calcdude84se

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Re: [PP] Progress '10
« Reply #252 on: May 09, 2010, 06:51:54 pm »
SE's only, then.
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Offline meishe91

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Re: [PP] Progress '10
« Reply #253 on: May 09, 2010, 07:51:02 pm »
What about 84+'s? Or only 83+SE/84+SE?
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Offline calcdude84se

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Re: [PP] Progress '10
« Reply #254 on: May 09, 2010, 08:02:41 pm »
those only have about .5 kb, IIRC
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