Author Topic: [PP] Progress '10  (Read 124800 times)

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Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #255 on: May 09, 2010, 11:40:36 pm »
IIRC he aimed for SE-only.

Offline tifreak

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Re: [PP] Progress '10
« Reply #256 on: May 10, 2010, 07:24:34 pm »
Honestly, I have NO clue how large the overall game is going to be. I am currently sitting at over 100k, and the game still isn't really playable, I have so much more to do.

But yes, in the end, SE calcs only. If we get lucky, 84+ that has been fully cleared out.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline ztrumpet

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Re: [PP] Progress '10
« Reply #257 on: May 10, 2010, 09:33:19 pm »
Pokemon is a huge undertaking, and it's going to be huge.  Tifreak, you're doing a great job with it.  Keep it up! ;D

Offline tifreak

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Re: [PP] Progress '10
« Reply #258 on: May 15, 2010, 10:24:42 pm »
heh, thanks ^ ^;

missing some pages from my notebook with code that I need, so I am going through and getting written down stuff I am missing, and editing programs that work with the events list.

I also have to see about rewriting the code that checks your party for an open slot and if that is full, to figure out which pc box to drop it in. I realized the last version of this code failed hard, got to redo it.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: [PP] Progress '10
« Reply #259 on: May 25, 2010, 10:30:30 am »
Progress is still on going with the event system code. I was sadly ill most of last week, with some odd form of virus that had given me a massive headache from saturday until thursday, and a flu bug on monday.

Feeling decent enough now, finally getting some progress done with the pokemon shift routine, from when you catch it in the wild. Absorbing it into the party of 6 is complete (on paper, not tested) and I am currently writing the code out to put them in the proper PC box. This code is a bit.. complex, to say the least. I am writing code, that will create a program and write code based on which box number was last successfully uploaded to, and scans it for an open slot. If all slots are full, it moves on to the next pc box and starts the process over again.

So.. I am writing code.. that has to write code as a dynamic program, which calls an asm program to convert a list to a string, and then unarchive the proper pc box appvar, and write the pokemon data to it.

Probably the most complex BASIC/Celtic hybrid code I have written yet.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #260 on: May 25, 2010, 01:11:22 pm »
ouch sorry to hear you were ill, nice to see progress again now

Offline tifreak

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Re: [PP] Progress '10
« Reply #261 on: May 25, 2010, 01:57:24 pm »
Thanks, and yeah, it was really rough. Finally got a good 20 minutes programming time in this morning, was a nice boost. XD
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #262 on: May 25, 2010, 02:11:53 pm »
now try 1 hour, then 3, then the next week, you must program 10 hours a day, even if you have work and stuff, like me during Summer 2002 (and 2003) ;D

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Re: [PP] Progress '10
« Reply #263 on: May 25, 2010, 08:14:16 pm »
Nice tifreak!  It's too bad you were sick, and I'm glad you're better, but that program's awesome.  I hope you can get it to work! ;D

DJ, I have no idea how it's possible to have a work ethic like that.  You're work ethic was awesome! :D

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Re: [PP] Progress '10
« Reply #264 on: May 25, 2010, 09:28:21 pm »
Lol I was kidding :P

Offline tifreak

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Re: [PP] Progress '10
« Reply #265 on: May 26, 2010, 01:27:07 pm »
Thanks. The code is hell-a complicated to write out for Celtic to post to the temp program, but I am getting it done. x.x
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline TIfanx1999

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Re: [PP] Progress '10
« Reply #266 on: May 26, 2010, 05:10:19 pm »
Feeling decent enough now, finally getting some progress done with the pokemon shift routine, from when you catch it in the wild. Absorbing it into the party of 6 is complete (on paper, not tested) and I am currently writing the code out to put them in the proper PC box. This code is a bit.. complex, to say the least. I am writing code, that will create a program and write code based on which box number was last successfully uploaded to, and scans it for an open slot. If all slots are full, it moves on to the next pc box and starts the process over again.

So.. I am writing code.. that has to write code as a dynamic program, which calls an asm program to convert a list to a string, and then unarchive the proper pc box appvar, and write the pokemon data to it.

Probably the most complex BASIC/Celtic hybrid code I have written yet.
That's some pretty cool stuff. Can't wait to see it in action! ^^.
« Last Edit: May 26, 2010, 05:10:54 pm by Art_of_camelot »

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #267 on: May 30, 2010, 03:27:05 am »
I just found this :O

http://pocketgaming.blogspot.com/2007/01/calculating-pokemon.html

old, but still awesome to see PP got recognition outside the TI community :O

Offline tifreak

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Re: [PP] Progress '10
« Reply #268 on: May 30, 2010, 03:31:54 am »
yeah, pokemon blew through all sorts of sites when it made digg's front page o.o

Still working on it tho! Realized I forgot to write out code to set the screen up before shifting the pokemon to where they need to go, once I get all that fixed, hopefully I can move on to the next phase!
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #269 on: May 30, 2010, 03:42:01 am »
Oh wait wow I forgot it did made digg x.x

I think I remember the BASIC vs ASM discussion there (sadly, from many people who had no clue what they are talking about. I even heard someone say it's faster in BASIC than ASM IIRC).

Keep up the good work :)