Author Topic: [PP] Progress '10  (Read 124861 times)

0 Members and 1 Guest are viewing this topic.

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '10
« Reply #270 on: May 31, 2010, 11:07:57 am »
Why thank you. ^_^

At the moment, I have mostly completed the headache code of writing a program to write a program to write to an appvar bit and should soon be dropping that into the calc. After this, I need to finish up the status screens of the pokemon party so we can see if the 'getting a pokemon' bit actually works. =]
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [PP] Progress '10
« Reply #271 on: May 31, 2010, 12:49:50 pm »
Nice :D

Hoping you won't get too much crashes :P

How stable is Celtic II, btw? (when used properly)

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '10
« Reply #272 on: May 31, 2010, 07:29:10 pm »
Celtic 2 is amazing. I haven't had any crashes caused by it.

And as soon as I get this code typed into the calc, I am going to do a backup and start working on the pokemon party screen. :p
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '10
« Reply #273 on: June 10, 2010, 10:16:43 am »
Making some headway with this code for the pokemon party menu. I had found the coe that displays the boxes and such, so all I have to do is redo the code for displaying the names and HP of each. From there I will need to make the boxes selectable, and get the switch and stats options of them all working. I also still need to tie in that code that sends the pokemon you receive to the appropriate place into the 'getting starter' event.

After that, it is the dreaded battle system I will have to start working on ><
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: [PP] Progress '10
« Reply #274 on: June 10, 2010, 10:19:21 am »
After that, it is the dreaded battle system I will have to start working on ><
After working on Elmgon's, I know how you feel.  Good luck... :)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [PP] Progress '10
« Reply #275 on: June 10, 2010, 04:52:12 pm »
Glad to see this progressing :D

And yeah battle systems can be rather hard sometimes. It's one of my least favorite part of RPG coding because there are so many things to think about. It's partly the reason why the last ROL4 project died x.x

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: [PP] Progress '10
« Reply #276 on: June 10, 2010, 04:56:33 pm »
I'm also glad to see this progressing. Good luck on the battle system coding. What do you plan on making it like? Fully graphical and all or what?
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '10
« Reply #277 on: June 10, 2010, 06:31:57 pm »
Glad to see this progressing :D

And yeah battle systems can be rather hard sometimes. It's one of my least favorite part of RPG coding because there are so many things to think about. It's partly the reason why the last ROL4 project died x.x

Yes, but you have to realize there are something like 140 attacks to program in to it. And some of those attacks just cause status problems. It gets a bit complicated. ><

But yes, progress indeed!
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '10
« Reply #278 on: June 17, 2010, 10:45:48 am »
Making some progress on pokemon, minuscule things.

I am also going to be setting up a subfolder on tifw forums ( http://tifreakware.ath.cx/index.php?showforum=85 ) Where I will be dumping the code for each program into their own topic, so people can see all what I am doing with the game, utilizing Source Coder to keep the code up to date. I am doing it on my forums so I don't go and plug up everyone else's sites. I might, however, see about setting up my phpbb3 forum I wanted to do, and drop it there. Not sure yet, we will just have to see.

At this point coding wise, I am working on the pokemon party screen and trying to get it to be fully functional. I have moved this aspect of the project over to another calculator so I can manipulate lists without having to worry about screwing things up on the main project calc.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: [PP] Progress '10
« Reply #279 on: June 17, 2010, 04:01:52 pm »
Awesome, thanks for the update :)

What is phpbb3 by the way?
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '10
« Reply #280 on: June 17, 2010, 04:04:07 pm »
It is a forum, you upload to a server to use, etc.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: [PP] Progress '10
« Reply #281 on: June 17, 2010, 04:50:56 pm »
Ah ok, so it is just sort of like what Smart Machines is for Omnimaga? Doesn't really matter, I can just look stuff up later :P Thanks though.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '10
« Reply #282 on: June 17, 2010, 10:26:41 pm »
lol, no problem.

Found some of the original code for the pokemon party display, but it will have to be revised to some extent because I no longer use that system for name storing. This shouldn't take too long to modify, hopefully, and soon after a working menu system will follow.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [PP] Progress '10
« Reply #283 on: June 17, 2010, 10:38:04 pm »
Hey did you got any luck so far getting a conversion from IPB or even using a screen scrapper tool to grab the database? If you created a PHPBB board you could include all old posts. That said nice to see more of the game code in one place

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '10
« Reply #284 on: June 20, 2010, 10:43:39 am »
Progress as of this morning, I have the data being displayed to the screen correctly, I just have to finish populating the lists with enough data so I can begin working on getting menus and the like to work.

Edit:



Shows what I have at this moment. I am going to work on nullifying the 'errors' that pop up there. More screens coming soon.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%