Author Topic: [PP] Progress '11  (Read 73804 times)

0 Members and 2 Guests are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [PP] Progress '11
« Reply #105 on: June 22, 2011, 09:01:20 pm »
Great to hear :), good luck with the errors. :)

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '11
« Reply #106 on: June 22, 2011, 09:44:14 pm »


Managed to fix a few things with that, mostly 'cosmetic' bits
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline mrmprog

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 559
  • Rating: +35/-1
    • View Profile
Re: [PP] Progress '11
« Reply #107 on: June 22, 2011, 10:29:22 pm »
This looks very nice! The effort that must have gone into this must have been huge. +1

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: [PP] Progress '11
« Reply #108 on: June 22, 2011, 10:37:13 pm »
Looks awesome!

I did notice that in the dialog 'Youngster wants to fight!' there is no space between Youngster and wants, yet in the next dialog, 'Youngster sent out ...' there is a space after Youngster.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '11
« Reply #109 on: June 22, 2011, 10:44:13 pm »
Looks awesome!

I did notice that in the dialog 'Youngster wants to fight!' there is no space between Youngster and wants, yet in the next dialog, 'Youngster sent out ...' there is a space after Youngster.

Thank you for pointing that out, real quick simple fix :D

And thanks for the compliments guys!

You all should be using Tokens, those that program 83+ line BASIC. With it, I'm actually making decent progress again.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: [PP] Progress '11
« Reply #110 on: June 22, 2011, 11:23:40 pm »
You all should be using Tokens, those that program 83+ line BASIC. With it, I'm actually making decent progress again.
Personally I like programming on-calc, but I was able to try Tokens recently and like its interface.  I'll still continue to program with the built-in editor. :)

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '11
« Reply #111 on: June 23, 2011, 05:04:07 am »
Oh, I understand, I've just found with the updated wabbitemu and Tokens, I can program and test even faster now. But then, I'm working on one of the biggest BASIC games for the 83+ line, so yeah, it helps :p

Anyways, progress continues!
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '11
« Reply #112 on: June 24, 2011, 12:21:19 pm »
Update:



What this adds over the previous screenshot is now it detects if the pokemon you are trying to send out is the same one that is already out or not.

I've fixed the problem with Cancel being used to exit the party screen, that just now cancels out of the menu you are in. This also helps by rearchiving the lists since you don't need those all the time.

The program also cleans up after itself by eliminating 2 Pic vars upon exiting the party screen. I do believe I need to have it delete a list or two though, as well.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Ashbad

  • Guest
Re: [PP] Progress '11
« Reply #113 on: June 24, 2011, 02:52:46 pm »
Looks awesome, Daniel!  It seems to be going at a very fast pace for a pure-BASIC implementation, so thumbs up for that!  I also really, really like the status screen and the shadowed box look, it really looks nice! :D

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: [PP] Progress '11
« Reply #114 on: June 24, 2011, 03:16:50 pm »
pure-BASIC
Not quite.  It's almost pure-Basic, but I believe he uses some small Asm programs as well. ;)

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '11
« Reply #115 on: June 24, 2011, 07:22:14 pm »
Looks awesome, Daniel!  It seems to be going at a very fast pace for a pure-BASIC implementation, so thumbs up for that!  I also really, really like the status screen and the shadowed box look, it really looks nice! :D

Thanks a ton! As Ztrumpet pointed out, I utilize three asm programs. For this particular bit, Resource, custom sprite routine and Celtic2.

I'm working now to fix the error that I have with the Run command not working correctly.

As to the screenshot, I forgot to mention that I added to the battle GUI program that it now shows status problems a pokemon has.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [PP] Progress '11
« Reply #116 on: June 24, 2011, 07:23:30 pm »
Cool update. Also question: On an empty SE calc, how often does it garbage collect now by the way? I remember ROL2 did those a lot x.x

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '11
« Reply #117 on: June 24, 2011, 07:37:13 pm »
To be honest, I've no idea. Once I get the game to a playable state, I will be able to test for that then :p
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [PP] Progress '11
« Reply #118 on: June 24, 2011, 08:07:55 pm »
Ah ok lol, I was just curious, since this is a large (although good) game :D

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: [PP] Progress '11
« Reply #119 on: June 24, 2011, 08:58:48 pm »
Thanks. I'm hoping it will still be once I get it finished. The Run command is confusing to me. It looks like it should work, but it isn't. I'm beginning to suspect that the Tmin variable is at fault. going to try to find a different variable I can use in its plac eand see if that remedies the problem.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%