Author Topic: [PP] Progress '11  (Read 74414 times)

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Offline Xeda112358

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Re: [PP] Progress '11
« Reply #150 on: July 28, 2011, 08:32:50 pm »
Wow, this is really cool! The graphics are great, especially for BASIC and the amount of time put into this... I would be burnt out a bajillion times over by now. You got a few +1s from me :) I know a lot of non-calc people that would be just as impressed by this simply because it is on a calculator. Awesomeawesomeawesomeawesome!

Offline tifreak

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Re: [PP] Progress '11
« Reply #151 on: July 28, 2011, 09:23:52 pm »
Aww, thanks so much xeda! :D

Yeah, I kept getting stuck with things and get burned out and stop for up to a year at a time, then pick things up, have inspiration and burn through things like there was no tomorrow. Now that I have Tokens, coding this has been so very easy.

This actually made Digg front page a few years ago with over 1k diggs :o
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline calcdude84se

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Re: [PP] Progress '11
« Reply #152 on: July 28, 2011, 09:31:04 pm »
The best I could find was from 2006, and only 870 diggs: http://digg.com/news/story/Pokemon_For_Your_Calculator :/
It is indeed great to see that you're still working on this after so many years. Good luck in the future! :D
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
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I'll put it online when it does something.

Offline tifreak

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Re: [PP] Progress '11
« Reply #153 on: July 28, 2011, 09:32:16 pm »
Odd, I remember one making it higher, unless my memory is flawed, which it could be. I don't know, I do remember it made front page. lol

Thanks on that calcdude. It shall be finished, someday.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: [PP] Progress '11
« Reply #154 on: August 08, 2011, 07:34:28 am »
Managed to get Elixir working on in party Pokemon, I still need to make sure that it works fully on Pokemon in battle. The fix for it was.. Rather confusing for me, but I guess as long as it works, who cares, right? Hoping to test the remainder of the Elixir code a little later today.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline TIfanx1999

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Re: [PP] Progress '11
« Reply #155 on: August 08, 2011, 09:05:10 am »
It's good as long as you didn't accidentally break something else in the process. :P

Offline tifreak

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Re: [PP] Progress '11
« Reply #156 on: August 08, 2011, 07:31:53 pm »
Lol, nope, still have a few more instances to test, of course.

As you might know, I have all the code for a single item on a single line in an appvar, which is recalled by celtic and pasted into a program, which is run by whichever pokemon program needs to do so. The problem I was having with Elixir was a For( loop wasn't doing anything when that program ran, however, I could put a Pause in before the loop and it worked. So I simply added variable K as the first thing it sees, which allows the For( loop to work. :D
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline JustCause

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Re: [PP] Progress '11
« Reply #157 on: August 08, 2011, 11:59:23 pm »
I've been following this for a while, and it's good to know that it's still alive and progressing! Keep up the epic work!
See you, space cowboy...

Offline tifreak

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Re: [PP] Progress '11
« Reply #158 on: August 09, 2011, 05:08:17 am »
Thanks JustCause. I don't plan on letting this die ever. Just so long as it is possible to make the game work.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: [PP] Progress '11
« Reply #159 on: August 10, 2011, 11:14:15 pm »
Not sure if people care on the smaller updates, but I did manage to get the elixir to where it increased the battling pokemon's PP correctly. I need to still test to make sure that it says 'ineffective' once the PP=PPMax. plus I need to finish testing it on the party pokemon and make sure all instances of that are correct as well. Hopefully things go well and I can move on.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline shmibs

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Re: [PP] Progress '11
« Reply #160 on: August 11, 2011, 01:35:14 am »
sure, we care. you've been working on this for as long as i remember and i'm still not bored of hearing about updates :P

Offline Xeda112358

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Re: [PP] Progress '11
« Reply #161 on: August 11, 2011, 10:11:25 am »
Updates are great to hear. What was making the elixir difficult to work with? Was it simply because it was the first time you were working with an item to raise the PP (so you didn't have any other coding precedents)? In any case, nice work :D

Offline tifreak

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Re: [PP] Progress '11
« Reply #162 on: August 11, 2011, 11:16:06 am »
No, because what I'm doing seems to break the BASIC parser. lol

For some reason, certain aspects of the TIBASIC code won't run. I had to put a variable infront of a For( loop to make it run. :/ Otherwise, it's a matter of making proper tweaks and such.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: [PP] Progress '11
« Reply #163 on: August 11, 2011, 08:45:18 pm »


Just testing out the height I'm going to need for the text box that shows the attack names and the available PP they will each have. Thought it was funny, so here you go.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: [PP] Progress '11
« Reply #164 on: August 12, 2011, 07:49:29 am »


This shows the preliminary of the FIGHT option being started, and also shows that the Elixir item works on the battling Pokemon.
« Last Edit: August 12, 2011, 07:50:10 am by tifreak »
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%