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Well he posts updates once in a while. Maybe he's more active on tifreakware.net/forum if you wanna talk to him.
Hey tifreak, how goes Pokemon Purple?
I've made some more progress, I've essentially gotten it to the point where I need to return control of the game back to the battle gui program. I still need to have it do attacks, but I think I will just have it do "NAME attacks NAME" and have the damage meter go down by 1 or 2 or something random from 1-5.I also saw this morning that I made the hp bars 1 pixel too short, so I've fixed that in the code, and moved the storing of Pic 2 in the battle GUI to Pic 1 and put it before it displays the text for the menu.And I consolidated the code for displaying the HP bar (that shows you how much hp the pokemon has, not the border around it) fromCode: [Select]L1(1)/L1(2)->G(G_E2)/4->GLine(65,25,65+G,25ToCode: [Select]Line(65,25,65+(.25iPart(_E2(L1(1)/L1(2)))),25Hopefully will have this code finished and incorporated into where it should be before too much longer. Then testing to see how badly I screwed things up and see if it is fixable :p
L1(1)/L1(2)->G(G_E2)/4->GLine(65,25,65+G,25
Line(65,25,65+(.25iPart(_E2(L1(1)/L1(2)))),25