Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Pokémon Purple
(Moderator:
tifreak
) »
[PP] Progress '11
« previous
next »
Print
Pages: [
1
]
2
3
...
16
Go Down
Author
Topic: [PP] Progress '11 (Read 74600 times)
0 Members and 1 Guest are viewing this topic.
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress '11
«
on:
January 02, 2011, 06:34:54 am »
To start the new year off;
Currently working on code for the battle engine, find the GUI code bits here:
http://www.cemetech.net/forum/viewtopic.php?t=5548
Updated the Equations program, it used to use L_EPA for the list. The program before was 1003 bytes. I changed every instance of L_EPA to use L_2, the program is now 906 bytes in size.
Progress continues into the new year..
Logged
+3/-0 karm for this message
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [PP] Progress '11
«
Reply #1 on:
January 03, 2011, 08:24:32 pm »
I'm glad this is still progressing.
Let's hope the 2011 topics will be larger in terms of updates than the 2009 and 2010 ones
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '11
«
Reply #2 on:
January 03, 2011, 10:04:20 pm »
lol I shall definitely try to do so. I have made some progress with the code for the GUI. It should, in theory, post the NPC and player sprites, display the text that NPC TRAINER wants to fight, clear out NPC TRAINER sprite and display TRAINER POKEMON and generate the stats for it, plus display said stats, the ones that are important, anyways.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: [PP] Progress '11
«
Reply #3 on:
January 04, 2011, 01:22:27 am »
Good luck with the gui, and i can't wait to see more of the 2011 updates! ^^
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '11
«
Reply #4 on:
January 04, 2011, 07:25:48 pm »
Thanks Builder.
I have managed to get a bit done with the GUI. I think all that is left is to do for the display at this moment is display the player's pokemon and data info and the options.
Edit:
I managed to get the code theoretically up to the point where it will display the fight options, and the start of the RUN function. Go me!
«
Last Edit: January 04, 2011, 11:19:25 pm by tifreak
»
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [PP] Progress '11
«
Reply #5 on:
January 05, 2011, 01:42:08 am »
Cool to hear
Logged
Hot_Dog
CoT Emeritus
LV12
Extreme Poster (Next: 5000)
Posts: 3006
Rating: +445/-10
Re: [PP] Progress '11
«
Reply #6 on:
January 05, 2011, 01:43:13 am »
I look forward to what this new year will bring, tifreak! Good luck, and thanks for a great program!
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '11
«
Reply #7 on:
January 07, 2011, 12:10:48 pm »
Thanks ^ ^
Got the UI part of the code done, I believe. I still need to drop it on the calc and see how it works, but I probably won't bother too much with that until after I get the rest of the code written out. I still need to finish up the party and items menus so they will work with the battle system, now that I have how lists will be set in stone. So that is what I am working on now.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [PP] Progress '11
«
Reply #8 on:
January 08, 2011, 07:52:59 pm »
One thing is for sure: with all the people that now play newer Pokémon games instead of the old ones, when this comes out this will definitively bring them some nostalgia
Logged
FinaleTI
Believe in the pony that believes in you!
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1830
Rating: +121/-2
Believe in the pony that believes in you!
Re: [PP] Progress '11
«
Reply #9 on:
January 08, 2011, 08:13:56 pm »
I agree with DJ.
Of course, I still play the older games more than the newer ones. (The exception to that is SoulSilver, because it's a remake of one of the best Pokemon games evar!)
I can't wait to see the battle engine, though. Sounds like you're making some good progress on it.
Logged
Spoiler
For
Projects
:
My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...
Spoiler
For
Pokemon TI
:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.
Spoiler
For
Nostalgia
:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.
Spoiler
For
Finale's Super Insane Tunnel Pack of Doom
:
I will be combining Blur and Collision Course into a single gamepack. On hold.
Spoiler
For
Nostalgia Origins: Sky's Story
:
Prequel to Nostalgia. On hold, especially while the story is re-worked.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [PP] Progress '11
«
Reply #10 on:
January 08, 2011, 08:25:22 pm »
Wow I didn't know SoulSilver was a remake of Silver. I am Pokémon-illiterate so I just thought they started running out of name ideas.
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '11
«
Reply #11 on:
January 16, 2011, 10:44:30 pm »
I have almost 4 of the 5 pages of code I have written on paper dropped onto the calc. I have had to redo a few of the string vars so I can try to reuse them and save the names to each. I also saw an optimization that I thought was going to be an optimization when I wrote it down. However, It took up a few more bytes than it saved, so it was changed around.
The code, in theory, as it is on the calculator, should be up to the point where it displays trainers, then pokemon, then data, and finally the menu. Once I get the last bit typed in, we'll find out.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
yunhua98
You won't this read sentence right.
LV11
Super Veteran (Next: 3000)
Posts: 2718
Rating: +214/-12
Go take a dive in the River Lethe.
Re: [PP] Progress '11
«
Reply #12 on:
January 16, 2011, 10:51:41 pm »
Cool!
I actually prefer the original Pokemon, everything after Hoenn was just not pokemon-ish, they all look sinister and look like something from Yu-Gi-Oh, no the cute pocket monsters that used to be Pokemon. Just my thoughts.
«
Last Edit: January 16, 2011, 10:52:16 pm by yunhua98
»
Logged
Spoiler
For
=====My Projects=====
:
Minor setback due to code messing up. On hold for Contest.
<hr>
On hold for Contest.
Spoiler
For
===Staff Memberships===
:
Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [PP] Progress '11
«
Reply #13 on:
January 17, 2011, 05:00:09 pm »
Cool, New progress! \o/
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '11
«
Reply #14 on:
January 18, 2011, 06:13:29 pm »
Finished typing up the code this morning to the calc, did a backup and dropped it into archive. Sadly, the code does not work as expected. It displays the text box, and Ash sprite, but then after a few seconds, it ERR:SYNTAX so I need to see about figuring out what went wrong there.
At least it is progress!
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Print
Pages: [
1
]
2
3
...
16
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Pokémon Purple
(Moderator:
tifreak
) »
[PP] Progress '11