Author Topic: [PP] Progress '11  (Read 74456 times)

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Offline jsj795

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Re: [PP] Progress '11
« Reply #135 on: July 25, 2011, 01:36:03 am »
Hmmm that's weird, if it even ignores Pause... Good luck! hopefully you figure out why it's happening soon


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline tifreak

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Re: [PP] Progress '11
« Reply #136 on: July 25, 2011, 06:21:45 pm »
Problem was seemingly rectified! It seems you cannot have code similar to "OHHI->Str0 in an appvar, pull it from the appvar and drop it in a program and expect the basic interpreter to be happy about it. Why? Not a clue.

Working on getting the items system to properly display again when it uses or fails to use an item, and to redisplay things properly from party screen, to item screen, to battle screen.

Also, this was thanks to Weregoose's hard work.
« Last Edit: July 25, 2011, 06:22:58 pm by tifreak »
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline annoyingcalc

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Re: [PP] Progress '11
« Reply #137 on: July 25, 2011, 08:56:26 pm »
I never said it but this is the best basic game I have ever seen
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Offline tifreak

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Re: [PP] Progress '11
« Reply #138 on: July 25, 2011, 09:25:55 pm »
Thanks a ton! More comments pop up like this, I might be more motivated :p

Working on cleaning up code and trying to make screens go back to the previous properly before I work on adding more items.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline annoyingcalc

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Re: [PP] Progress '11
« Reply #139 on: July 25, 2011, 09:29:15 pm »
your work is appreciated very muchI might use basic  again because of this project!
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Offline tifreak

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Re: [PP] Progress '11
« Reply #140 on: July 25, 2011, 09:49:09 pm »
Sweet! I'm hoping once this project becomes more playable, that it will inspire more people to write games with similar restrictions on themselves. :D
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: [PP] Progress '11
« Reply #141 on: July 26, 2011, 08:08:54 am »


This shows I've fixed backing through the menus after selecting an item and going to the party screen. This also shows my next little graphical error to fix after using an item on a pokemon via the party screen.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: [PP] Progress '11
« Reply #142 on: July 27, 2011, 09:25:53 am »
I've managed to repair the problem with item usage on the party screen going straight to the battle menu without fixing the screen.

Also managed to solve the issue with items not getting decremented, and archiving of lists being done once items have been used.

Working on utilizing Awakening. The item itself seems to work, I just seem to have issues with ZPNA appvar disappearing on me
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: [PP] Progress '11
« Reply #143 on: July 27, 2011, 08:16:41 pm »


This shows multitudes of things:

1. Awakening does not work on a poisoned pokemon.
2. When item is ineffective on a pokemon, it properly returns you to the item screen.
3. Awakening awakens the sleeping pokemon.
4. Antidote cures a poisoned pokemon.
5. Items are decremented properly
6. Daniel is made of win. :D

Any thoughts on what is shown so far?
« Last Edit: July 27, 2011, 08:17:02 pm by tifreak »
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline TIfanx1999

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Re: [PP] Progress '11
« Reply #144 on: July 27, 2011, 08:33:38 pm »
It's looking very good tifreak! =)

Offline ztrumpet

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Re: [PP] Progress '11
« Reply #145 on: July 27, 2011, 08:39:52 pm »
It looks awesome.  Nice job ironing out the bugs. :D

Offline tifreak

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Re: [PP] Progress '11
« Reply #146 on: July 27, 2011, 08:40:16 pm »
Thanks a ton! :D I'm working on the Burn Heal item right now!
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: [PP] Progress '11
« Reply #147 on: July 28, 2011, 12:08:48 pm »


Here is a screenshot of the first 3 items in use on the afflicted pokemon. I think I also added the code to utilize the Cancel option from the item menu, but I don't remember if I put that amended program onto the emulator, so I didn't test that out.

Just more screenshot goodness and all that.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline ztrumpet

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Re: [PP] Progress '11
« Reply #148 on: July 28, 2011, 06:01:43 pm »
This is looking awesome.  Great job on it. :D

Offline tifreak

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Re: [PP] Progress '11
« Reply #149 on: July 28, 2011, 08:10:40 pm »
Thanks ztrumpet. Been working on the Elixer item, it's considerably more complex than the other items, and since I have to make sure pokemon have lower PP than MaxPP, and all that stuff to properly test.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%