Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Pokémon Purple
(Moderator:
tifreak
) »
[PP] Progress '11
« previous
next »
Print
Pages:
1
...
9
10
[
11
]
12
13
...
16
Go Down
Author
Topic: [PP] Progress '11 (Read 74518 times)
0 Members and 1 Guest are viewing this topic.
Xeda112358
they/them
Moderator
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: [PP] Progress '11
«
Reply #150 on:
July 28, 2011, 08:32:50 pm »
Wow, this is really cool! The graphics are great, especially for BASIC and the amount of time put into this... I would be burnt out a bajillion times over by now. You got a few +1s from me
I know a lot of non-calc people that would be just as impressed by this simply because it is on a calculator. Awesomeawesomeawesomeawesome!
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '11
«
Reply #151 on:
July 28, 2011, 09:23:52 pm »
Aww, thanks so much xeda!
Yeah, I kept getting stuck with things and get burned out and stop for up to a year at a time, then pick things up, have inspiration and burn through things like there was no tomorrow. Now that I have Tokens, coding this has been so very easy.
This actually made Digg front page a few years ago with over 1k diggs
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
calcdude84se
Needs Motivation
LV11
Super Veteran (Next: 3000)
Posts: 2272
Rating: +78/-13
Wondering where their free time went...
Re: [PP] Progress '11
«
Reply #152 on:
July 28, 2011, 09:31:04 pm »
The best I could find was from 2006, and only 870 diggs:
http://digg.com/news/story/Pokemon_For_Your_Calculator
It is indeed great to see that you're still working on this after so many years. Good luck in the future!
Logged
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler
For
"PartesOS links"
:
I'll put it online when it does something.
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '11
«
Reply #153 on:
July 28, 2011, 09:32:16 pm »
Odd, I remember one making it higher, unless my memory is flawed, which it could be. I don't know, I do remember it made front page. lol
Thanks on that calcdude. It shall be finished, someday.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '11
«
Reply #154 on:
August 08, 2011, 07:34:28 am »
Managed to get Elixir working on in party Pokemon, I still need to make sure that it works fully on Pokemon in battle. The fix for it was.. Rather confusing for me, but I guess as long as it works, who cares, right? Hoping to test the remainder of the Elixir code a little later today.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: [PP] Progress '11
«
Reply #155 on:
August 08, 2011, 09:05:10 am »
It's good as long as you didn't accidentally break something else in the process.
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '11
«
Reply #156 on:
August 08, 2011, 07:31:53 pm »
Lol, nope, still have a few more instances to test, of course.
As you might know, I have all the code for a single item on a single line in an appvar, which is recalled by celtic and pasted into a program, which is run by whichever pokemon program needs to do so. The problem I was having with Elixir was a For( loop wasn't doing anything when that program ran, however, I could put a Pause in before the loop and it worked. So I simply added variable K as the first thing it sees, which allows the For( loop to work.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
JustCause
CoT Emeritus
LV8
Addict (Next: 1000)
Posts: 810
Rating: +115/-5
Re: [PP] Progress '11
«
Reply #157 on:
August 08, 2011, 11:59:23 pm »
I've been following this for a while, and it's good to know that it's still alive and progressing! Keep up the epic work!
Logged
See you, space cowboy...
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '11
«
Reply #158 on:
August 09, 2011, 05:08:17 am »
Thanks JustCause. I don't plan on letting this die ever. Just so long as it is possible to make the game work.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '11
«
Reply #159 on:
August 10, 2011, 11:14:15 pm »
Not sure if people care on the smaller updates, but I did manage to get the elixir to where it increased the battling pokemon's PP correctly. I need to still test to make sure that it says 'ineffective' once the PP=PPMax. plus I need to finish testing it on the party pokemon and make sure all instances of that are correct as well. Hopefully things go well and I can move on.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
shmibs
しらす丼
Administrator
LV11
Super Veteran (Next: 3000)
Posts: 2132
Rating: +281/-3
try to be ok, ok?
Re: [PP] Progress '11
«
Reply #160 on:
August 11, 2011, 01:35:14 am »
sure, we care. you've been working on this for as long as i remember and i'm still not bored of hearing about updates
Logged
Xeda112358
they/them
Moderator
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: [PP] Progress '11
«
Reply #161 on:
August 11, 2011, 10:11:25 am »
Updates are great to hear. What was making the elixir difficult to work with? Was it simply because it was the first time you were working with an item to raise the PP (so you didn't have any other coding precedents)? In any case, nice work
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '11
«
Reply #162 on:
August 11, 2011, 11:16:06 am »
No, because what I'm doing seems to break the BASIC parser. lol
For some reason, certain aspects of the TIBASIC code won't run. I had to put a variable infront of a For( loop to make it run.
Otherwise, it's a matter of making proper tweaks and such.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '11
«
Reply #163 on:
August 11, 2011, 08:45:18 pm »
Just testing out the height I'm going to need for the text box that shows the attack names and the available PP they will each have. Thought it was funny, so here you go.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: [PP] Progress '11
«
Reply #164 on:
August 12, 2011, 07:49:29 am »
This shows the preliminary of the FIGHT option being started, and also shows that the Elixir item works on the battling Pokemon.
«
Last Edit: August 12, 2011, 07:50:10 am by tifreak
»
Logged
+1/-0 karm for this message
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Print
Pages:
1
...
9
10
[
11
]
12
13
...
16
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Pokémon Purple
(Moderator:
tifreak
) »
[PP] Progress '11