Author Topic: [PP] Progress '11  (Read 73922 times)

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Offline tifreak

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Re: [PP] Progress '11
« Reply #210 on: September 12, 2011, 09:16:28 pm »
Nope, it wouldn't work for this project in the slightest. I plan on moving more data over to the appvars once I get battles working properly.

Sadly, Ether is giving me issues, hopefully it can be resolved soon.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: [PP] Progress '11
« Reply #211 on: September 18, 2011, 10:35:48 pm »
Well, been almost a week, thought I'd post an update.

Ether now works for the battling pokemon to the point that it applies the stat increase. However, it merely shuts the game down right after, so I need to figure out where this problem is coming in from.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Xeda112358

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Re: [PP] Progress '11
« Reply #212 on: September 18, 2011, 10:56:55 pm »
:/ I hope you figure it out because that sounds like a tough problem :/

Offline tifreak

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Re: [PP] Progress '11
« Reply #213 on: September 19, 2011, 07:38:12 am »
Yeah, these typically are. :<

I did find that there are 2 too many End commands in the section of code dealing with the party pokemon using Ether, and it is entirely possible this is causing the issue. I just have to split things up a bit and see.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: [PP] Progress '11
« Reply #214 on: September 29, 2011, 07:50:08 am »
WOO! *throws a FREAKING PARTY man*

I finally found the issue. It seems, that in an unrelated bit of code, I was missing an End statement. What threw me was that the loop this missing End statement was in was still working. At least the thing is fixed now. :/

And for your viewing pleasure, testing out the party pokemon with ether and the result:



I think I already got those bits fixed, still amused me, so I thought I'd show it off.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Xeda112358

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Re: [PP] Progress '11
« Reply #215 on: September 29, 2011, 03:26:01 pm »
Are the lines supposed to happen or is that just a minor bug to eventually fix? I only ask because I know you sometimes leave in obvious bugs that can be easily fixed later...

Offline tifreak

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Re: [PP] Progress '11
« Reply #216 on: September 29, 2011, 07:04:06 pm »
Well, I forgot to add a variable, had Line(0,F,94,0 when it was sposed to be Line(0,F,94,F,0 ^^; Then the box after that was supposed to display in the empty zone :) That part was super easily fixed. The error syntax, however, not going to be as simple ^^;
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: [PP] Progress '11
« Reply #217 on: October 10, 2011, 07:20:31 am »


This is the beginnings of the evolution screen. I'm just curious what you all might think of this so far?

1. Yes, Dragonite isn't affected by Fire Stones
2. I don't care if Dragonite being evolved via Fire Stone offends you for this test.
3. Yes, I have things to tweak, like placement of the black square, how long it lasts, etc

I'm just looking for overall thoughts on how I'm displaying evolutions.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline turiqwalrus

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Re: [PP] Progress '11
« Reply #218 on: October 10, 2011, 07:35:51 am »
looks good...
I'd guess that you're using the square animation because the pokemon drawing is too slow to flicker between pre-evolved and evolved

Offline tifreak

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Re: [PP] Progress '11
« Reply #219 on: October 10, 2011, 10:17:20 am »
Not really that, I have an asm program to display the pokemon, it's the clearing out of and such that would make it hard to do :<
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline turiqwalrus

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Re: [PP] Progress '11
« Reply #220 on: October 10, 2011, 12:01:54 pm »
ah...
that makes sense :P

Offline tifreak

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Re: [PP] Progress '11
« Reply #221 on: October 16, 2011, 10:02:42 pm »


This shows what things look like when you cancel the evolution of a pokemon when you press the Alpha key.



And this is what I have so far of the completed evolution. I know the pokemon needs to be moved over a couple more pixels. But otherwise, what do you all think? Better than the firewall, huh? :p

Thank Weregoose for that.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline ztrumpet

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Re: [PP] Progress '11
« Reply #222 on: October 16, 2011, 10:18:56 pm »
I really like the spiraling.  It looks great. :)

Offline meishe91

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Re: [PP] Progress '11
« Reply #223 on: October 16, 2011, 11:29:31 pm »
That's pretty sick, man. Is that the square character that is used to create the spiraling and then Line() to unspiral?
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Offline DJ Omnimaga

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Re: [PP] Progress '11
« Reply #224 on: October 17, 2011, 12:32:12 am »
Looks nice Tifreak, and wow I didn't even know we could cancel the evolution of Pokémons.