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Omnimaga
»
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Calculator Community
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Pokémon Purple
(Moderator:
tifreak
) »
[PP] Progress, Starting in '07
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Topic: [PP] Progress, Starting in '07 (Read 95577 times)
0 Members and 13 Guests are viewing this topic.
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
[PP] Progress, Starting in '07
«
Reply #150 on:
May 23, 2007, 03:44:00 pm »
THE POST 13170717
o.o
wow, that is simply amazing. Keep up the great work!
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #151 on:
June 08, 2007, 01:31:00 pm »
THE POST 13210369
Added more to the lists, to keep track of the status data instead of just using the equations and DV/XP, to speed up the displays and data recovery...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Speler
LV8
Addict (Next: 1000)
Posts: 857
Rating: +6/-2
[PP] Progress, Starting in '07
«
Reply #152 on:
June 08, 2007, 02:20:00 pm »
THE POST 13210453
Yay progress!
EDIT: What a 400th post, two whole words!
This post has been edited by
Super Speler
on 8 Jun, 2007, 20:21
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #153 on:
June 10, 2007, 10:42:00 am »
THE POST 13214061
What do you think? That should be more than dynamic enough to take on menus
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Delnar_Ersike
Guest
[PP] Progress, Starting in '07
«
Reply #154 on:
June 10, 2007, 11:33:00 am »
THE POST 13214171
Wow, it looks great! However, if it is possible could you make it so that the box sort of "slides" into position, instead of clearing the space then drawing the box?
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bfr
LV8
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Posts: 819
Rating: +4/-0
[PP] Progress, Starting in '07
«
Reply #155 on:
June 10, 2007, 11:51:00 am »
THE POST 13214207
That looks great.
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http://bfr.tifreakware.net
tifreak
Project Author
LV11
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Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #156 on:
June 10, 2007, 11:52:00 am »
THE POST 13214209
I probably could, but would provide 2 problems:
1. Would be slower to display
2. Would bloat the code, and I need all the room I can get
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #157 on:
June 14, 2007, 05:52:00 am »
THE POST 13223593
This shows different moves each pokemon can know to show up the different menu options. Moving on...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
[PP] Progress, Starting in '07
«
Reply #158 on:
June 14, 2007, 06:54:00 am »
THE POST 13223721
o.o
that is so sick! I also like the layout of those menus a lot.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
bfr
LV8
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Posts: 819
Rating: +4/-0
[PP] Progress, Starting in '07
«
Reply #159 on:
June 14, 2007, 07:18:00 am »
THE POST 13223784
Cool - nice design, and it still seems reasonably fast.
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bfr's website -
http://bfr.tifreakware.net
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
[PP] Progress, Starting in '07
«
Reply #160 on:
June 14, 2007, 07:54:00 am »
THE POST 13223861
Holy **** that is insane! Great work. I like the menu layout. I can't wait to see this in action.
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Delnar_Ersike
Guest
[PP] Progress, Starting in '07
«
Reply #161 on:
June 14, 2007, 08:20:00 am »
THE POST 13223912
WOW! O_O
Imagine this game in assembly... The menus kind of remind me of TVF, BTW.
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #162 on:
June 14, 2007, 09:27:00 am »
THE POST 13224096
no thank you, the equations would be so hard to deal with, on top of all the data that one would have to keep track of... *
tifreak8x
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
bfr
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Rating: +4/-0
[PP] Progress, Starting in '07
«
Reply #163 on:
June 14, 2007, 09:52:00 am »
THE POST 13224163
Well, when Z8-GCC is released....
Yeah, the delay is acceptable (if you are talking about the same delay I'm talking about).
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bfr's website -
http://bfr.tifreakware.net
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
[PP] Progress, Starting in '07
«
Reply #164 on:
June 14, 2007, 02:32:00 pm »
THE POST 13224840
*Halifax should probaly get on z8-GCC so he can see this game released in Assembly.
Lol either way tifreak8x I have to say this is a definete staple in the TI community. I can't even fathom how much work it would take to make this o.o
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There are 10 types of people in this world-- those that can read binary, and those that can't.
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Omnimaga
»
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»
Calculator Community
»
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»
Pokémon Purple
(Moderator:
tifreak
) »
[PP] Progress, Starting in '07