Author Topic: [PP] Progress, Starting in '07  (Read 89836 times)

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Offline tifreak

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[PP] Progress, Starting in '07
« Reply #165 on: June 16, 2007, 07:09:00 pm »

 THE POST 13230390
After editing out the line commands, and changing things to variables for 7 boxes, I have shaved off 915 bytes! ^_^

I will see about testing things out again in actual game play, and add a new selectable border.  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Speler

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« Reply #166 on: June 17, 2007, 03:00:00 am »

 THE POST 13230748
Nice job!  


Offline bfr

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« Reply #167 on: June 17, 2007, 05:06:00 am »

 THE POST 13230937
915 bytes?  Wow, nice work.  


Offline tifreak

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« Reply #168 on: June 17, 2007, 06:32:00 am »

 THE POST 13231060
user posted imageuser posted imageuser posted image

New border for the awesome border system, enjoy! :)smile.gif

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #169 on: June 17, 2007, 08:06:00 am »

 THE POST 13231207
that reminds me I should not have deleted my old CODEX menu routine from my old HDD. I was gonna use it for RL4 back in the days, it had 12 border possibilities switchable in the config menu  


Offline Speler

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« Reply #170 on: June 17, 2007, 08:07:00 am »

 THE POST 13231210
Awesome job.  


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« Reply #171 on: June 17, 2007, 02:31:00 pm »

 THE POST 13231832
i like the simple black border :)smile.gif


Offline Halifax

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« Reply #172 on: June 17, 2007, 03:19:00 pm »

 THE POST 13231905
That's an awesome border drawer tifreak8x :thumb:thumb.gif. Did you just hard code the lines to go from the coordinates?? Or does it use something else?  

There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline tifreak

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« Reply #173 on: June 17, 2007, 05:30:00 pm »

 THE POST 13232102
Nope, it uses 4 variables. One sets how far up to start, one sets how far from the right of the screen to start, one stops to the left-3, the last stops from the top -3.This leave it perfectly dynamic to do as I wish :)smile.gif

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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« Reply #174 on: June 23, 2007, 03:41:00 pm »

 THE POST 13245488
user posted imageuser posted image

This shows moving system is up and running :)smile.gif

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Halifax

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« Reply #175 on: June 23, 2007, 05:18:00 pm »

 THE POST 13245626
D*** tifreak that looks really fast and I am viewing this in IE7(which I have heard slows down GIFs). Oh well keep up the good work.

Any speculation on when this will be done because you are killing me with all these updates.  

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Offline tifreak

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« Reply #176 on: June 24, 2007, 05:42:00 am »

 THE POST 13246394
I have a long way to go, and with the help of weregoose, it doesn't even need to clear the entire screen anymore. I will try to get a screenshot of his in action later today.  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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« Reply #177 on: August 21, 2007, 01:12:00 am »

 THE POST 13368955
Working on the map system, going to try to get it to have 4 way scrolling. Some changes will be made, things like it not taking up the whole screen, it will only take 8x10 instead of the 8x16. This will allow me to make the map exactly like the original, which will give me tons of room map data wise, as it won't be split up like it was. I am also workin on 4-way scrolling, and since I have the entire map in there (1458 characters o.oblink.gif) I can try to work on the engine some tonight, if things go well.  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #178 on: August 21, 2007, 02:22:00 am »

 THE POST 13369035
wow i like those screenshots. Keep it up tifreak8x! I would go with 8x10 indeed, faster loading and you can put something to the right of the screen like Illusiat 6 and 7  


Offline Radical Pi

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« Reply #179 on: August 21, 2007, 05:41:00 am »

 THE POST 13369355
QuoteBegin-tifreak8x+21 Aug, 2007, 12:12
-->
QUOTE (tifreak8x @ 21 Aug, 2007, 12:12)
Working on the map system, going to try to get it to have 4 way scrolling. Some changes will be made, things like it not taking up the whole screen, it will only take 8x10 instead of the 8x16. This will allow me to make the map exactly like the original, which will give me tons of room map data wise, as it won't be split up like it was. I am also workin on 4-way scrolling, and since I have the entire map in there (1458 characters o.oblink.gif) I can try to work on the engine some tonight, if things go well.  

 Hm? You finished the map?! When did I miss that? o.oblink.gif

One of these days I'll get a sig I'm really proud of.