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Omnimaga
»
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Calculator Community
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Major Community Projects
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Pokémon Purple
(Moderator:
tifreak
) »
[PP] Progress, Starting in '07
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Topic: [PP] Progress, Starting in '07 (Read 89562 times)
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trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
[PP] Progress, Starting in '07
«
Reply #30 on:
January 29, 2007, 05:29:00 am »
THE POST 12460267
sweet, can't wait to see
BTW, how much of the map do you have done?
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Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #31 on:
January 29, 2007, 06:19:00 am »
THE POST 12460782
I have from Cinnibar Island to part of Veridian town, so probably only 4 or 5%?
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
[PP] Progress, Starting in '07
«
Reply #32 on:
January 29, 2007, 06:29:00 am »
THE POST 12460883
Is it going to be the exact map as the game? or will you change a few things? (to better accomidate for the size)
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Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
[PP] Progress, Starting in '07
«
Reply #33 on:
January 29, 2007, 06:33:00 am »
THE POST 12460888
i think besides the ascii sprite the entire map is intact
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trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
[PP] Progress, Starting in '07
«
Reply #34 on:
January 29, 2007, 06:35:00 am »
THE POST 12460921
o sweet, i can't wait to play.
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Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #35 on:
January 29, 2007, 06:46:00 am »
THE POST 12461072
Yes, I am going all out on the map, though I am unsure if I will be able to easily add/manipulate things, like using Strength. I know that was a part of the game that made things fun, but this being in BASIC, I just am not sure how to implement that, yet. I will give it some more thought, I am sure that a good idea will hit me on it.
In the mean time, back to finishing the Pokedex.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
[PP] Progress, Starting in '07
«
Reply #36 on:
January 29, 2007, 07:01:00 am »
THE POST 12461241
lol don't let us stop you from your important work.
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Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #37 on:
January 29, 2007, 07:17:00 am »
THE POST 12461462
Important work? o.o
Oh...
lol, It is mainly a matter of combining some of the sub-programs into one, since parts of them will only be used once.
Anyways, the next big thing is moving everything over to PTI after finishing the pokedex.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
[PP] Progress, Starting in '07
«
Reply #38 on:
January 29, 2007, 07:26:00 am »
THE POST 12461680
So, if someone was willing to make asm routines to speed things up, what would the be?
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #39 on:
January 29, 2007, 07:35:00 am »
THE POST 12461832
Well, I am trying to limit the amount of asm programs to be used. As a matter of fact, I am going to stop using the asm titlescreen, because it will allow me to save 425 bytes by using a pic var instead. So now I will be back down to one asm program.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
[PP] Progress, Starting in '07
«
Reply #40 on:
January 29, 2007, 07:36:00 am »
THE POST 12461844
good question really
btw [off-topic] necro I didnt saw you on AIM/IRC for a long while
and check your pms[/off-topic]
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trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
[PP] Progress, Starting in '07
«
Reply #41 on:
January 29, 2007, 07:44:00 am »
THE POST 12461933
o, dang i liked your asm title screen (saw it somewhere, can't remember where though
)
At least you're saving space!
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Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
Krid
Guest
[PP] Progress, Starting in '07
«
Reply #42 on:
January 29, 2007, 09:12:00 am »
THE POST 12462894
QuoteBegin-trevmeister66+29 Jan, 2007, 18:44
-->
QUOTE
(trevmeister66 @ 29 Jan, 2007, 18:44)
o, dang i liked your asm title screen (saw it somewhere, can't remember where though
)
At least you're saving space!
"Wasting space, is a disgrace." -Krid
Logged
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
[PP] Progress, Starting in '07
«
Reply #43 on:
January 29, 2007, 09:16:00 am »
THE POST 12462956
QuoteBegin
-->
QUOTE
"Wasting space, is a disgrace." -Krid
lol but the asm title screen was really really nice (not that his new one won't be
).
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
[PP] Progress, Starting in '07
«
Reply #44 on:
January 29, 2007, 09:26:00 am »
THE POST 12463126
Strength is easy! Just have the boulders count as another class of NPCs that you can move when the strength flag is set
How would you do Seafoam or even Victory Road without strength?
Logged
One of these days I'll get a sig I'm really proud of.
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« previous
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Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Pokémon Purple
(Moderator:
tifreak
) »
[PP] Progress, Starting in '07