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Omnimaga
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Pokémon Purple
(Moderator:
tifreak
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[PP] Progress, Starting in '07
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Topic: [PP] Progress, Starting in '07 (Read 89569 times)
0 Members and 2 Guests are viewing this topic.
trevmeister66
LV9
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[PP] Progress, Starting in '07
«
Reply #45 on:
January 29, 2007, 09:36:00 am »
THE POST 12463280
yeah, Mr. Pi has a good point, you need strength to beat the game.
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tifreak
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LV11
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Posts: 2708
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My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #46 on:
January 29, 2007, 09:58:00 am »
THE POST 12463597
I done said I am thinking of alternatives on what to do with it. I will probably have to do some re-writing of the display engine, to allow for a larger viewable map or something...
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trevmeister66
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[PP] Progress, Starting in '07
«
Reply #47 on:
January 29, 2007, 10:05:00 am »
THE POST 12463709
hmm... *
Trevmeister66
thinks. :huh:
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Radical Pi
LV9
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Posts: 1143
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[PP] Progress, Starting in '07
«
Reply #48 on:
January 29, 2007, 10:40:00 am »
THE POST 12464248
Just have a Boulder be a special NPC that loads on the map after the main map loads. When you're coordinates overlap, the Boulder is shifted.
I did the same thing in my VERY old WoM walking demo; it isn't that hard.
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tifreak
Project Author
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Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #49 on:
January 29, 2007, 10:49:00 am »
THE POST 12464387
The only problem is I have the map stored in 8x16 sections, so when it goes to the next map segment, it will need to somehow store the data. If I make the map screen semi-scrolling, it would allow for better usage of the boulders
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elfprince13
Guest
[PP] Progress, Starting in '07
«
Reply #50 on:
January 29, 2007, 11:00:00 am »
THE POST 12464559
store NPC coordinates as separate from the map data
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tifreak
Project Author
LV11
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Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #51 on:
January 29, 2007, 12:00:00 pm »
THE POST 12465377
I am still not sure that will work, with my current system. Besides, would you not rather have a scrolling map?
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Delnar_Ersike
Guest
[PP] Progress, Starting in '07
«
Reply #52 on:
January 29, 2007, 12:03:00 pm »
THE POST 12465429
Not if we are missing an important feature from previous Pokemon series
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dinhotheone
LV6
Super Member (Next: 500)
Posts: 410
Rating: +2/-1
[PP] Progress, Starting in '07
«
Reply #53 on:
January 29, 2007, 12:41:00 pm »
THE POST 12465902
QuoteBegin
-->
QUOTE
The only problem is I have the map stored in 8x16 sections, so when it goes to the next map segment, it will need to somehow store the data. If I make the map screen semi-scrolling, it would allow for better usage of the boulders
i think he is saying scrolling is one way to have strength and boulders, not that if there is scrolling then there wont be any boulders.
Btw this looks AWESOME
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trevmeister66
LV9
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Posts: 1009
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[PP] Progress, Starting in '07
«
Reply #54 on:
January 29, 2007, 01:07:00 pm »
THE POST 12466292
I vote YES for scrolling, unless it will delay the release date of the next demo...
j/k Scrolling all the way.
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Radical Pi
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[PP] Progress, Starting in '07
«
Reply #55 on:
January 30, 2007, 12:00:00 am »
THE POST 12470721
That's still not that hard to work out.
So if it won't scroll, here's the idea expanded for different map subsections:
You store the X/Y coordinates of the boulder AND X/Y coordinates of the subsection and edit when appropriate.
Boulders don't appear on the main world map iirc, only in dungeons. Leaving the cave would obviously reset the boulder coordinates, no problem at all!
If it does scroll:
Same thing, just edit it a little.
Come one, you're the master coder, not me
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #56 on:
January 30, 2007, 05:00:00 am »
THE POST 12472907
Well, I started playing around last night with making a huge test map to begin working on a scrolling engine that will be able to handle different sizes. If I make it work in the way I intend to, then it will be alot easier to store map data, and will make event handling a lil easier, I hope.
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Krid
Guest
[PP] Progress, Starting in '07
«
Reply #57 on:
January 30, 2007, 05:12:00 am »
THE POST 12473092
QuoteBegin-tifreak8x+30 Jan, 2007, 16:00
-->
QUOTE
(tifreak8x @ 30 Jan, 2007, 16:00)
Well, I started playing around last night with making a huge test map to begin working on a scrolling engine that will be able to handle different sizes. If I make it work in the way I intend to, then it will be alot easier to store map data, and will make event handling a lil easier, I hope.
Since 2006's masterpiece Rebirth (Eh..
) was based on your (though quite heavily modified) tutorials/RPGSK I'd confess that I'm sure you'll be able to code something good
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trevmeister66
LV9
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Posts: 1009
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[PP] Progress, Starting in '07
«
Reply #58 on:
January 30, 2007, 05:36:00 am »
THE POST 12473479
yeah, i'm expecting a lot from this. O_O
j/k (sort of)
i bet you'll think of something and somehow make it work.
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #59 on:
January 30, 2007, 05:57:00 am »
THE POST 12473758
I am working on an idea to make the map program to be dynamic, though I might have to have the map data programs store the dimensions of the maps, I dont know quite yet.
And yes, I am expecting alot of things from pokemon myself.
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Omnimaga
»
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Pokémon Purple
(Moderator:
tifreak
) »
[PP] Progress, Starting in '07