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Omnimaga
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Pokémon Purple
(Moderator:
tifreak
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[PP] Progress, Starting in '07
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Topic: [PP] Progress, Starting in '07 (Read 89568 times)
0 Members and 2 Guests are viewing this topic.
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
[PP] Progress, Starting in '07
«
Reply #60 on:
January 30, 2007, 06:08:00 am »
THE POST 12473832
How are you working on this? Like have you planned everything out and working in order, or do you just work on whatever you feel like working on at the time?
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Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
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My
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
[PP] Progress, Starting in '07
«
Reply #61 on:
January 30, 2007, 07:01:00 am »
THE POST 12474545
he need to knwo every single secrets from the original game to finish it properly. on top of that he's merging both blue/red version so he need to change a few things
, but thats one of the largest ti project ever
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trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
[PP] Progress, Starting in '07
«
Reply #62 on:
January 30, 2007, 09:25:00 am »
THE POST 12476249
Question about your asm lib "Resource" (i don't know if it's really yours, but oh well).
Does it archive and unarchive really fast? because i had used codex, and it wasn't fast enough (you could tell when it was arching and unarching). If it's decently fast, i might have to use it.
All in all, if you didn't want to read that poorly worded question:
Is Resource fast?
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Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #63 on:
January 30, 2007, 09:53:00 am »
THE POST 12476686
Resource does not archive and unarchive programs, it takes a program, copies it into a temp program, and then you can execute it.
http://tifreakware.net/tutorials/83p/b/misc/resource.htm
You should be able to get a grasp on how to use it there.
As to your first question, I am focusing on the menu right now. I have almost everything completed except for the inventory menu, and the Party menu. The rest of it is complete. I can't test the Inventory menu, until I have a Party menu, and I can't test the Party menu until you are able to get your first pokemon. So the next thing to do is add the interiors of the buildings, which I still have not done... -.-
Also, if I get bored, I could spend some more time developing the maps, as that is the easiest part of making this game.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
[PP] Progress, Starting in '07
«
Reply #64 on:
January 30, 2007, 11:20:00 am »
THE POST 12478200
o, ok, i understand resource now
Hmm...I think you should do the insides of the houses. Sounds like it would be a huge addition, and you will be able to give us a animated screen shot of all the action
. Keep up the great work.
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Projects: nameless RPG: 1.0% |
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100% | Secret Project: 5% | DUNGEON: 70%
My
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<-- Please visit
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
[PP] Progress, Starting in '07
«
Reply #65 on:
January 31, 2007, 06:28:00 am »
THE POST 12487484
QuoteBegin-tifreak8x+
-->
QUOTE
(tifreak8x)
I am working on an idea to make the map program to be dynamic, though I might have to have the map data programs store the dimensions of the maps, I dont know quite yet.
And yes, I am expecting alot of things from pokemon myself.
go go scrolling maps!
QuoteBegin-tifreak8x+
-->
QUOTE
(tifreak8x)
http://tifreakware.net/tutorials/83p/b/misc/resource.htm
w00t. I didn't knew you took my resource tut.
*self-esteem rising*
QuoteBegin-trevmeister66+
-->
QUOTE
(trevmeister66)
Is Resource fast?
Compared to CODEX: whaddahellyesh!
Why? That's why:
CODEX takes the prgm and UNARCHIVES it. (take program, copy to RAM, delete ROM copy)
Resource COPIES the prgm to RAM. (take program, copy to RAM, done)
Poking around in ROM (read-only-memory ?) areas takes more time than messing with the RAM (random-access-memory ?).
quo-quO-QUO-QUOTING SPREE! (UT2k4 announcer's voice)
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trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
[PP] Progress, Starting in '07
«
Reply #66 on:
January 31, 2007, 11:00:00 am »
THE POST 12491067
oook so it basically is the same thing, but hella faster. gotcha
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Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
Delnar_Ersike
Guest
[PP] Progress, Starting in '07
«
Reply #67 on:
January 31, 2007, 12:17:00 pm »
THE POST 12492350
QuoteBegin-trevmeister66+31 Jan, 2007, 17:00
-->
QUOTE
(trevmeister66 @ 31 Jan, 2007, 17:00)
oook so it basically is the same thing, but hella faster. gotcha
It's NOT the same thing, that is why resource is faster. It's just that they both try to achieve the same thing
shorter version:
Codex: unarchives the program, then deletes the archived version
Resource: copies the program to a temporary program in the RAM
Archiving/unarchiving takes longer than copying into a temporary program
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #68 on:
January 31, 2007, 04:38:00 pm »
THE POST 12495047
Actually, you got it wrong too.
Codex does what you do manually, it will archive and unarchive a program. Resource creates a temporary program of the file, whether in RAM or Archive.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
[PP] Progress, Starting in '07
«
Reply #69 on:
February 01, 2007, 02:19:00 am »
THE POST 12498188
hm. I still think resource is faster simply cuz it doesn't touch the ROM. any ASM-experienced guy (or girl? didn't we have a girl around here at one time?) here to explain it to us? ^^
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #70 on:
February 01, 2007, 08:14:00 am »
THE POST 12502069
I rule:
http://tifreakware.net/tifreak8x/pokemon/pokedexbasic.zip
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Delnar_Ersike
Guest
[PP] Progress, Starting in '07
«
Reply #71 on:
February 01, 2007, 09:57:00 am »
THE POST 12503673
QuoteBegin-tifreak8x+1 Feb, 2007, 14:14
-->
QUOTE
(tifreak8x @ 1 Feb, 2007, 14:14)
I rule:
http://tifreakware.net/tifreak8x/pokemon/pokedexbasic.zip
I don't know if it's just my calculator, but the sprites are drawn in the incorrect spot.
Instead of drawing in the "screen" of the pokedex, they are drawn in the logo part!
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Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
[PP] Progress, Starting in '07
«
Reply #72 on:
February 01, 2007, 10:19:00 am »
THE POST 12504092
*will try sometime today*
Can't right now
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One of these days I'll get a sig I'm really proud of.
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #73 on:
February 01, 2007, 11:17:00 am »
THE POST 12505066
QuoteBegin-Delnar_Ersike+1 Feb, 2007, 20:57
-->
QUOTE
(Delnar_Ersike @ 1 Feb, 2007, 20:57)
QuoteBegin-tifreak8x+1 Feb, 2007, 14:14-->
QUOTE
(tifreak8x @ 1 Feb, 2007, 14:14)
I rule:
http://tifreakware.net/tifreak8x/pokemon/pokedexbasic.zip
I don't know if it's just my calculator, but the sprites are drawn in the incorrect spot.
Instead of drawing in the "screen" of the pokedex, they are drawn in the logo part!
O_O
Crap... -.-
Fixing and reloading
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
[PP] Progress, Starting in '07
«
Reply #74 on:
February 01, 2007, 01:48:00 pm »
THE POST 12506927
gonna try asap! But i dont think I'll be able to comment, since I'll be trying this weekend
(meaning no more internet
) I hope to see this finished asap tho
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Omnimaga
»
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»
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Major Community Projects
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Pokémon Purple
(Moderator:
tifreak
) »
[PP] Progress, Starting in '07