Author Topic: [PP] Progress, Starting in '07  (Read 91005 times)

0 Members and 1 Guest are viewing this topic.

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
[PP] Progress, Starting in '07
« on: January 28, 2007, 03:58:00 am »

 THE POST 12447275
Well, I have finished the border for the pokedex, and will start working on the actual selection sometime today. Here is a screenshot with the borders:

user posted image

What do you think of the border? Should I change it for something else? Should I have Spellshaper make one? :Ptongue.gif

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Radical Pi

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1143
  • Rating: +5/-2
    • View Profile
    • RealityRevolution
[PP] Progress, Starting in '07
« Reply #1 on: January 28, 2007, 05:24:00 am »

 THE POST 12447727
I know there were different options for the border in the game, but the calc screen isn't exactly big enough for that...
That border is good; I can't think of anything better in its place but Spelli probably could :Dbiggrin.gif

Keep up the good work! I still can't wait for this to be done  

One of these days I'll get a sig I'm really proud of.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
[PP] Progress, Starting in '07
« Reply #2 on: January 28, 2007, 05:28:00 am »

 THE POST 12447791
wow look very nice and fast! I like the interface so far  


Krid

  • Guest
[PP] Progress, Starting in '07
« Reply #3 on: January 28, 2007, 06:00:00 am »

 THE POST 12448127
Looking great :)smile.gif


Delnar_Ersike

  • Guest
[PP] Progress, Starting in '07
« Reply #4 on: January 28, 2007, 06:25:00 am »

 THE POST 12448350
Borat voice:

Very nice...how much? :Ptongue.gif


Offline bfr

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 819
  • Rating: +4/-0
    • View Profile
    • bfr's website
[PP] Progress, Starting in '07
« Reply #5 on: January 28, 2007, 07:28:00 am »

 THE POST 12448844
I would have thought that this was in assembly...

...but then I noticed the run indicator.  ;)wink.gif

Nice work.  :)smile.gif


Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
[PP] Progress, Starting in '07
« Reply #6 on: January 28, 2007, 07:33:00 am »

 THE POST 12448876
well usually when you think it's in assembly this means this is pretty darn impressive for BASIC  


Delnar_Ersike

  • Guest
[PP] Progress, Starting in '07
« Reply #7 on: January 28, 2007, 08:21:00 am »

 THE POST 12449362
Now all you need to do is turn off the run indicator with xLib and people will really think it's an assembly program ;)wink.gif


Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
[PP] Progress, Starting in '07
« Reply #8 on: January 28, 2007, 09:37:00 am »

 THE POST 12450286
true, but there is still the ON+Break function that make the difference  


Offline Radical Pi

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1143
  • Rating: +5/-2
    • View Profile
    • RealityRevolution
[PP] Progress, Starting in '07
« Reply #9 on: January 28, 2007, 09:44:00 am »

 THE POST 12450396
And for that there's Onblock or whatever it was called ;)wink.gif

One of these days I'll get a sig I'm really proud of.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
[PP] Progress, Starting in '07
« Reply #10 on: January 28, 2007, 09:50:00 am »

 THE POST 12450473
true. i wouldnt recommend it tho, in case you cant quit your prgm while testing x.x  


tenniskid493

  • Guest
[PP] Progress, Starting in '07
« Reply #11 on: January 28, 2007, 10:05:00 am »

 THE POST 12450689
Very cool tifreak..i like the border and i love that scrolling routine of yours  


Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
[PP] Progress, Starting in '07
« Reply #12 on: January 28, 2007, 11:33:00 am »

 THE POST 12451879
wow   o.oblink.gif that's really nice, keep up the good work  :thumb:thumb.gif

Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
[PP] Progress, Starting in '07
« Reply #13 on: January 28, 2007, 03:54:00 pm »

 THE POST 12454950
QuoteBegin-Delnar_Ersike+28 Jan, 2007, 19:21
-->
QUOTE (Delnar_Ersike @ 28 Jan, 2007, 19:21)
Now all you need to do is turn off the run indicator with xLib and people will really think it's an assembly program ;)wink.gif

 Well, since I am still only using two asm programs, and neither of them xlib, I think that would be slightly impossible. And with the borders in the way, I cannot do the trick in BASIC to hide the indicator..

Thank you all for your kind words. :)smile.gif

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline rivereye

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 996
  • Rating: +0/-0
    • View Profile
[PP] Progress, Starting in '07
« Reply #14 on: January 28, 2007, 03:56:00 pm »

 THE POST 12454969
this will be a good project when it is complete. Can't wait to see it.  

>(<')