Author Topic: [PP] Progress, Starting in '07  (Read 89700 times)

0 Members and 3 Guests are viewing this topic.

Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
[PP] Progress, Starting in '07
« Reply #30 on: January 29, 2007, 05:29:00 am »

 THE POST 12460267
sweet, can't wait to see  :)smile.gif
BTW, how much of the map do you have done?  

Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
[PP] Progress, Starting in '07
« Reply #31 on: January 29, 2007, 06:19:00 am »

 THE POST 12460782
I have from Cinnibar Island to part of Veridian town, so probably only 4 or 5%?  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
[PP] Progress, Starting in '07
« Reply #32 on: January 29, 2007, 06:29:00 am »

 THE POST 12460883
Is it going to be the exact map as the game? or will you change a few things? (to better accomidate for the size)  

Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
[PP] Progress, Starting in '07
« Reply #33 on: January 29, 2007, 06:33:00 am »

 THE POST 12460888
i think besides the ascii sprite the entire map is intact  


Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
[PP] Progress, Starting in '07
« Reply #34 on: January 29, 2007, 06:35:00 am »

 THE POST 12460921
o sweet, i can't wait to play.  

Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
[PP] Progress, Starting in '07
« Reply #35 on: January 29, 2007, 06:46:00 am »

 THE POST 12461072
Yes, I am going all out on the map, though I am unsure if I will be able to easily add/manipulate things, like using Strength. I know that was a part of the game that made things fun, but this being in BASIC, I just am not sure how to implement that, yet. I will give it some more thought, I am sure that a good idea will hit me on it. :)smile.gif

In the mean time, back to finishing the Pokedex. :)smile.gif

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
[PP] Progress, Starting in '07
« Reply #36 on: January 29, 2007, 07:01:00 am »

 THE POST 12461241
lol don't let us stop you from your important work.  

Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
[PP] Progress, Starting in '07
« Reply #37 on: January 29, 2007, 07:17:00 am »

 THE POST 12461462
Important work? o.oblink.gif Oh... :Ptongue.gif

lol, It is mainly a matter of combining some of the sub-programs into one, since parts of them will only be used once.

Anyways, the next big thing is moving everything over to PTI after finishing the pokedex.  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
[PP] Progress, Starting in '07
« Reply #38 on: January 29, 2007, 07:26:00 am »

 THE POST 12461680
So, if someone was willing to make asm routines to speed things up, what would the be?  

I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
[PP] Progress, Starting in '07
« Reply #39 on: January 29, 2007, 07:35:00 am »

 THE POST 12461832
Well, I am trying to limit the amount of asm programs to be used. As a matter of fact, I am going to stop using the asm titlescreen, because it will allow me to save 425 bytes by using a pic var instead. So now I will be back down to one asm program.


Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
[PP] Progress, Starting in '07
« Reply #40 on: January 29, 2007, 07:36:00 am »

 THE POST 12461844
good question really x.x

btw [off-topic] necro I didnt saw you on AIM/IRC for a long while :(sad.gif and check your pms[/off-topic]  


Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
[PP] Progress, Starting in '07
« Reply #41 on: January 29, 2007, 07:44:00 am »

 THE POST 12461933
o, dang i liked your asm title screen (saw it somewhere, can't remember where though <_<dry.gif)
At least you're saving space!  

Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Krid

  • Guest
[PP] Progress, Starting in '07
« Reply #42 on: January 29, 2007, 09:12:00 am »

 THE POST 12462894
QuoteBegin-trevmeister66+29 Jan, 2007, 18:44
-->
QUOTE (trevmeister66 @ 29 Jan, 2007, 18:44)
o, dang i liked your asm title screen (saw it somewhere, can't remember where though <_<dry.gif)
At least you're saving space!

"Wasting space, is a disgrace." -Krid

:Ptongue.gif


Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
[PP] Progress, Starting in '07
« Reply #43 on: January 29, 2007, 09:16:00 am »

 THE POST 12462956
QuoteBegin
-->
QUOTE
"Wasting space, is a disgrace." -Krid


lol but the asm title screen was really really nice (not that his new one won't be  ;)wink.gif ).  

Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Offline Radical Pi

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1143
  • Rating: +5/-2
    • View Profile
    • RealityRevolution
[PP] Progress, Starting in '07
« Reply #44 on: January 29, 2007, 09:26:00 am »

 THE POST 12463126
Strength is easy! Just have the boulders count as another class of NPCs that you can move when the strength flag is set ;)wink.gif

How would you do Seafoam or even Victory Road without strength?  

One of these days I'll get a sig I'm really proud of.