Author Topic: [PP] Progress, Starting in '07  (Read 89741 times)

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Offline tifreak

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[PP] Progress, Starting in '07
« Reply #75 on: February 01, 2007, 02:44:00 pm »

 THE POST 12507544
Redownload the file, it is fixed now.  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline trevmeister66

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[PP] Progress, Starting in '07
« Reply #76 on: February 01, 2007, 02:45:00 pm »

 THE POST 12507558
downloading now...

EDIT: Wow  o.oblink.gif  that's amazing. Makes me want the finished product right now.  :Ptongue.gif

P.S. is it ok if i examin to code to look at some things? Maybe use your idea for the scrolling list?  

Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline tifreak

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[PP] Progress, Starting in '07
« Reply #77 on: February 02, 2007, 02:26:00 am »

 THE POST 12512177
I am going to write up a tutorial on that soon... but sure, go ahead, Take a look.  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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[PP] Progress, Starting in '07
« Reply #78 on: March 02, 2007, 02:49:00 am »

 THE POST 12856292
I spent some time yesterday, going through the programs for Pokemon, and writing down on paper how each program called to eachother, and what the values were for the while loops in each program.

With this information now on paper, I can finally integrate and test the Pokedex system into the rest of the game.

My next step is to work on the rest of the pokemon data; the equations, the lists, and the pokemon party menu.  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Radical Pi

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[PP] Progress, Starting in '07
« Reply #79 on: March 02, 2007, 08:45:00 am »

 THE POST 12860427
Awesome. That doesn't sound too hard. Just some repetitive data typing and then its reader.  

One of these days I'll get a sig I'm really proud of.

Offline Halifax

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« Reply #80 on: March 02, 2007, 02:03:00 pm »

 THE POST 12864426
Wow tifreak8x you amaze me with BASIC. *shakes head* Simply Amazing  

There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline tifreak

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[PP] Progress, Starting in '07
« Reply #81 on: March 02, 2007, 03:03:00 pm »

 THE POST 12864902
Heh, I do try. It will be amazing to see how much of this project actually stays on track with the original, and how much I am forced to change, becuase it isn't possible to pull off...  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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[PP] Progress, Starting in '07
« Reply #82 on: March 18, 2007, 04:38:00 pm »

 THE POST 13002192
Well, somethings have come up with this project, namely me becoming the supreme dictator of the world, so this project has been dropped.

j/k :Ptongue.gif


Actually, I have gone with a new direction. Save data will now be stored to programs, instead of lists. The "live data" will be stored to a list while the program is running.

When saving and continuing, I will have an indicator bar, to show progress on loading/saving.

This will be the fastest way to do things, I am afraid, but it will be for the better.

I am hoping for a screenshot of the new system in action in a couple weeks. :)smile.gif

Hopefully, this will be one hurdle easily overcome, and the next few will hopefully be just as easy to beat.  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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[PP] Progress, Starting in '07
« Reply #83 on: March 23, 2007, 02:36:00 am »

 THE POST 13015533
Save system is going together fairly smoothly. I have the first 8 lists saved into a program, which takes roughly 5k in the program. The lists were normally 13kb, but when sent to the program to be stored, they are only600 bytes, give or take a couple bytes. ;)wink.gif And this is if they all have 3 digit numbers stored in the list. The smaller the numbers, the less room it will take in the save programs, to be sure.

Once I get the program to save all the lists, and recall them, I will see about setting up an indicator bar of sorts, to show saving and loading progress. This way, the person doesn't think the calc has frozen on them or anything...  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Halifax

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« Reply #84 on: March 23, 2007, 06:23:00 am »

 THE POST 13015993
Nice dude! I wish I was as dedicated as you.  

There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline necro

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« Reply #85 on: March 23, 2007, 10:54:00 am »

 THE POST 13016684
Yay for saving progress bar  

I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

Offline tifreak

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« Reply #86 on: March 25, 2007, 06:17:00 pm »

 THE POST 13022983
Update:

I have found and killed a bug that was causing problems in the text display, when it was sped up.

Also, the status bar has been created for the save system, though I sort of forgot to program in the save detection, so, that is what I will be doing tomorrow, to add that in and see what happens. :)smile.gif

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline dinhotheone

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« Reply #87 on: March 26, 2007, 08:07:00 am »

 THE POST 13024249
cool, this is looking like a really cool project. are you using asm libs? because it seems that there would be no other way to write to a program without those. i dont think its possible in basic  


Offline trevmeister66

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« Reply #88 on: March 26, 2007, 09:43:00 am »

 THE POST 13024472
yeah, he's using a couple, although he doesn't want to use too many.

Yes, this is going to be the outright best BASIC 83+/84+ game of all time (if not best game period). Can't wait for a demo!!!  

Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Offline tifreak

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« Reply #89 on: March 26, 2007, 11:30:00 am »

 THE POST 13024759
I am using... 4 now I think. :)smile.gif

Resource, to copy programs from flash to RAM, Celtic to read and write to a program, LIST which converts a list to a string, so Celtic can write it to a program, and a program for the title, but that will probably be taken out and I will use a picture variable.

I am currently debugging a problem with the save system I made, I may have to go through and rewrite the system, that detects data and allows it to go through the actual saving.  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%