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Omnimaga
»
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Calculator Community
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Pokémon Purple
(Moderator:
tifreak
) »
[PP] Progress, Starting in '07
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Topic: [PP] Progress, Starting in '07 (Read 89980 times)
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #75 on:
February 01, 2007, 02:44:00 pm »
THE POST 12507544
Redownload the file, it is fixed now.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
[PP] Progress, Starting in '07
«
Reply #76 on:
February 01, 2007, 02:45:00 pm »
THE POST 12507558
downloading now...
EDIT: Wow o.o
that's amazing. Makes me want the finished product right now.
P.S. is it ok if i examin to code to look at some things? Maybe use your idea for the scrolling list?
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Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
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<-- Please visit
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #77 on:
February 02, 2007, 02:26:00 am »
THE POST 12512177
I am going to write up a tutorial on that soon... but sure, go ahead, Take a look.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #78 on:
March 02, 2007, 02:49:00 am »
THE POST 12856292
I spent some time yesterday, going through the programs for Pokemon, and writing down on paper how each program called to eachother, and what the values were for the while loops in each program.
With this information now on paper, I can finally integrate and test the Pokedex system into the rest of the game.
My next step is to work on the rest of the pokemon data; the equations, the lists, and the pokemon party menu.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
[PP] Progress, Starting in '07
«
Reply #79 on:
March 02, 2007, 08:45:00 am »
THE POST 12860427
Awesome. That doesn't sound too hard. Just some repetitive data typing and then its reader.
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One of these days I'll get a sig I'm really proud of.
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
[PP] Progress, Starting in '07
«
Reply #80 on:
March 02, 2007, 02:03:00 pm »
THE POST 12864426
Wow tifreak8x you amaze me with BASIC. *shakes head* Simply Amazing
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There are 10 types of people in this world-- those that can read binary, and those that can't.
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #81 on:
March 02, 2007, 03:03:00 pm »
THE POST 12864902
Heh, I do try. It will be amazing to see how much of this project actually stays on track with the original, and how much I am forced to change, becuase it isn't possible to pull off...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #82 on:
March 18, 2007, 04:38:00 pm »
THE POST 13002192
Well, somethings have come up with this project, namely me becoming the supreme dictator of the world, so this project has been dropped.
j/k
Actually, I have gone with a new direction. Save data will now be stored to programs, instead of lists. The "live data" will be stored to a list while the program is running.
When saving and continuing, I will have an indicator bar, to show progress on loading/saving.
This will be the fastest way to do things, I am afraid, but it will be for the better.
I am hoping for a screenshot of the new system in action in a couple weeks.
Hopefully, this will be one hurdle easily overcome, and the next few will hopefully be just as easy to beat.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #83 on:
March 23, 2007, 02:36:00 am »
THE POST 13015533
Save system is going together fairly smoothly. I have the first 8 lists saved into a program, which takes roughly 5k in the program. The lists were normally 13kb, but when sent to the program to be stored, they are only600 bytes, give or take a couple bytes.
And this is if they all have 3 digit numbers stored in the list. The smaller the numbers, the less room it will take in the save programs, to be sure.
Once I get the program to save all the lists, and recall them, I will see about setting up an indicator bar of sorts, to show saving and loading progress. This way, the person doesn't think the calc has frozen on them or anything...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
[PP] Progress, Starting in '07
«
Reply #84 on:
March 23, 2007, 06:23:00 am »
THE POST 13015993
Nice dude! I wish I was as dedicated as you.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
[PP] Progress, Starting in '07
«
Reply #85 on:
March 23, 2007, 10:54:00 am »
THE POST 13016684
Yay for saving progress bar
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #86 on:
March 25, 2007, 06:17:00 pm »
THE POST 13022983
Update:
I have found and killed a bug that was causing problems in the text display, when it was sped up.
Also, the status bar has been created for the save system, though I sort of forgot to program in the save detection, so, that is what I will be doing tomorrow, to add that in and see what happens.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
dinhotheone
LV6
Super Member (Next: 500)
Posts: 410
Rating: +2/-1
[PP] Progress, Starting in '07
«
Reply #87 on:
March 26, 2007, 08:07:00 am »
THE POST 13024249
cool, this is looking like a really cool project. are you using asm libs? because it seems that there would be no other way to write to a program without those. i dont think its possible in basic
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trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
[PP] Progress, Starting in '07
«
Reply #88 on:
March 26, 2007, 09:43:00 am »
THE POST 13024472
yeah, he's using a couple, although he doesn't want to use too many.
Yes, this is going to be the outright best BASIC 83+/84+ game of all time (if not best game period). Can't wait for a demo!!!
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #89 on:
March 26, 2007, 11:30:00 am »
THE POST 13024759
I am using... 4 now I think.
Resource, to copy programs from flash to RAM, Celtic to read and write to a program, LIST which converts a list to a string, so Celtic can write it to a program, and a program for the title, but that will probably be taken out and I will use a picture variable.
I am currently debugging a problem with the save system I made, I may have to go through and rewrite the system, that detects data and allows it to go through the actual saving.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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« previous
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Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Pokémon Purple
(Moderator:
tifreak
) »
[PP] Progress, Starting in '07