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Omnimaga
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Pokémon Purple
(Moderator:
tifreak
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[PP] Progress, Starting in '07
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Topic: [PP] Progress, Starting in '07 (Read 89825 times)
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #135 on:
May 20, 2007, 05:56:00 pm »
THE POST 13163278
Weregoose had some splendid ideas, one of them being unintentional. The unintentional one was adding an exclamation mark next to a box that had low hp or has a status effect.
The other you can see in these screenshots:
First revision of the screen:
Then adding an extra space between the boxes, removing the extra space that was added above the hp bar:
And then adding another space inbetween the boxes from the last one:
Just kinda lookin for opinions on them, so far it is unanimous to go with the middle pic...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
trevmeister66
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Posts: 1009
Rating: +14/-5
[PP] Progress, Starting in '07
«
Reply #136 on:
May 21, 2007, 07:03:00 am »
THE POST 13164337
hmm, yeah i'd have to agree, the middle one is my fav mostly because there is too much "space" in the last one.
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dinhotheone
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Posts: 410
Rating: +2/-1
[PP] Progress, Starting in '07
«
Reply #137 on:
May 21, 2007, 08:31:00 am »
THE POST 13164547
if you are worried about 2 much space, you could always put a small xp bar, like say... this
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trevmeister66
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[PP] Progress, Starting in '07
«
Reply #138 on:
May 21, 2007, 08:35:00 am »
THE POST 13164559
well yeah you could, but basic pics can't acces that bottom row
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leofox
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[PP] Progress, Starting in '07
«
Reply #139 on:
May 21, 2007, 08:39:00 am »
THE POST 13164573
Changed mine a bit, the first pokemon has now status too.
THE POST
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trevmeister66
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[PP] Progress, Starting in '07
«
Reply #140 on:
May 21, 2007, 08:42:00 am »
THE POST 13164582
hmm yeah, it is nice, but there is so much unused space in yours (doesn't make it a bad thing though). It's just somewhat plain i guess. great work though :thumbup:
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dinhotheone
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[PP] Progress, Starting in '07
«
Reply #141 on:
May 21, 2007, 08:47:00 am »
THE POST 13164586
QuoteBegin
-->
QUOTE
well yeah you could, but basic pics can't acces that bottom row
well you could just shift it up one row
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tifreak
Project Author
LV11
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Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #142 on:
May 21, 2007, 09:35:00 am »
THE POST 13164672
While the idea is good, it makes the right side look cramped compared to the left side. I have most of the coding done to display the middle screenshot above, just have to add in the possible status effects.
Anyone want to take a crack at making a static image I can use for the 2 or 3 pages that are used to deal with the pokemon in detail?? I won't be doing the location they can be found at, at least not yet.
Oh, and currently the program takes up 337 bytes in RAM to create the boxes and display the text and fill the boxes.
It shouldn't take much more to make the status displays come up.
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trevmeister66
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[PP] Progress, Starting in '07
«
Reply #143 on:
May 21, 2007, 09:54:00 am »
THE POST 13164707
yeah i'll take a crack at it, gimme a sec (or a couple minutes
)
WOOT 400 posts!
EDIT:
Ok here we go:
This is basicly what it looks like in the game. The top left empty space is for the picture (obviously
).
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Liazon
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[PP] Progress, Starting in '07
«
Reply #144 on:
May 21, 2007, 10:58:00 am »
THE POST 13164853
last one looks the best imho.
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tifreak
Project Author
LV11
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Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #145 on:
May 22, 2007, 08:33:00 am »
THE POST 13166981
Well, see, I won't be putting in the worthless info, and if memory serves, that is the POKEDEX, not the status info page
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trevmeister66
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Posts: 1009
Rating: +14/-5
[PP] Progress, Starting in '07
«
Reply #146 on:
May 23, 2007, 07:12:00 am »
THE POST 13169352
o my bad
I saw "info page" so i looked there (only info page i know of
)
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #147 on:
May 23, 2007, 10:08:00 am »
THE POST 13169882
lol, its ok, I am gonna see what the original looks like, and if it has borders/lines, add in the borders that I am currently using.
oh, and depending on how fast I can get back tonight, I will see about getting an animated screenie posted.
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Halifax
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[PP] Progress, Starting in '07
«
Reply #148 on:
May 23, 2007, 12:30:00 pm »
THE POST 13170226
Oh my gosh you should make an engine out of this code because Pokemon Purple definetly seems like something BASIC programmers would like to take control of in there own games. It would be sweet I know that.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #149 on:
May 23, 2007, 03:41:00 pm »
THE POST 13170709
Well, here they are, I made 3 to show how, just by manipulating the PRTY list, you can set up the pokemon in the order you want. Of course, that will work within the game, I just have to program that.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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« previous
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Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Pokémon Purple
(Moderator:
tifreak
) »
[PP] Progress, Starting in '07