Author Topic: [PP] Progress, Starting in '07  (Read 88522 times)

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Offline trevmeister66

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[PP] Progress, Starting in '07
« Reply #150 on: May 23, 2007, 03:44:00 pm »

 THE POST 13170717
o.oblink.gif wow, that is simply amazing. Keep up the great work!  

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Offline tifreak

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« Reply #151 on: June 08, 2007, 01:31:00 pm »

 THE POST 13210369
Added more to the lists, to keep track of the status data instead of just using the equations and DV/XP, to speed up the displays and data recovery...  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Speler

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« Reply #152 on: June 08, 2007, 02:20:00 pm »

 THE POST 13210453
Yay progress!

EDIT:  What a 400th post, two whole words!

This post has been edited by Super Speler on 8 Jun, 2007, 20:21


Offline tifreak

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« Reply #153 on: June 10, 2007, 10:42:00 am »

 THE POST 13214061
user posted image

user posted image

user posted image


What do you think? That should be more than dynamic enough to take on menus :Ptongue.gif

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Delnar_Ersike

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« Reply #154 on: June 10, 2007, 11:33:00 am »

 THE POST 13214171
Wow, it looks great! However, if it is possible could you make it so that the box sort of "slides" into position, instead of clearing the space then drawing the box?  


Offline bfr

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« Reply #155 on: June 10, 2007, 11:51:00 am »

 THE POST 13214207
That looks great.  :)smile.gif


Offline tifreak

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« Reply #156 on: June 10, 2007, 11:52:00 am »

 THE POST 13214209
I probably could, but would provide 2 problems:

1. Would be slower to display
2. Would bloat the code, and I need all the room I can get  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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« Reply #157 on: June 14, 2007, 05:52:00 am »

 THE POST 13223593
user posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted image

This shows different moves each pokemon can know to show up the different menu options. Moving on...  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Halifax

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« Reply #158 on: June 14, 2007, 06:54:00 am »

 THE POST 13223721
o.oblink.gif that is so sick! I also like the layout of those menus a lot.  

There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline bfr

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« Reply #159 on: June 14, 2007, 07:18:00 am »

 THE POST 13223784
Cool - nice design, and it still seems reasonably fast.  :)smile.gif


Offline trevmeister66

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« Reply #160 on: June 14, 2007, 07:54:00 am »

 THE POST 13223861
Holy **** that is insane! Great work. I like the menu layout. I can't wait to see this in action.  

Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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« Reply #161 on: June 14, 2007, 08:20:00 am »

 THE POST 13223912
WOW! O_Oshocked2.gif Imagine this game in assembly... The menus kind of remind me of TVF, BTW.  


Offline tifreak

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« Reply #162 on: June 14, 2007, 09:27:00 am »

 THE POST 13224096
no thank you, the equations would be so hard to deal with, on top of all the data that one would have to keep track of... *tifreak8x
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline bfr

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« Reply #163 on: June 14, 2007, 09:52:00 am »

 THE POST 13224163
Well, when Z8-GCC is released.... ;)wink.gif

Yeah, the delay is acceptable (if you are talking about the same delay I'm talking about).  


Offline Halifax

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« Reply #164 on: June 14, 2007, 02:32:00 pm »

 THE POST 13224840
*Halifax should probaly get on z8-GCC so he can see this game released in Assembly.

Lol either way tifreak8x I have to say this is a definete staple in the TI community. I can't even fathom how much work it would take to make this o.oblink.gif

There are 10 types of people in this world-- those that can read binary, and those that can't.