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Omnimaga
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Pokémon Purple
(Moderator:
tifreak
) »
[PP] Progress, Starting in '07
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Topic: [PP] Progress, Starting in '07 (Read 95580 times)
0 Members and 9 Guests are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
[PP] Progress, Starting in '07
«
Reply #180 on:
August 21, 2007, 06:09:00 am »
THE POST 13369424
i want a demo ?ust to explore the huge world of pokemon ^^
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #181 on:
August 21, 2007, 08:32:00 am »
THE POST 13369696
lol, with this new way, I should be able to make maps faster, my new problem being moving from map segment to map segment...
Still workin on that problem.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tenniskid493
Guest
[PP] Progress, Starting in '07
«
Reply #182 on:
August 21, 2007, 11:46:00 am »
THE POST 13370093
couldn't you just overlap the map segments where they switch from one to another, that way it would produce a smooth transition like in the real game, and there would be no "Loading Pallet Town Map..." Screen or any awkward transition like that...
just an idea, I don't know how you have it coded so im not sure if that would work or not
Anyways, great work and keep up the progress!!!
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #183 on:
August 21, 2007, 03:11:00 pm »
THE POST 13370413
I was thinking about extending the maps a little bit, and when they hit a certain point within a defined area, it loads the next map, which will allow it to appear as if it never changed maps... maybe... got lots of complex stuff to figure out...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
[PP] Progress, Starting in '07
«
Reply #184 on:
August 25, 2007, 12:50:00 pm »
THE POST 13378097
I hope to see new progress soon
and i think this forum would have got its 1000th post somwhere around this month if the old forum topics were here
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #185 on:
August 25, 2007, 02:02:00 pm »
THE POST 13378215
heh, nice. I have been workin on the scrollin thing still, still not 100% sure on the implementation of it yet, but I am workin on it
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #186 on:
August 27, 2007, 03:45:00 pm »
THE POST 13381880
Well, I made my first attempt at it this evening, tried to make a displayer, and lets just say the results were less than satisfactory. I have hope, however, that I will, in the end, prevail against this evil code. And if you don't believe me, as the rotting corse you are sitting next to, he can attest I will not be denied my victory.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
[PP] Progress, Starting in '07
«
Reply #187 on:
August 27, 2007, 03:48:00 pm »
THE POST 13381884
I hope you can get it to work, good luck and dont give up on it
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JonimusPrime
LV6
Super Member (Next: 500)
Posts: 389
Rating: +25/-5
[PP] Progress, Starting in '07
«
Reply #188 on:
August 27, 2007, 03:51:00 pm »
THE POST 13381891
QuoteBegin-DJ Omnimaga+27 Aug, 2007, 21:48
-->
QUOTE
(DJ Omnimaga @ 27 Aug, 2007, 21:48)
I hope you can get it to work, good luck and dont give up on it
Ditto
Logged
"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
"Have a nice day, or not, the choice is yours." Tom Steiner
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #189 on:
August 27, 2007, 03:59:00 pm »
THE POST 13381901
Well, playing around has given me up and down movement, side to side it next. Sadly, border has not been implemented as of yet, but I am working on it, give me 15 minutes, might even have a screenie up
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
[PP] Progress, Starting in '07
«
Reply #190 on:
August 27, 2007, 04:01:00 pm »
THE POST 13381902
screeniez!!!!! maybe it could be a last minute screenie for Omnimaga video by halifax?
Logged
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
[PP] Progress, Starting in '07
«
Reply #191 on:
August 27, 2007, 04:03:00 pm »
THE POST 13381905
QuoteBegin-TheStorm+28 Aug, 2007, 2:51
-->
QUOTE
(TheStorm @ 28 Aug, 2007, 2:51)
QuoteBegin-DJ Omnimaga+27 Aug, 2007, 21:48-->
QUOTE
(DJ Omnimaga @ 27 Aug, 2007, 21:48)
I hope you can get it to work, good luck and dont give up on it
Ditto
*
Radical Pi
Logged
One of these days I'll get a sig I'm really proud of.
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #192 on:
August 27, 2007, 04:08:00 pm »
THE POST 13381911
Here you can see the beginings of the scrolling map system. This was an emulated 83+SE, the 83+ version is nearly as fast. I would love to see what it looks like on the hardware SE, but alas I have those calcs tied up right now. Now to figure out how to set up the borders, and still allow movement between map segments...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
[PP] Progress, Starting in '07
«
Reply #193 on:
August 27, 2007, 04:21:00 pm »
THE POST 13381928
O_O
o.o
O_O
HOLY s***! This is as fast as what dark auron did a few uears ago. Awesome
Wow i never managed myself to get that fast scrolling at all (see RL1-2 world map)
Logged
JonimusPrime
LV6
Super Member (Next: 500)
Posts: 389
Rating: +25/-5
[PP] Progress, Starting in '07
«
Reply #194 on:
August 27, 2007, 05:09:00 pm »
THE POST 13382015
Holy s*** it looks faster here than on uti btu either way it is amazing :bounce:
Logged
"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
"Have a nice day, or not, the choice is yours." Tom Steiner
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Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Pokémon Purple
(Moderator:
tifreak
) »
[PP] Progress, Starting in '07