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Omnimaga
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Pokémon Purple
(Moderator:
tifreak
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[PP] Progress, Starting in '07
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Topic: [PP] Progress, Starting in '07 (Read 88508 times)
0 Members and 1 Guest are viewing this topic.
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
[PP] Progress, Starting in '07
«
Reply #195 on:
August 28, 2007, 03:29:00 am »
THE POST 13382670
Awesome! It looks like it's pretty fast.
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bfr's website -
http://bfr.tifreakware.net
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
[PP] Progress, Starting in '07
«
Reply #196 on:
August 28, 2007, 09:02:00 am »
THE POST 13383288
Wow.. that is simply amazing. GREAT WORK!
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Projects: nameless RPG: 1.0% |
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100% | Secret Project: 5% | DUNGEON: 70%
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[PP] Progress, Starting in '07
«
Reply #197 on:
August 28, 2007, 01:28:00 pm »
THE POST 13383832
now that is cool!
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #198 on:
August 29, 2007, 01:24:00 am »
THE POST 13384621
Well, spent some time last night, a whopping 15 minutes, and implemented hit detection. I merely added to the equations that was in there, and it has slowed it down quite drastically. I believe I may regain my speed by going with If Then End blocks, so I am going to try that and see. And using them, I will be able to make it so it can move from map segment to map segment anyways, so it will work out better in the end. And I also have begun to work on the complexities of making the system dynamic. This should be so much fun...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
[PP] Progress, Starting in '07
«
Reply #199 on:
August 29, 2007, 01:42:00 am »
THE POST 13384635
How fast does it run actually? I'M sure you can make it not lose too much speed.
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #200 on:
August 29, 2007, 12:04:00 pm »
THE POST 13385765
Well, with the logic blocks, I regained almost all the speed the screenshot had, until it gets to the middle of the huge string. That is something I am gonna have to watch out for, makin the strings too big.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
[PP] Progress, Starting in '07
«
Reply #201 on:
August 29, 2007, 12:35:00 pm »
THE POST 13385819
aah ok i see, you got the same pb than my old engine i think, at bottom of str its always slower it seems
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #202 on:
August 29, 2007, 12:58:00 pm »
THE POST 13385849
Yeah, but if I can break it up a bit more, that will hopefully get rid of that problem. As long as the strings are small, anyways...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
[PP] Progress, Starting in '07
«
Reply #203 on:
August 29, 2007, 01:13:00 pm »
THE POST 13385871
keep it under 2.5k if possible and dont use 2 bytes tokens
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #204 on:
August 29, 2007, 01:58:00 pm »
THE POST 13385948
Well, strings will hopefully stay way below that, hopin to keep them below 1k. Anywho, now that I am home, I can go back to workin on that.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
[PP] Progress, Starting in '07
«
Reply #205 on:
August 29, 2007, 02:16:00 pm »
THE POST 13386001
providing there's no car wrecks
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Netham45
LV11
Super Veteran (Next: 3000)
Posts: 2103
Rating: +213/-4
*explodes*
[PP] Progress, Starting in '07
«
Reply #206 on:
August 29, 2007, 02:34:00 pm »
THE POST 13386035
yea, car wrecks suck. I would hate having your job, cleaning up after everyone elses' messes.
600 POSTS!!!!!
This post has been edited by
Netham45
on 29 Aug, 2007, 20:35
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Omnimaga Admin
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
[PP] Progress, Starting in '07
«
Reply #207 on:
August 29, 2007, 03:10:00 pm »
THE POST 13386110
O_O This is coming along nicely! I can't ignore it anymore
As long as you can keep this fast, I'll happily play the final version. Well, I'm gonna play the final version no matter what, but speed would be nice.
Although I do worry about the possibility of no Bicycle...
*disables emoticons for this post after seeing what a mess it would make*
Logged
One of these days I'll get a sig I'm really proud of.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
[PP] Progress, Starting in '07
«
Reply #208 on:
August 29, 2007, 03:54:00 pm »
THE POST 13386169
lol i remember on maxcoderz spengo kept disabling them
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
[PP] Progress, Starting in '07
«
Reply #209 on:
August 29, 2007, 04:24:00 pm »
THE POST 13386224
yeah... bicycle... not sure about that one yet...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Omnimaga
»
Forum
»
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»
Pokémon Purple
(Moderator:
tifreak
) »
[PP] Progress, Starting in '07