Author Topic: [PP] Progress, Starting in '07  (Read 90870 times)

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Offline bfr

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[PP] Progress, Starting in '07
« Reply #195 on: August 28, 2007, 03:29:00 am »

 THE POST 13382670
Awesome!  It looks like it's pretty fast.  :)smile.gif


Offline trevmeister66

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[PP] Progress, Starting in '07
« Reply #196 on: August 28, 2007, 09:02:00 am »

 THE POST 13383288
Wow.. that is simply amazing. GREAT WORK!  

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[PP] Progress, Starting in '07
« Reply #197 on: August 28, 2007, 01:28:00 pm »

 THE POST 13383832
now that is cool!  


Offline tifreak

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« Reply #198 on: August 29, 2007, 01:24:00 am »

 THE POST 13384621
Well, spent some time last night, a whopping 15 minutes, and implemented hit detection. I merely added to the equations that was in there, and it has slowed it down quite drastically. I believe I may regain my speed by going with If Then End blocks, so I am going to try that and see. And using them, I will be able to make it so it can move from map segment to map segment anyways, so it will work out better in the end. And I also have begun to work on the complexities of making the system dynamic. This should be so much fun... :Ptongue.gif

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Offline DJ Omnimaga

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[PP] Progress, Starting in '07
« Reply #199 on: August 29, 2007, 01:42:00 am »

 THE POST 13384635
How fast does it run actually? I'M sure you can make it not lose too much speed. :)smile.gif


Offline tifreak

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« Reply #200 on: August 29, 2007, 12:04:00 pm »

 THE POST 13385765
Well, with the logic blocks, I regained almost all the speed the screenshot had, until it gets to the middle of the huge string. That is something I am gonna have to watch out for, makin the strings too big.  

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« Reply #201 on: August 29, 2007, 12:35:00 pm »

 THE POST 13385819
aah ok i see, you got the same pb than my old engine i think, at bottom of str its always slower it seems x.x  


Offline tifreak

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« Reply #202 on: August 29, 2007, 12:58:00 pm »

 THE POST 13385849
Yeah, but if I can break it up a bit more, that will hopefully get rid of that problem. As long as the strings are small, anyways... :Ptongue.gif

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Offline DJ Omnimaga

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« Reply #203 on: August 29, 2007, 01:13:00 pm »

 THE POST 13385871
keep it under 2.5k if possible and dont use 2 bytes tokens  


Offline tifreak

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« Reply #204 on: August 29, 2007, 01:58:00 pm »

 THE POST 13385948
Well, strings will hopefully stay way below that, hopin to keep them below 1k. Anywho, now that I am home, I can go back to workin on that.  

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« Reply #205 on: August 29, 2007, 02:16:00 pm »

 THE POST 13386001
providing there's no car wrecks  


Offline Netham45

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« Reply #206 on: August 29, 2007, 02:34:00 pm »

 THE POST 13386035
yea, car wrecks suck. I would hate having your job, cleaning up after everyone elses' messes.



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This post has been edited by Netham45 on 29 Aug, 2007, 20:35

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Offline Radical Pi

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« Reply #207 on: August 29, 2007, 03:10:00 pm »

 THE POST 13386110
O_O This is coming along nicely! I can't ignore it anymore :P
As long as you can keep this fast, I'll happily play the final version. Well, I'm gonna play the final version no matter what, but speed would be nice. :D
Although I do worry about the possibility of no Bicycle... :(

*disables emoticons for this post after seeing what a mess it would make*

One of these days I'll get a sig I'm really proud of.

Offline DJ Omnimaga

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« Reply #208 on: August 29, 2007, 03:54:00 pm »

 THE POST 13386169
lol i remember on maxcoderz spengo kept disabling them  


Offline tifreak

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« Reply #209 on: August 29, 2007, 04:24:00 pm »

 THE POST 13386224
yeah... bicycle... not sure about that one yet... :Ptongue.gif

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