Author Topic: [PP] Progress, Starting in '07  (Read 90910 times)

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Offline tifreak

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[PP] Progress, Starting in '07
« Reply #240 on: September 06, 2007, 06:29:00 am »

 THE POST 13400273
yeah, I figured out what I had did wrong. I had forgotten to tie the displayer into the rest of the system, so it was set for map sizes of 27 columns, when the newest map is 45 columns. Adjusting now...  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline kalan_vod

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« Reply #241 on: September 06, 2007, 08:27:00 am »

 THE POST 13400468
Good, I would hate to see you lose the hard work you have been working for! ;)wink.gif


 THE POST    

Offline tifreak

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« Reply #242 on: September 06, 2007, 08:35:00 am »

 THE POST 13400488
yup, it works between both now, which makes it that much nicer. ^_^ This system should be able to handle *ANY* size maps. :)smile.gif

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Halifax

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« Reply #243 on: September 06, 2007, 01:51:00 pm »

 THE POST 13401121
Any size maps?! Only limited by memory!!!

Screenies!!! This map engine is really starting to shape up nice!  

There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline DJ Omnimaga

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[PP] Progress, Starting in '07
« Reply #244 on: September 06, 2007, 05:42:00 pm »

 THE POST 13401572
wow nice, even better than mines  


Offline tifreak

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« Reply #245 on: September 07, 2007, 02:05:00 am »

 THE POST 13402000
heh, well, right now I am having difficulty figuring out how to make it detect being at the right or left side of the screen. This is gonna be so much fun... <.<  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #246 on: September 07, 2007, 10:25:00 am »

 THE POST 13402865
i hate when things doesnt work the way i want x.x  


Offline Halifax

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« Reply #247 on: September 07, 2007, 12:28:00 pm »

 THE POST 13403061
Yeah, bounding maps usually caused problems for me too. :(sad.gif

Oh well, update us when you get it working out fine!  

There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline tifreak

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« Reply #248 on: September 08, 2007, 12:48:00 am »

 THE POST 13403999
Well, asI give it some thought on how I want this to be completed, I am working on something that should have been completed months ago, and no, it is not a calc project. ;)wink.gif

Hopefully I figure it out soon, so I can complete this engine...  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #249 on: September 08, 2007, 01:14:00 am »

 THE POST 13404025
the book or TI-Freakware?  


Offline tifreak

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« Reply #250 on: September 08, 2007, 03:15:00 am »

 THE POST 13404171
Something on the site. I need to get some project pages up, the first versions of them have been sitting on my flash drive for months, and now I have a different way of displaying the information on the pages, so that will hopefully be completed tommorrow, if things go well.  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #251 on: September 08, 2007, 09:42:00 am »

 THE POST 13404665
cool ^^  


Offline tifreak

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« Reply #252 on: September 10, 2007, 04:56:00 pm »

 THE POST 13409201
Well, thanks to the assistance of luby and elfprince, I finally have the left and right linker routines working. :Dbiggrin.gif Now on to map making. ^_^  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #253 on: September 10, 2007, 05:46:00 pm »

 THE POST 13409245
great to hear! I can't wait to see next progress :)smile.gif


Offline JonimusPrime

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« Reply #254 on: September 11, 2007, 12:11:00 am »

 THE POST 13409456
How many maps do you you have to make?  


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