Author Topic: [PP] Progress, Starting in '07  (Read 89682 times)

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Offline nitacku

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[PP] Progress, Starting in '07
« Reply #270 on: September 19, 2007, 11:09:00 am »

 THE POST 13427436
When I create a game I usually list all of the variables on a text document.

Here's a bit that I've done for a program I'm working on.
QuoteBegin-excerpt from data.txt+
-->
QUOTE (excerpt from data.txt)
=====================
LISTS
=====================

41   M XB0 - SAVE FILE CONVERT

Offline tifreak

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« Reply #271 on: September 19, 2007, 12:58:00 pm »

 THE POST 13427661
I do all mine on paper, so I can more easily take it with me and reference the vars. :Ptongue.gif

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Halifax

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« Reply #272 on: September 19, 2007, 02:43:00 pm »

 THE POST 13427873
Yeah, that is one thing I have to say. Learning, and programming, games in BASIC actually sometimes does help your organization skills. :)smile.gif I know programming has helped mines.  

There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline tifreak

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« Reply #273 on: September 23, 2007, 02:03:00 am »

 THE POST 13434208
Well, as some of you may know who was on IRC last night, PP suffered a RAM clear, without a new back up. (Yes, I was going to back it up once I had completed the latest map)

So after spending some time last night, I believe I have everything back the way it was, except for the 2nd map program. That will take a lil bit of time to get written back in.  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline nitacku

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« Reply #274 on: September 23, 2007, 02:36:00 am »

 THE POST 13434248
Well look on the bright side, programs are always better the second time.
Whenever I have to reprogram something due to a ram clear, it always ends up being better the second time around (at least for me).  


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« Reply #275 on: September 23, 2007, 03:27:00 am »

 THE POST 13434308
:(sad.gif  that's too bad.  at least it's just one map program, though i don't know how big it is.  


Offline DJ Omnimaga

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« Reply #276 on: September 23, 2007, 04:54:00 am »

 THE POST 13434412
this sucks :(sad.gif do u know what could have caused the RAM clear?  


Offline Ranman

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« Reply #277 on: September 23, 2007, 07:30:00 am »

 THE POST 13434656
Ouch!  

Maybe this will cheer you up...

:flame:tresfache.gif:grr:mad.gif:banghead:banghead.gif:ihatemypc:crash.gif:samurai:one_samuria.gif

This post has been edited by Ranman on 23 Sep, 2007, 13:32

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline tifreak

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« Reply #278 on: September 23, 2007, 05:16:00 pm »

 THE POST 13435442
QuoteBegin-DJ Omnimaga+23 Sep, 2007, 15:54
-->
QUOTE (DJ Omnimaga @ 23 Sep, 2007, 15:54)
this sucks :(sad.gif do u know what could have caused the RAM clear?  

 The only thing I can think of is an unstable OS, I hadn't garbage collected it, it never asked to do so. I am thinking about updating it to 1.19, see if that keeps it from happening again..  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #279 on: September 23, 2007, 05:32:00 pm »

 THE POST 13435459
which one did u used? So far most stables OS are 1.12, 1.14, 1.18 and 1.19. I hope it's not your calc tho because IIRC you had issues with apps with it  


Offline tifreak

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« Reply #280 on: September 24, 2007, 01:56:00 am »

 THE POST 13435845
I have had issues with all my calcs when I put apps on them, and I don't have any apps on it now, so I am not sure. But I will be trying out a newer OS, since I do have all the important ones for the 83+ now :)smile.gif

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #281 on: September 24, 2007, 09:21:00 am »

 THE POST 13436512
this is strange that it happens with all your calcs tho. Either it's your cable that has a problem, either it's your connecting software that is screwed up or you do something wrong  


Offline tifreak

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« Reply #282 on: September 24, 2007, 03:07:00 pm »

 THE POST 13437229
user posted image

Just showing off the scrolling system some more, with another map. :)smile.gif

http://tifreakware.net/tifreak8x/pokemon/scrollingbackup.gif

In ZGA, change L to 0 to play with more of the maps. ZGA, ZMA, ZRS and RESOURCE need to be unarchived to play around with it.  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #283 on: September 24, 2007, 05:41:00 pm »

 THE POST 13437517
wow nice! Btw how big is the game so far?  


Offline tifreak

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« Reply #284 on: September 25, 2007, 01:43:00 am »

 THE POST 13437906
I have no clue, and won't even bother calculating til I get all the mappage done. Then it will become important. :Ptongue.gif

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%