Author Topic: [PP] Progress, Starting in '07  (Read 89589 times)

0 Members and 1 Guest are viewing this topic.

Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
[PP] Progress, Starting in '07
« Reply #300 on: September 29, 2007, 03:05:00 am »

 THE POST 13445012
Wow o.oblink.gif Very nice.. keep of the great work!  

Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Offline Speler

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 857
  • Rating: +6/-2
    • View Profile
[PP] Progress, Starting in '07
« Reply #301 on: September 29, 2007, 10:36:00 am »

 THE POST 13445557
That owns tifreak!  God job!  


Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
[PP] Progress, Starting in '07
« Reply #302 on: September 29, 2007, 01:55:00 pm »

 THE POST 13445730
wow awesome, I assume you're using a char program or dual layer ASCII, right?  


Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
[PP] Progress, Starting in '07
« Reply #303 on: September 29, 2007, 02:17:00 pm »

 THE POST 13445756
What do you mean exactly?  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Speler

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 857
  • Rating: +6/-2
    • View Profile
[PP] Progress, Starting in '07
« Reply #304 on: September 29, 2007, 02:55:00 pm »

 THE POST 13445798
DJ_Omnimaga, those are all symbols available in ASCII.  


Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
[PP] Progress, Starting in '07
« Reply #305 on: September 29, 2007, 03:18:00 pm »

 THE POST 13445835
ah ok, so I assume we need OS 1.16 and higher?  I'll keep this in mind when trying the demos in emulators (altough I will try the full version on calc of course), because the weird char you are using atm cannot be used on lower versions (it change to random junk)  


Offline Speler

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 857
  • Rating: +6/-2
    • View Profile
[PP] Progress, Starting in '07
« Reply #306 on: September 29, 2007, 04:27:00 pm »

 THE POST 13445947
Yes, for some of them you need more recent OS versions.  


Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
[PP] Progress, Starting in '07
« Reply #307 on: September 30, 2007, 02:45:00 am »

 THE POST 13446341
Well, I am building on OS 1.16, to ensure compatibility at least back that far. I am working on integrating the new walking engine into the other parts of the game. Let me tell you, it is a pain in the shorts...  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
[PP] Progress, Starting in '07
« Reply #308 on: September 30, 2007, 07:26:00 am »

 THE POST 13446623
x.x I understand, this must be lot of work  


tama

  • Guest
[PP] Progress, Starting in '07
« Reply #309 on: September 30, 2007, 07:46:00 am »

 THE POST 13446649
Does it work for all the TI84+ ?  


Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
[PP] Progress, Starting in '07
« Reply #310 on: September 30, 2007, 07:50:00 am »

 THE POST 13446652
It will, probably, if the game doesn't get bigger than 480 KB  


Offline simplethinker

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 695
  • Rating: +16/-5
  • snjwffl
    • View Profile
[PP] Progress, Starting in '07
« Reply #311 on: September 30, 2007, 10:56:00 am »

 THE POST 13446849
I think the biggest problem will be the amount of RAM, which is still limited to around 24kb  

"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
[PP] Progress, Starting in '07
« Reply #312 on: September 30, 2007, 11:27:00 am »

 THE POST 13446885
yeah, he need to make sure it fits and wont error on memory  


Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
[PP] Progress, Starting in '07
« Reply #313 on: September 30, 2007, 05:19:00 pm »

 THE POST 13447376
Well, he is using flash gordon or such so that would not be an issue :Ptongue.gif


 THE POST    

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
[PP] Progress, Starting in '07
« Reply #314 on: September 30, 2007, 05:33:00 pm »

 THE POST 13447396
unless he had 1000 sub routines, since each takes between 8 and 15 bytes of RAM even when archived, depending of the name, he would only have 8-15 KB of RAM free with nothing else in the RAM then o.oblink.gif