Author Topic: [PP] Progress, Starting in '07  (Read 89931 times)

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Offline trevmeister66

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[PP] Progress, Starting in '07
« Reply #300 on: September 29, 2007, 03:05:00 am »

 THE POST 13445012
Wow o.oblink.gif Very nice.. keep of the great work!  

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Offline Speler

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« Reply #301 on: September 29, 2007, 10:36:00 am »

 THE POST 13445557
That owns tifreak!  God job!  


Offline DJ Omnimaga

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[PP] Progress, Starting in '07
« Reply #302 on: September 29, 2007, 01:55:00 pm »

 THE POST 13445730
wow awesome, I assume you're using a char program or dual layer ASCII, right?  


Offline tifreak

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« Reply #303 on: September 29, 2007, 02:17:00 pm »

 THE POST 13445756
What do you mean exactly?  

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Offline Speler

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« Reply #304 on: September 29, 2007, 02:55:00 pm »

 THE POST 13445798
DJ_Omnimaga, those are all symbols available in ASCII.  


Offline DJ Omnimaga

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« Reply #305 on: September 29, 2007, 03:18:00 pm »

 THE POST 13445835
ah ok, so I assume we need OS 1.16 and higher?  I'll keep this in mind when trying the demos in emulators (altough I will try the full version on calc of course), because the weird char you are using atm cannot be used on lower versions (it change to random junk)  


Offline Speler

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« Reply #306 on: September 29, 2007, 04:27:00 pm »

 THE POST 13445947
Yes, for some of them you need more recent OS versions.  


Offline tifreak

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« Reply #307 on: September 30, 2007, 02:45:00 am »

 THE POST 13446341
Well, I am building on OS 1.16, to ensure compatibility at least back that far. I am working on integrating the new walking engine into the other parts of the game. Let me tell you, it is a pain in the shorts...  

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Offline DJ Omnimaga

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« Reply #308 on: September 30, 2007, 07:26:00 am »

 THE POST 13446623
x.x I understand, this must be lot of work  


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[PP] Progress, Starting in '07
« Reply #309 on: September 30, 2007, 07:46:00 am »

 THE POST 13446649
Does it work for all the TI84+ ?  


Offline DJ Omnimaga

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« Reply #310 on: September 30, 2007, 07:50:00 am »

 THE POST 13446652
It will, probably, if the game doesn't get bigger than 480 KB  


Offline simplethinker

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« Reply #311 on: September 30, 2007, 10:56:00 am »

 THE POST 13446849
I think the biggest problem will be the amount of RAM, which is still limited to around 24kb  

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Offline DJ Omnimaga

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« Reply #312 on: September 30, 2007, 11:27:00 am »

 THE POST 13446885
yeah, he need to make sure it fits and wont error on memory  


Offline kalan_vod

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« Reply #313 on: September 30, 2007, 05:19:00 pm »

 THE POST 13447376
Well, he is using flash gordon or such so that would not be an issue :Ptongue.gif


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Offline DJ Omnimaga

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« Reply #314 on: September 30, 2007, 05:33:00 pm »

 THE POST 13447396
unless he had 1000 sub routines, since each takes between 8 and 15 bytes of RAM even when archived, depending of the name, he would only have 8-15 KB of RAM free with nothing else in the RAM then o.oblink.gif