Author Topic: [PP] Progress, Starting in '07  (Read 90270 times)

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Offline Radical Pi

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[PP] Progress, Starting in '07
« Reply #330 on: October 05, 2007, 12:56:00 pm »

 THE POST 13457091
There's definitely irony in that.

I haven't commented on this in a while, but I'm still watching over this project in awe. The last screenshot you posted looks a LOT better than the last time I saw the prog. Good work! O_Oshocked2.gif

The only thing I'm still worried about is the AI. I want a challenge ;)wink.gif

This post has been edited by Radical Pi on 5 Oct, 2007, 18:57

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Offline TIfanx1999

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[PP] Progress, Starting in '07
« Reply #331 on: October 05, 2007, 01:09:00 pm »

 THE POST 13457104
QuoteBegin
-->
QUOTE
I figured it out, it was a problem with the adding to the first part of the string. Splitting that off was the solution to that

Yep, that would do it. Good luck with finding the bug :)smile.gif


Offline simplethinker

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[PP] Progress, Starting in '07
« Reply #332 on: October 05, 2007, 01:20:00 pm »

 THE POST 13457111
I just put my (unfinished) map editor in the PP topic on UTI here.  I've been distracted with school and hopefully I'll finish it tomorrow, but since you're having trouble tonight it could help a little (it still works but you can't load previous maps [except manually] and the cursor is just an elipsis [I know that's not spelled right], but the finished will be like vurrobin's with the last character used as the cursor)  

"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



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Offline tifreak

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[PP] Progress, Starting in '07
« Reply #333 on: October 07, 2007, 04:02:00 pm »

 THE POST 13459850
user posted image

Two things to note:

I already know about the border not completely clearing for the option box in the in game menu, didnt remember it until the screenshot was made.

I noticed that Ash's mom looks wierd... I think I missed the hands, because of the way the sprite is on the chair when you talk to her... I will have this fixed later.

Things added:

NPC interactions (obviously)

Made it so the character shows change of direction, without actually having to move.

Fixed some of the borders to the new border system.


Now that this is done, time to work on that mapmaker, and get it to work, hopefully. I *have* to have it to get anywhere else in this game at this point.  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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[PP] Progress, Starting in '07
« Reply #334 on: October 07, 2007, 04:13:00 pm »

 THE POST 13459867
so it goes to another screen to show dialog?  cool, It works a lot better than trying to put it on the homescreen, but then again, it's not possible anyways.

awesome screenie btw!  


Offline DJ Omnimaga

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[PP] Progress, Starting in '07
« Reply #335 on: October 07, 2007, 04:40:00 pm »

 THE POST 13459915
nice work tifreak8x! Posted both as news now  


Offline tifreak

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« Reply #336 on: October 08, 2007, 02:24:00 am »

 THE POST 13460415
Yeah, I thought about using the split screen option, then realized it would look alot better if I simply went with all graphscreen on that. Besides, there are lots of sprites there, and would add to the game itself if they were in there. :Ptongue.gif

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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« Reply #337 on: October 11, 2007, 01:53:00 am »

 THE POST 13466232
Little bit of an update, I managed to get Gary's house programmed in, though I still need to add in his sister's text. That shouldn't be overly hard, though I need to see and make sure I cover all bases on it, since as of now, she says 3 different things, depending on what events have transpired.  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #338 on: October 11, 2007, 02:03:00 am »

 THE POST 13466241
YAY, let's murder Gary! J/k do you have any idea of how many NPCs there is in the game?  


Offline tifreak

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« Reply #339 on: October 11, 2007, 03:51:00 am »

 THE POST 13466339
no... ._. I am guessing around a couple hundred, though that might be a little high... or might not be... :/confused.gif

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Radical Pi

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« Reply #340 on: October 11, 2007, 11:24:00 am »

 THE POST 13467180
QuoteBegin-tifreak8x+11 Oct, 2007, 14:51
-->
QUOTE (tifreak8x @ 11 Oct, 2007, 14:51)
no... ._. I am guessing around a couple hundred, though that might be a little high... or might not be... :/confused.gif

 I'm guessing about six or seven in Pallet alone, and that's the smallest town. times about 11 towns = 77. times two for trainers on routes, and I'm guessing you have somewhere around 151 total NPCs :Dbiggrin.gif

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Offline TIfanx1999

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« Reply #341 on: October 11, 2007, 11:34:00 am »

 THE POST 13467197
I dunno, all I know is that there are ALOT. From trainers to people that just talk to you to merchants to legendary pokemon( I guess you would count them because they trigger a battle when you "talk" to them.) So yea, alot.
IIRC there's probably about 40 rocket members in the (silph co?, cant remember exactly, it's the building with 11 or so floors...) building with all the warp panels.  


Offline DJ Omnimaga

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« Reply #342 on: October 11, 2007, 02:29:00 pm »

 THE POST 13467510
darn this will be a lot to code o.oblink.gif dont give up tho ^^  


Offline tifreak

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« Reply #343 on: October 11, 2007, 03:20:00 pm »

 THE POST 13467617
NEVAR give up, NEVAR surrender! ^_^  

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Offline Speler

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« Reply #344 on: October 11, 2007, 03:27:00 pm »

 THE POST 13467620
NEVAAAARRRR!!!!!!!