Author Topic: [PP] Progress, Starting in '07  (Read 89867 times)

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Liazon

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[PP] Progress, Starting in '07
« Reply #390 on: October 31, 2007, 01:49:00 pm »

 THE POST 13499984
lol, the halloween joke!!!

ya, i think an upset in the polls won't happen.  


Offline tifreak

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[PP] Progress, Starting in '07
« Reply #391 on: October 31, 2007, 05:36:00 pm »

 THE POST 13500270
I managed to get the map integrated in, only viewable through Gary's house rigt now, with a blinking cursor. Once you are able to get a copy of the map from Gary's sister, I already have the current maps set up to blink when viewed. I fixed the saving problem where it would not rearchive the save program, and I made it so it would actually quit the game.  

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Offline DJ Omnimaga

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[PP] Progress, Starting in '07
« Reply #392 on: October 31, 2007, 05:47:00 pm »

 THE POST 13500284
Cool, keep it under progress! And don't forget to backup often <_<dry.gif


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« Reply #393 on: November 01, 2007, 06:44:00 am »

 THE POST 13501084
Ok so far there's a little problem with text in option menu. When changing text speed it erase the last row of pixels for "TEXT SPEED". For battle style if u change it to "SET" it doesnt erase the first row of pixels for the S and the T in "SHIFT".

Also when saving the game in the menu, after completed does it reload Ash sprite again? I would skip ash sprite loading part if I was you since it's alerady drawn before saving process, would speed it up more. If it's not what make the game load after saving it's ok though, I suspect save data to be huge :Ptongue.gif

And how do u exit "STATS/ASH"? o.oblink.gif I am stuck here now X_X it just keep reloading Ash face every 5 seconds

*kills the game using ON and reloads saved data*

Ok now I hope this isn't a crash because there's plenty of numbers on homescreen and an inverted equal sign like on the Y= menu sometimes O_Oshocked2.gif

Now restarting, is it me or the game walking is much faster than in the screenshots? That's cool ^^

Now the lil thing in the middle of the room, it says ash is playing a game: you should move the text higher because it is displayed on top of menu borders x.x

Oh the TV in the first room doesn't work it seems, it shows it, show menu border then quickly exits

Also the menu border choice isn't saved when restarting the game, even if you saved

I'm glad you used my ASCII character suggestion for main character (the one from ROL4ever) so now you have 4 directional char ^^

I like char sprites, even thought they take a while to load x.x

And maps are fast loading

Ok now I see where the number junk comes from, when u exit the menu a bunch of digits fills the entire home screen (see screenshot at bottom of post)


Now I am stuck, what do u do at the beginning. Professor Oak seems busy x.x

Anyway the game is @###@*&@#*&@#*&@?@??& @\/\/3$()/\/\3! It will be the best and most complete Pok

Offline tifreak

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« Reply #394 on: November 01, 2007, 07:40:00 am »

 THE POST 13501174
O_O_O_O_O @ screenshot

Umm, I have *never* had that happen before... It should not be possible, since I am not displaying data to those parts of the screen... I will try to reproduce this if I can. What emu are you running, with what ROM?

And I have not got the event system started yet. That is what I am going to start on tonight.

Thanks for the bug reports, I will check in to all of it. x.x  

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« Reply #395 on: November 01, 2007, 07:51:00 am »

 THE POST 13501190
83+SE 1.19 Wabbitemu  


Liazon

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[PP] Progress, Starting in '07
« Reply #396 on: November 01, 2007, 11:13:00 am »

 THE POST 13501518
i thought 1.19 was slightly messed up or something?

edit: it was the new one w/ not much update wasn't it?

This post has been edited by Liazon on 1 Nov, 2007, 17:41


Offline tifreak

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« Reply #397 on: November 01, 2007, 12:37:00 pm »

 THE POST 13501737
Problem *has* to be from Celtic, when it rearchives the save file, because I did not have that problem before I added that in. :/confused.gif Well, to get rid of the problem, I added a ClrHome after it saved, making it flash the screen. Nothing that can really be done about that, unless I can find the exact cause of the problem. I know it is nothing I am doing, it has to be asm, because mine displayed the ; char, which is not readily available on the 83+.

Iambian was nice enough to test as well, giving many errors, most of which is fixed.

Also, you looked at the back of the TV, DJ. I will add that as one of the "Oops, wrong side" bit. :Ptongue.gif

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« Reply #398 on: November 01, 2007, 05:13:00 pm »

 THE POST 13502236
I thought you used resource o.oblink.gif ?  


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« Reply #399 on: November 02, 2007, 06:26:00 am »

 THE POST 13502941
Well, the save file has to be transferred from ROM to RAM to save the data to it, then back to ROM to keep it safe. Resource is only used on the programs that need to be in RAM to be executed.
I have fixed a great deal of the errors that were posted. Still one or two more that I need to try to confirm, like your error with exiting the Stats/Ash part. I cannot replicate that. >.<  

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Offline trevmeister66

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« Reply #400 on: November 02, 2007, 09:42:00 am »

 THE POST 13503150
could it the emulator doing something?  

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« Reply #401 on: November 02, 2007, 01:09:00 pm »

 THE POST 13503433
No, because I was able to reproduce the problem on calc.  

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« Reply #402 on: November 02, 2007, 03:18:00 pm »

 THE POST 13503565
yeah i didnt got able to reproduce the error either, I hate that kind of bugs x.x  


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« Reply #403 on: November 02, 2007, 04:05:00 pm »

 THE POST 13503642
Ah, i see. So any idea how to fix it?  

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« Reply #404 on: November 05, 2007, 05:43:00 pm »

 THE POST 13508778
A temp fix was to ClrHome it.

Anywho, all errors that were reported have been fixed, plus one that hadn't been reported. Now you have to be standing next to an object when pressing 2nd, so it will do anything. :Ptongue.gif

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%