Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Pokémon Purple
(Moderator:
tifreak
) »
npc and signs
« previous
next »
Print
Pages: [
1
]
2
3
4
Go Down
Author
Topic: npc and signs (Read 36115 times)
0 Members and 2 Guests are viewing this topic.
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
npc and signs
«
on:
January 09, 2006, 06:45:00 am »
I have started in on the NPCs and signs, which will be a pain because I am going to have to play the game as I build it.
To assist in this, I have my trusty Original Nintendo Gameboy, and a copy of the Blue version of Pokemon, plus a pad of paper. I will also integrate the intro that prof oak gives. After some of that gets complete, maybe through Veridian, I will begin work on the inside of some of the buildings.
I also changed the pic of the sign, which looks a lil better than the old one.
I will try to post a screenie tonight.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
npc and signs
«
Reply #1 on:
January 09, 2006, 07:01:00 am »
kewl... I
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
npc and signs
«
Reply #2 on:
January 09, 2006, 07:11:00 am »
It will be about 4 hours before I can get to my laptop to get it posted.
This computer doesn't have the TI-Connect software on it...
Should I make the intro exactly like the originals, or do you think I can leave off some stuff?
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
npc and signs
«
Reply #3 on:
January 09, 2006, 07:15:00 am »
If u have enough space left and time to make it like the original, plz do!
If u don
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
npc and signs
«
Reply #4 on:
January 09, 2006, 07:22:00 am »
ok, thanks for the feedback.
My next hurdle, to make a pic of Prof Oak... Problem: needs to use Line( and Pt-On commands...
I don't want to use Pic variables, and don't want to use a lot of pic programs...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
npc and signs
«
Reply #5 on:
January 09, 2006, 02:03:00 pm »
cool stuff keep the good work, I hope to see a new screenie of it soon
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
npc and signs
«
Reply #6 on:
January 09, 2006, 03:48:00 pm »
Well, on graphpaper, I now have Prof Oak, Ash and Gary down on 16x16 sprites. Sometime tommorrow, I should be able to post a couple screenshots. Sadly, I have been running my tail off in the wrecker today, and didn't get as much done as I had hoped.
One thing that I am hoping for is Kerm to let me have is 16x16 hex to sprite routine, so I can make the people show up fairly quickly. If he doesn't I will just have to use lines and stuff...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
npc and signs
«
Reply #7 on:
January 10, 2006, 04:45:00 am »
He said he could whip it up really quick, so that is taken care of. That should make that part of the game smaller, and I might be able to include a lot more of the characters that I thought. I wonder how hard it would be to make 16x16 sprites of all the Pokemon? Anyone up to that challenge?
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
npc and signs
«
Reply #8 on:
January 10, 2006, 04:48:00 am »
QuoteBegin-tifreak8x+10 January 2006, 16:45-->
QUOTE
(tifreak8x @ 10 January 2006, 16:45)
I wonder how hard it would be to make 16x16 sprites of all the Pokemon? Anyone up to that challenge?
OMG that would take a while
btw: isn
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
npc and signs
«
Reply #9 on:
January 10, 2006, 04:52:00 am »
I know. But, I that would probably be the easiest/best way to get the pokemon pics in the battle program...
If anyone would be willing to do just a few, that would help tremendously
Edit:
No, I got my old gameboy out, so I could see each pixel, and the characters were 16x16, if I counted correctly. And they have some of the Pokemon in smaller than 16x16...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
npc and signs
«
Reply #10 on:
January 10, 2006, 04:56:00 am »
ah ok
Well, I
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
npc and signs
«
Reply #11 on:
January 10, 2006, 05:00:00 am »
It's ok, you were a tremendous help with the title screen already.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
npc and signs
«
Reply #12 on:
January 10, 2006, 10:07:00 am »
I might see if I can do a couple small poke's, but I can almost guarantee they will be hideous.
Logged
One of these days I'll get a sig I'm really proud of.
MathStuf
Guest
npc and signs
«
Reply #13 on:
January 10, 2006, 01:14:00 pm »
I've told you before: if you need
anything
for the game, I probably have it (sprites, moves, items, Pokemon, trainer lists, etc.). I have people sprites, the original 56x56 sprites for RB, those sprites in 40x40. And yes, everything on the screen when on the map is 16x16.
Logged
dragon__lance
Guest
npc and signs
«
Reply #14 on:
January 10, 2006, 02:45:00 pm »
out of curiosity, wat did u mean by the Hex sprite routine?
Logged
Print
Pages: [
1
]
2
3
4
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Pokémon Purple
(Moderator:
tifreak
) »
npc and signs