QUOTE (tifreak8x @ 10 January 2006, 16:45) |
I wonder how hard it would be to make 16x16 sprites of all the Pokemon? Anyone up to that challenge? :D![]() |
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I've told you before: if you need anything for the game, I probably have it (sprites, moves, items, Pokemon, trainer lists, etc.). I have people sprites, the original 56x56 sprites for RB, those sprites in 40x40. And yes, everything on the screen when on the map is 16x16. |
QUOTE (tifreak8x @ 17 January 2006, 16:36) |
Sorry to dp, but I found this interesting tool: http://www.ticalc.org/archives/files/fileinfo/303/30341.html This prog is helpful to determine whether a save file exists, whether all the programs are there, etc. :) ![]() |
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"You can split the text into lines and display each seperately.->Str0 For(L,1,int(Length(Str0)/16 16(L-1)+1->S 16->E Length(Str0 E-(16-16fPart(Ans/16))(E>(Ans-16L Disp sub(Str0,S,E End Replace 16 with the allowed length of each line. For example, you could use 20 if you place the text on the graph screen with Text( instead of Disp. Then you would use Y+7(L-1 to determine the vertical display position of the currrent line ( Text(Y+7(L-1),X,sub(Str0,S,E ). |
QUOTE (tifreak8x @ 19 January 2006, 21:55) |
Well, Kevin, I think it is time for you to go through and update the code. ;)![]() Especially now that there is resource... :D ![]() BOT: Remember how my map segments are stored? I am going to use a similar method to store my dialogues, I want to store all of them within a certain area as one string. Then using 2 variables, and the sub( command, call the specific part of the string, and store it to a diff string, then delete the one with all the text in it. :) ![]() What do you think? |