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Omnimaga
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Pokémon Purple
(Moderator:
tifreak
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npc and signs
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Topic: npc and signs (Read 35108 times)
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
npc and signs
«
Reply #15 on:
January 10, 2006, 03:17:00 pm »
I guess you know what hex is, don't you? Well, if not, hex to binary equates as four pixels, in relevant terms, so I will be able to store the hex for a sprite in a string, and use the info in the string to display the pic.
QUOTE
I've told you before: if you need anything for the game, I probably have it (sprites, moves, items, Pokemon, trainer lists, etc.). I have people sprites, the original 56x56 sprites for RB, those sprites in 40x40. And yes, everything on the screen when on the map is 16x16.
lol, well, do you have the 16x16 pics of all the pokemon and people that appear on the map? This is how most of the battle/npc talking graphics will be...
What do you think?
(I know, I need to fix Prof Oak, he isn't fat enough >D
)
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
npc and signs
«
Reply #16 on:
January 10, 2006, 03:42:00 pm »
kool sprites
they look funny
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
npc and signs
«
Reply #17 on:
January 10, 2006, 03:56:00 pm »
Mathstuf is the bomb, he sent me a bunch of images to use with Graphics Studio, so I will basically put the ones I need down on paper.
Just have to see how many I will have that I want/need to use...
Oh yes, Ash is the perfect replica of the gb version, I followed it very carefully...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Spellshaper
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31337 u53r (Next: 2000)
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This is me. Or maybe not.
npc and signs
«
Reply #18 on:
January 11, 2006, 05:57:00 am »
Ash and Gary are kewl, Prof Oak just looks... weird
(kinda waterhead %)
)
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
npc and signs
«
Reply #19 on:
January 11, 2006, 06:25:00 am »
lol, he isn't fat enough, but that will change.
I will feed him lots of Brownies... :rofl:
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
npc and signs
«
Reply #20 on:
January 11, 2006, 06:38:00 am »
hm, yummy...
*steals tifreak8x
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
npc and signs
«
Reply #21 on:
January 11, 2006, 07:59:00 am »
rofl
I am working on maps while I wait for Kerm...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
dragon__lance
Guest
npc and signs
«
Reply #22 on:
January 11, 2006, 12:32:00 pm »
wow, the sprite for ash is right on the dot!
i get now wat u mean by hex sprites, that's pretty cool. how exactly will the system work now. From my understanding, u move around as ASCII char, but when u talk, it goes to graph screen and displays sprite?
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
npc and signs
«
Reply #23 on:
January 12, 2006, 08:15:00 am »
It will display the sprite of the person that you are talking to, and it will paste the text under/above them.
I thought that it would be a cool way to do things...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
npc and signs
«
Reply #24 on:
January 12, 2006, 01:18:00 pm »
are battles ascii or graphical?
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
npc and signs
«
Reply #25 on:
January 12, 2006, 01:23:00 pm »
I am hoping to make them graphical... I might be able to do 32x32 graphics, if there is enough room...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
MathStuf
Guest
npc and signs
«
Reply #26 on:
January 12, 2006, 02:15:00 pm »
How are you storing dialogs? If it's just one long string, are you going to wordwrap?
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
npc and signs
«
Reply #27 on:
January 12, 2006, 02:19:00 pm »
Well, I plan on storing to a string, and sort of using Kevin's method, have it loop through and stop at and skip when it reaches a certain character.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
npc and signs
«
Reply #28 on:
January 12, 2006, 03:49:00 pm »
I assume its like OSR routine in the programming tools archives here right?
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
npc and signs
«
Reply #29 on:
January 13, 2006, 02:08:00 am »
Yeah, but I would like to build my own routine for that. I should be able to do it...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Omnimaga
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Pokémon Purple
(Moderator:
tifreak
) »
npc and signs