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Omnimaga
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Pokémon Purple
(Moderator:
tifreak
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npc and signs
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Topic: npc and signs (Read 35837 times)
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kalan_vod
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Super Veteran (Next: 3000)
Posts: 2715
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npc and signs
«
Reply #30 on:
January 13, 2006, 05:28:00 am »
Lol I like the sprites, next game I make will be 16x16!
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tifreak
Project Author
LV11
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Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
npc and signs
«
Reply #31 on:
January 13, 2006, 05:47:00 am »
lol
16x16 are alright, but they take up quite a bit of space on the screen...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
MathStuf
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npc and signs
«
Reply #32 on:
January 13, 2006, 12:31:00 pm »
Yeah, even on the 68k calcs (89 specifically), 16x16 look a little blocky...
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dragon__lance
Guest
npc and signs
«
Reply #33 on:
January 13, 2006, 04:13:00 pm »
they do take a lot of room, but you can fit so much more detail *cuddles zelda graphics
@tifreak8x:might i recommend as suggestion to look at the code of my text routine i posted in the Zelda Forum, it basically combines Spellshaper's and Xlibman's text routines. I really like the idea of using symbols to represent a newline or wait for keypress.
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tifreak
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Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
npc and signs
«
Reply #34 on:
January 13, 2006, 05:33:00 pm »
I might do that, thanks.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
Project Author
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Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
npc and signs
«
Reply #35 on:
January 16, 2006, 03:32:00 pm »
Well, I am starting my attempt at writing my own routine for the npcs. First attempt failed miserably, writing things all over the place. lol
I looked at xlibman's version, so I have a better grasp of how to handle it (Actually tried the prog, but it won't work correctly on my 84+...?)
I also integrated Resource into most of my game, there is still a little lag time on the maps, but not nearly as bad as before. I think once I get things going on the writing routine, I will begin work on adding some rooms to the houses...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
npc and signs
«
Reply #36 on:
January 16, 2006, 03:47:00 pm »
cool
I really need to update my games for ti connect...
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tifreak
Project Author
LV11
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Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
npc and signs
«
Reply #37 on:
January 16, 2006, 04:14:00 pm »
Well, I can get it to display the text semi correctly...
Gettin closer!
Yay for me! I got it to work, and without the text erase (which will add only a few bytes, once I finish configuring the game for the routine) it is only 145 bytes!
Me so proud of myself...
It is gonna get a lil bigger, I realized how simple a variable text speed system would be, so I will implement it as well.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
npc and signs
«
Reply #38 on:
January 17, 2006, 04:36:00 am »
Sorry to dp, but I found this interesting tool:
http://www.ticalc.org/archives/files/fileinfo/303/30341.html
This prog is helpful to determine whether a save file exists, whether all the programs are there, etc.
This is something that should be in the archives...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
npc and signs
«
Reply #39 on:
January 17, 2006, 05:09:00 am »
as seen on UTI forums, nice, I hope it will come helpful
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
npc and signs
«
Reply #40 on:
January 17, 2006, 05:14:00 am »
Already has.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Spellshaper
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31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
npc and signs
«
Reply #41 on:
January 17, 2006, 06:06:00 am »
QuoteBegin-tifreak8x+17 January 2006, 16:36-->
QUOTE
(tifreak8x @ 17 January 2006, 16:36)
Sorry to dp, but I found this interesting tool:
http://www.ticalc.org/archives/files/fileinfo/303/30341.html
This prog is helpful to determine whether a save file exists, whether all the programs are there, etc.
This is something that should be in the archives...
Already using it %)
I use it for the save files and will be used for game self-fixing routine in case of crash... in case a SUTBRW (Silliest User To Be Reckoned With) chooses to play my game
(too bad you can
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
npc and signs
«
Reply #42 on:
January 17, 2006, 10:08:00 am »
Well, it still needs to be added to the archives...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
npc and signs
«
Reply #43 on:
January 17, 2006, 10:19:00 am »
agreed
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
npc and signs
«
Reply #44 on:
January 17, 2006, 10:45:00 am »
Well, hopefully tonight I can make a bigger dent in the intro program. I will have to create the text box that will allow three lines of text to be displayed, and use a for( line(x,y,x,y,0 end code to clear it out.
The name part will be extremely easy, as I will just use a modified version of the Command interface TI-City uses.
This game is so gonna rock!
Hey, it scored a review!
http://www.ticalc.org/archives/files/fileinfo/382/38297.html
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Omnimaga
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Pokémon Purple
(Moderator:
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npc and signs