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Omnimaga
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Pokémon Purple
(Moderator:
tifreak
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Oh no!
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Topic: Oh no! (Read 37890 times)
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Oh no!
«
Reply #30 on:
March 19, 2006, 01:48:00 pm »
No, the ticalc one didn't have sprites. The one I linked to had a bunch...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
Oh no!
«
Reply #31 on:
March 19, 2006, 02:37:00 pm »
All i ever saw in it were Ash, Oak, Gary, and 8 gym leaders.
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One of these days I'll get a sig I'm really proud of.
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Oh no!
«
Reply #32 on:
March 19, 2006, 04:32:00 pm »
Hmm... I dunno...
I am at a complete loss...
Everyone else has seen the pics of the calc sprite...
Also, try to read a sign, there is a sprite there as well...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
TsiJiang
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Member (Next: 100)
Posts: 57
Rating: +0/-0
Oh no!
«
Reply #33 on:
March 20, 2006, 04:18:00 am »
i just tried it and i was wondering if there was any way to speed up the intro or are you planning to in the full version
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Oh no!
«
Reply #34 on:
March 20, 2006, 05:10:00 am »
The only way to speed it up is to go to Options on the main menu, and change the text speed to "Fast".
I am trying to make somethings just like the games, but others will have a distinctiveness that will make it mine.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Oh no!
«
Reply #35 on:
March 20, 2006, 10:07:00 am »
Well I could offer a few tips/code snips to help the text to go faster (code optimizations) when you feel like you want my help. It looks great though. So an progress on releasing the Hex->Sprite converter? And do you plan on makeing a Sprite->Hex program?
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Radical Pi
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Posts: 1143
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Oh no!
«
Reply #36 on:
March 20, 2006, 11:05:00 am »
Oh, I forgot signs.
Can you post the exact code that displays the sprite? Not the hex-converter, but where it stores the hex?
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One of these days I'll get a sig I'm really proud of.
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Oh no!
«
Reply #37 on:
March 20, 2006, 11:17:00 am »
The hex-sprite converter is now available at ticalc.org...
And you just enter the sprite data and store it into str4. If you need more help with the hex values, etc, look at the file's readme, as I tried to explain it fairly well in there...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kirbykook
Guest
Oh no!
«
Reply #38 on:
March 20, 2006, 11:52:00 am »
What the-?! I downloaded that one and:
No intro
No sprites
You can't look at the fences
I don't know why it doesn't like me.
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Oh no!
«
Reply #39 on:
March 20, 2006, 12:11:00 pm »
You downloaded the one at
http://tifreakware.calcgame.org/tifreak8x/pokemon/pokepur.zip
I am sure other people downloaded this specific file, and is telling me other wise...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Oh no!
«
Reply #40 on:
March 21, 2006, 03:38:00 am »
QuoteBegin-tifreak8x+-->
QUOTE
(tifreak8x)
http://tifreakware.calcgame.org/tifreak8x/pokemon/pokepur.zip
Server not found
Firefox can't find the server at tifreakware.calcgame.org.
* Check the address for typing errors such as
ww.example.com instead of
www.example.com
* If you are unable to load any pages, check your computer's network
connection.
* If your computer or network is protected by a firewall or proxy, make sure
that Firefox is permitted to access the Web.
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Oh no!
«
Reply #41 on:
March 21, 2006, 04:09:00 am »
http://tifreakware.calcgames.org/tifreak8x/pokemon/pokepur.zip
I forgot the s at the end of calcgames... :oops:
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Oh no!
«
Reply #42 on:
March 29, 2006, 05:47:00 am »
Okay, someone b*tch smack me, I uploaded the wrong copy... :cry:
Use the link above to get the newest one, I promise. Even the readme looks nice...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Oh no!
«
Reply #43 on:
March 29, 2006, 06:50:00 am »
ROFL I am dlling now
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Oh no!
«
Reply #44 on:
March 29, 2006, 07:20:00 am »
It was the one that had a couple of the sprites, not all of them...
I also sent to ticalc and calcgames. Hopefully they will show up in the next week or so...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Omnimaga
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Pokémon Purple
(Moderator:
tifreak
) »
Oh no!