Author Topic: Oh no!  (Read 38153 times)

0 Members and 1 Guest are viewing this topic.

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Oh no!
« on: March 15, 2006, 04:01:00 pm »
Hell has just froze over!!!! We are all gonna die!!!!
















XDgni.gif  I actually got it out on the day I said I would. ;)wink.gif

http://tifreakware.calcgames.org/tifreak8x/pokemon/pokepur.zip

I want you to check everything out, let me know if you find any errors. :)smile.gif Oh, and if there is a special 16x16 sprite, that would not normally be in a Pokemon game. Can anyone identify it??

Also, please give me your honest opinion on what you think about it...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Oh no!
« Reply #1 on: March 16, 2006, 01:46:00 am »
transmission error in PindurTI, and I have no calc with enough memory handy :(sad.gif sry. Could u open each prgm in ti graph link, add a space at beginning, remove that space, and CTRL+S with each ones? That should make them compatible with PindurTI

you scared me tho at first I though u got a ram cleared and that u lost everything with the topic title O_Oshocked2.gif

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Oh no!
« Reply #2 on: March 16, 2006, 02:02:00 am »
 XDgni.gif

Bwahahahahahahahah!! :evil:devil.gif

I just wanted to make sure I got someone's attention. ;)wink.gif

And as to pindurti, is that what the problem is? I will have to see about putting it all on my laptop then, because my new comp doesn't have graphlink yet... Or I might just install graphlink... :)smile.gif

Besides, if that is the only problem, then I might be able to make an animated screenshot! I have had the same errors with pindur thus far...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Oh no!
« Reply #3 on: March 16, 2006, 02:05:00 am »
None of the archive programs send at all in PindurTI. It gives transmission  error. If they are set to be in archive this might be the problem tho

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Oh no!
« Reply #4 on: March 16, 2006, 02:14:00 am »
Well darn... :(sad.gif

I am thinking about going with the other 83+ emulator (Not VTI) that uses the GTK, so maybe I will have better luck with that...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Oh no!
« Reply #5 on: March 16, 2006, 02:24:00 am »
I dont know if I even have it on this computer. As for VTI it doesnt work anymore anyway, it shut down by itself when I send something to it

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Oh no!
« Reply #6 on: March 16, 2006, 07:31:00 am »
That sux...

Anyone else tried it yet??
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Oh no!
« Reply #7 on: March 16, 2006, 08:48:00 am »
I tried it on my calc. It is nice, and I like it thus far but would like to know when you can get battles working or going inside gyms.

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Oh no!
« Reply #8 on: March 16, 2006, 11:50:00 am »
Going inside buildings is next, which I also plan on working on the map and making a much large dent on that. I can't really start in on a battle system until I figure out how I am going to do the data, which thanks to cemetech, I might have a better idea now...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Oh no!
« Reply #9 on: March 16, 2006, 01:03:00 pm »
Asm compressed data?

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Oh no!
« Reply #10 on: March 16, 2006, 04:08:00 pm »
No, instead of having a bunch of lists (151 for all the Pokemon) I will have the neccessary amount of lists that would cover each stat, and each list have 151 elements to that. :)smile.gif Be less confusing, in the longrun...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

BCTurk

  • Guest
Oh no!
« Reply #11 on: March 16, 2006, 04:43:00 pm »
Same size though.  If you have 8 stats, 8x151 or 151x8 is no different :(sad.gif.

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Oh no!
« Reply #12 on: March 16, 2006, 04:51:00 pm »
But it will be a lot less! Instead of having lists LP###, I will have a few lists, with that many. Trust me on this, because it won't take up all the names, it will be that much less in memory consumption...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Radical Pi

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1143
  • Rating: +5/-2
    • View Profile
    • RealityRevolution
Oh no!
« Reply #13 on: March 17, 2006, 11:03:00 am »
I found a few optimizations in the sources of some programs. Nothing major, but I nearly cried when I found things likec1-->
CODE
ec1If sub(Str1,....,1)="="c2
ec2
One of these days I'll get a sig I'm really proud of.

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Oh no!
« Reply #14 on: March 18, 2006, 02:50:00 am »
Umm, might I ask why? (Not being sarcastic, but I truly do not understand your reaction...)
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%