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Omnimaga
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Pokémon Purple
(Moderator:
tifreak
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Oh no!
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Topic: Oh no! (Read 38221 times)
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Oh no!
«
on:
March 15, 2006, 04:01:00 pm »
Hell has just froze over!!!! We are all gonna die!!!!
I actually got it out on the day I said I would.
http://tifreakware.calcgames.org/tifreak8x/pokemon/pokepur.zip
I want you to check everything out, let me know if you find any errors.
Oh, and if there is a special 16x16 sprite, that would not normally be in a Pokemon game. Can anyone identify it??
Also, please give me your honest opinion on what you think about it...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Oh no!
«
Reply #1 on:
March 16, 2006, 01:46:00 am »
transmission error in PindurTI, and I have no calc with enough memory handy
sry. Could u open each prgm in ti graph link, add a space at beginning, remove that space, and CTRL+S with each ones? That should make them compatible with PindurTI
you scared me tho at first I though u got a ram cleared and that u lost everything with the topic title O_O
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Oh no!
«
Reply #2 on:
March 16, 2006, 02:02:00 am »
Bwahahahahahahahah!! :evil:
I just wanted to make sure I got someone's attention.
And as to pindurti, is that what the problem is? I will have to see about putting it all on my laptop then, because my new comp doesn't have graphlink yet... Or I might just install graphlink...
Besides, if that is the only problem, then I might be able to make an animated screenshot! I have had the same errors with pindur thus far...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Oh no!
«
Reply #3 on:
March 16, 2006, 02:05:00 am »
None of the archive programs send at all in PindurTI. It gives transmission error. If they are set to be in archive this might be the problem tho
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Oh no!
«
Reply #4 on:
March 16, 2006, 02:14:00 am »
Well darn...
I am thinking about going with the other 83+ emulator (Not VTI) that uses the GTK, so maybe I will have better luck with that...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Oh no!
«
Reply #5 on:
March 16, 2006, 02:24:00 am »
I dont know if I even have it on this computer. As for VTI it doesnt work anymore anyway, it shut down by itself when I send something to it
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Oh no!
«
Reply #6 on:
March 16, 2006, 07:31:00 am »
That sux...
Anyone else tried it yet??
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Oh no!
«
Reply #7 on:
March 16, 2006, 08:48:00 am »
I tried it on my calc. It is nice, and I like it thus far but would like to know when you can get battles working or going inside gyms.
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Oh no!
«
Reply #8 on:
March 16, 2006, 11:50:00 am »
Going inside buildings is next, which I also plan on working on the map and making a much large dent on that. I can't really start in on a battle system until I figure out how I am going to do the data, which thanks to cemetech, I might have a better idea now...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Oh no!
«
Reply #9 on:
March 16, 2006, 01:03:00 pm »
Asm compressed data?
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Oh no!
«
Reply #10 on:
March 16, 2006, 04:08:00 pm »
No, instead of having a bunch of lists (151 for all the Pokemon) I will have the neccessary amount of lists that would cover each stat, and each list have 151 elements to that.
Be less confusing, in the longrun...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
BCTurk
Guest
Oh no!
«
Reply #11 on:
March 16, 2006, 04:43:00 pm »
Same size though. If you have 8 stats, 8x151 or 151x8 is no different
.
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Oh no!
«
Reply #12 on:
March 16, 2006, 04:51:00 pm »
But it will be a lot less! Instead of having lists LP###, I will have a few lists, with that many. Trust me on this, because it won't take up all the names, it will be that much less in memory consumption...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
Oh no!
«
Reply #13 on:
March 17, 2006, 11:03:00 am »
I found a few optimizations in the sources of some programs. Nothing major, but I nearly cried when I found things likec1-->
CODE
ec1If sub(Str1,....,1)="="c2
ec2
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One of these days I'll get a sig I'm really proud of.
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Oh no!
«
Reply #14 on:
March 18, 2006, 02:50:00 am »
Umm, might I ask why? (Not being sarcastic, but I truly do not understand your reaction...)
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Omnimaga
»
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»
Pokémon Purple
(Moderator:
tifreak
) »
Oh no!