Author Topic: Pokémon Purple  (Read 69536 times)

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Offline tifreak

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Pokémon Purple
« Reply #150 on: December 28, 2005, 11:31:00 am »
Codex has been a big help thus far, though so far, all I am using it for is the arc/unarc routines... I don't really need it for anything else...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

dragon__lance

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Pokémon Purple
« Reply #151 on: December 28, 2005, 02:43:00 pm »
QuoteBegin-dragon__lance+28 December 2005, 15:05-->
QUOTE (dragon__lance @ 28 December 2005, 15:05)
i don't think he'll be using omnicalc though....it looks like this game will be mainly pure basic :)smile.gif

 "mainly" pure basic. if he wanted to use asm routines, then might as well use xlib as it is the best :)smile.gif

tenniskid493

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Pokémon Purple
« Reply #152 on: December 28, 2005, 03:55:00 pm »
The main thing he needed it for was Archiving/Unarchving, and the old xLib didn't support that though.

BCTurk

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Pokémon Purple
« Reply #153 on: December 28, 2005, 04:55:00 pm »
FG is the best if you just need to arch/unarch.

dragon__lance

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Pokémon Purple
« Reply #154 on: December 28, 2005, 05:03:00 pm »
id have to disagree with u there, i prefer Resource, its faster and i think better :)smile.gif

tenniskid493

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Pokémon Purple
« Reply #155 on: December 28, 2005, 05:04:00 pm »
I like Resource too.  It is faster, and also allows the copying of multiple files, where as FG only allows one copy at a time.

BCTurk

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Pokémon Purple
« Reply #156 on: December 28, 2005, 05:13:00 pm »
Well, FG is smaller (I think).  Not that that matters much...

Offline tifreak

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Pokémon Purple
« Reply #157 on: December 29, 2005, 02:43:00 am »
I downloaded a bunch of files off of ticalc, and I will play around with them, see what works and what doesn't...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

dragon__lance

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Pokémon Purple
« Reply #158 on: December 29, 2005, 05:30:00 am »
sweet, wat is the name of that asm prgm u mentioned that allows u to bypass the asm( command? that could come in useful... :)smile.gif

Offline tifreak

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Pokémon Purple
« Reply #159 on: December 29, 2005, 07:11:00 am »
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

tenniskid493

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Pokémon Purple
« Reply #160 on: December 31, 2005, 02:23:00 pm »
Did you test it out and see if it is faster or not???  I'm sort of curious about it.

Offline tifreak

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Pokémon Purple
« Reply #161 on: December 31, 2005, 03:56:00 pm »
I have not done so yet. I have been busy workin on my site, getting my projects pages complete, workin on the basic greyscale tutorial by kevin, learnin php, playing aod82 to check for errors, workin on the newer version of RPGSK, writing up a 'tutorial' for the BASIC Elite newsletter...

Need I continue? :rofl:rotfl.gif:Dbiggrin.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Radical Pi

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Pokémon Purple
« Reply #162 on: January 03, 2006, 02:54:00 am »
!!!
Are you going to do any sort of 2 player link battle mode like in the games?
One of these days I'll get a sig I'm really proud of.

Offline tifreak

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Pokémon Purple
« Reply #163 on: January 03, 2006, 03:00:00 am »
I might consider it once the main game is complete, because I doubt a person would be trying to do two player during class...

Uploaded Pokemon to ticalc and calcgames, and is already on calcgames...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Radical Pi

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Pokémon Purple
« Reply #164 on: January 03, 2006, 04:21:00 am »
It might still be an idea to work with after a version 1 release. ;)wink.gif
One of these days I'll get a sig I'm really proud of.