Author Topic: Pokémon Purple  (Read 69524 times)

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CDI

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Pokémon Purple
« Reply #30 on: October 05, 2005, 12:21:00 pm »
for those of us that can't get the Omegs symbol (D/L any of Kevin's RPGs :Dbiggrin.gif) I think pi, x w/line over it, p accent curcomflex, and the fancy F in the [VARS][2][>][>] menu look good

Offline tifreak

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Pokémon Purple
« Reply #31 on: October 05, 2005, 01:04:00 pm »
No since omega is not easily attainable.

I might look into some of your rpgs and see if I can't swipe it...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

CDI

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« Reply #32 on: October 06, 2005, 08:41:00 am »
do what I do, un-lock an ASM program, then scroll through and "swipe" the un attainable characters (thanks to RushHour for MOS Zelda txt will have an ellipse for it!)

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« Reply #33 on: October 06, 2005, 02:53:00 pm »

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« Reply #34 on: October 07, 2005, 02:08:00 am »
Wow, that looks really cool! :)smile.gif

I like their download system, looks real professional...  
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Pokémon Purple
« Reply #35 on: October 07, 2005, 03:55:00 am »
yeah I hope Invisionfree will install a sdimilar download system once its upgraded to version 2.0

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« Reply #36 on: October 07, 2005, 04:29:00 am »
Well, I might even host that file on my site, if it is helpful. Plus I need to place Codex in my archives...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Pokémon Purple
« Reply #37 on: October 14, 2005, 09:22:00 am »
Well, I have been working on the maps, but I am stuck. I need a character to represent the steep cliff type tiles.

user posted image
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

MathStuf

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« Reply #38 on: October 14, 2005, 09:40:00 am »
How about the # symbol? An ! or a | might work also.

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« Reply #39 on: October 15, 2005, 01:54:00 am »
Well, the equals sign is already being used for the jumpable ledges, so that one is out of the question... How about L for Ledge lol
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #40 on: October 15, 2005, 10:31:00 am »
hmm sound cool, but # and | is not avaliable on the TI-83+ calcs

MathStuf

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« Reply #41 on: October 15, 2005, 10:46:00 am »
I know that # is. The old Omnicalc versions had one function that tokenized as a #. But now it works differently. I think that | is available (check the Omnicalc font editor when having the default font open for it).

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« Reply #42 on: October 15, 2005, 11:32:00 am »
yeah it is, but only in assembly, you cant access those chars in BASIC and if you try they change to garbage or something else (I tried)

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« Reply #43 on: October 15, 2005, 03:36:00 pm »
Yes you can. Check out MathStuf for the 83+ on my site. It's in there somewhere. Beware that a few things in the program are broken, but once the 68k version is done, I'll be porting it to all z80 calcs that have a GraphLink program.

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« Reply #44 on: October 15, 2005, 03:55:00 pm »
could you post a complete tutorial of how you did it in the programming help section? I know it might be possible but nobody else ever did that before, they just got the special international chars and greek chars