Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Pokémon Purple
(Moderator:
tifreak
) »
Pokémon Purple
« previous
next »
Print
Pages:
1
2
[
3
]
4
5
...
16
Go Down
Author
Topic: Pokémon Purple (Read 69524 times)
0 Members and 1 Guest are viewing this topic.
CDI
Guest
Pokémon Purple
«
Reply #30 on:
October 05, 2005, 12:21:00 pm »
for those of us that can't get the Omegs symbol (D/L any of Kevin's RPGs
) I think pi, x w/line over it, p accent curcomflex, and the fancy F in the [VARS][2][>][>] menu look good
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Pokémon Purple
«
Reply #31 on:
October 05, 2005, 01:04:00 pm »
No since omega is not easily attainable.
I might look into some of your rpgs and see if I can't swipe it...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
CDI
Guest
Pokémon Purple
«
Reply #32 on:
October 06, 2005, 08:41:00 am »
do what I do, un-lock an ASM program, then scroll through and "swipe" the un attainable characters (thanks to RushHour for MOS Zelda txt will have an ellipse for it!)
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Pokémon Purple
«
Reply #33 on:
October 06, 2005, 02:53:00 pm »
http://www.unitedti.org/index.php?download=96
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Pokémon Purple
«
Reply #34 on:
October 07, 2005, 02:08:00 am »
Wow, that looks really cool!
I like their download system, looks real professional...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Pokémon Purple
«
Reply #35 on:
October 07, 2005, 03:55:00 am »
yeah I hope Invisionfree will install a sdimilar download system once its upgraded to version 2.0
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Pokémon Purple
«
Reply #36 on:
October 07, 2005, 04:29:00 am »
Well, I might even host that file on my site, if it is helpful. Plus I need to place Codex in my archives...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Pokémon Purple
«
Reply #37 on:
October 14, 2005, 09:22:00 am »
Well, I have been working on the maps, but I am stuck. I need a character to represent the steep cliff type tiles.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
MathStuf
Guest
Pokémon Purple
«
Reply #38 on:
October 14, 2005, 09:40:00 am »
How about the # symbol? An ! or a | might work also.
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Pokémon Purple
«
Reply #39 on:
October 15, 2005, 01:54:00 am »
Well, the equals sign is already being used for the jumpable ledges, so that one is out of the question... How about L for Ledge lol
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Pokémon Purple
«
Reply #40 on:
October 15, 2005, 10:31:00 am »
hmm sound cool, but # and | is not avaliable on the TI-83+ calcs
Logged
MathStuf
Guest
Pokémon Purple
«
Reply #41 on:
October 15, 2005, 10:46:00 am »
I know that # is. The old Omnicalc versions had one function that tokenized as a #. But now it works differently. I think that | is available (check the Omnicalc font editor when having the default font open for it).
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Pokémon Purple
«
Reply #42 on:
October 15, 2005, 11:32:00 am »
yeah it is, but only in assembly, you cant access those chars in BASIC and if you try they change to garbage or something else (I tried)
Logged
MathStuf
Guest
Pokémon Purple
«
Reply #43 on:
October 15, 2005, 03:36:00 pm »
Yes you can. Check out MathStuf for the 83+ on my site. It's in there somewhere. Beware that a few things in the program are broken, but once the 68k version is done, I'll be porting it to all z80 calcs that have a GraphLink program.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Pokémon Purple
«
Reply #44 on:
October 15, 2005, 03:55:00 pm »
could you post a complete tutorial of how you did it in the programming help section? I know it might be possible but nobody else ever did that before, they just got the special international chars and greek chars
Logged
Print
Pages:
1
2
[
3
]
4
5
...
16
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Pokémon Purple
(Moderator:
tifreak
) »
Pokémon Purple