Author Topic: Pokémon Purple  (Read 69538 times)

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Offline DJ Omnimaga

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Pokémon Purple
« Reply #75 on: November 13, 2005, 03:23:00 pm »
ah I see :)smile.gif

Offline tifreak

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Pokémon Purple
« Reply #76 on: November 14, 2005, 04:06:00 am »
Well, he said no. Oh well...

Anyways, It shows up in mos and dcs, and I presume it will also show up in crunchy, but I am not sure, I will have to check that tonight...
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Offline DJ Omnimaga

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Pokémon Purple
« Reply #77 on: November 14, 2005, 01:57:00 pm »
does DCS BASIC prgms can be run from homescreen as well? Also is it possible to make a prgm show up in both Mirage and DCS?

Offline tifreak

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Pokémon Purple
« Reply #78 on: November 15, 2005, 02:25:00 am »
Yes, the code to make it show up in dcs will make it show up in mos. And yes, dcs basic programs can still be run from the homescreen.

Any who, I had to decide on two more 'jumpable ledges' characters, and I decided on: l (small L) and !. One will be on one side, and the other on the other side. This way, it will make it easier to code, and will be able to go only one way per. This lessens the strain on the program considerably. :Dbiggrin.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #79 on: November 15, 2005, 04:28:00 am »
sound nice

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Pokémon Purple
« Reply #80 on: November 15, 2005, 10:04:00 am »
why not "]" and "["?

dragon__lance

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Pokémon Purple
« Reply #81 on: November 15, 2005, 10:34:00 am »
maybe he's already using those for some other purpose

Offline tifreak

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« Reply #82 on: November 16, 2005, 02:16:00 am »
Those [] are to designate a sign...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Pokémon Purple
« Reply #83 on: November 16, 2005, 03:15:00 am »
ah I see. how much chars left do you have?

Offline tifreak

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Pokémon Purple
« Reply #84 on: November 17, 2005, 05:46:00 am »
Almost all the small characters, and a few of the large ones left. I think I am gonna use >= and <= on the tiles that make you move around... I will just have to see how that goes...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #85 on: November 17, 2005, 05:49:00 am »
sound cool

Offline tifreak

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« Reply #86 on: November 21, 2005, 06:08:00 am »
Map segments through Pallet Town now complete, working on the route to Veridian City...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #87 on: November 21, 2005, 01:11:00 pm »
cool :)smile.gif . In pokemon I dont remember exactly but to capture a pokemon did you needeed to take his hp down to a certain amount before being able to capture it? I think it work like that in the pokemon RPG my bro bought for Gamecube

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Pokémon Purple
« Reply #88 on: November 21, 2005, 01:13:00 pm »
I have the formula for whether it is caught or not.

Offline tifreak

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« Reply #89 on: November 22, 2005, 04:57:00 am »
Yay for that! :lol:bounce2.gif

Workin on the Viridian City map now...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%