QUOTE (Kevin @ 3 October 2005, 16:57) |
sound nice so far. I assume it will be like a walktrough or a map with all treasures or locations on it, right? |
QUOTE (CDI @ 2 October 2005, 13:13) |
hey TI-Freak, you wanna know how to do some sweet map scrolling? (like T14 was gonna have?) I know how to do 8 ways! (4 for walking (LRUD) and 8 for cinemas (L R U D LU LD RU RD) |
QUOTE (tifreak8x @ 12 November 2005, 15:26) |
Well, by the time I get all my projects caught up, I will probably have lost interest in calcs, but you never know... |
QUOTE |
I have determined that the faster, most optimized option for the hit detection will be to have the actual detection routine in another program, but from there, I have to decide how i am gonna detect stuff... |
CODE |
ec1inString(" .*",sub(Str1,X,1c2 |
QUOTE (tifreak8x @ 16 December 2005, 14:48) |
Well, the strings are being stored in programs, and being called on when neccessary, the programs won't exceed 5000 bytes, and there will be one program that identifies which section you are in, unarchives the file, displays the map, and then rearchives the file. This is the best way I have found to do it thus far... |
QUOTE (tifreak8x @ 21 December 2005, 11:38) |
Yup, and I have some ideas on the pokemon data storage now, just to write them down before I forget. :)![]() |
QUOTE (tifreak8x @ 24 December 2005, 18:13) |
Beta coming very soon! |
QUOTE (tenniskid493 @ 25 December 2005, 19:33) | ||||||||||||||||||||||
Very Nice! >D![]() One suggestion...instead of using Codex's Archive/UnArchive function, you may want to consider switching to Resource or FG. Post by: DJ Omnimaga on December 25, 2005, 03:09:00 pm ![]() ![]() ![]() I liked the sign with text inside btw Post by: tifreak on December 25, 2005, 03:36:00 pm Post by: MathStuf on December 25, 2005, 03:47:00 pm Post by: tifreak on December 25, 2005, 04:00:00 pm I think that right now, the Pokemon data storage is my main problem. Once I get the maps to Veridian complete, I would like to put in a few pokemon, and have a battle system going... question: There is a program on ticalc.org that removes the need to place Asm(, do you think this would increase the speed of the engine any? (I already downloaded resource, gonna implement it in a few days) [ot]38MB is a pain to download on dialup... :( ![]() Post by: tenniskid493 on December 26, 2005, 05:37:00 am Post by: tifreak on December 26, 2005, 07:06:00 am Post by: Radical Pi on December 28, 2005, 07:33:00 am
ec2
That might do something. Post by: DJ Omnimaga on December 28, 2005, 07:45:00 am Post by: tifreak on December 28, 2005, 07:49:00 am ![]() I guess the beta has no bugs? I might release it to ticalc.org and calcgames... Post by: Spellshaper on December 28, 2005, 07:50:00 am Post by: Radical Pi on December 28, 2005, 07:53:00 am More info http://mpl.unitedti.org/2005/11/hex-codes.html. *The ExecAsm is from Omnicalc.* Post by: Spellshaper on December 28, 2005, 08:02:00 am It actually works! %) ![]() Post by: dragon__lance on December 28, 2005, 08:05:00 am ![]() Post by: Radical Pi on December 28, 2005, 08:06:00 am Codex isn't Basic :) ![]() Post by: tenniskid493 on December 28, 2005, 11:22:00 am Post by: tifreak on December 28, 2005, 11:31:00 am Post by: dragon__lance on December 28, 2005, 02:43:00 pm
"mainly" pure basic. if he wanted to use asm routines, then might as well use xlib as it is the best :) ![]() Post by: tenniskid493 on December 28, 2005, 03:55:00 pm Post by: BCTurk on December 28, 2005, 04:55:00 pm Post by: dragon__lance on December 28, 2005, 05:03:00 pm ![]() Post by: tenniskid493 on December 28, 2005, 05:04:00 pm Post by: BCTurk on December 28, 2005, 05:13:00 pm Post by: tifreak on December 29, 2005, 02:43:00 am Post by: dragon__lance on December 29, 2005, 05:30:00 am ![]() Post by: tifreak on December 29, 2005, 07:11:00 am There you go. :) ![]() Post by: tenniskid493 on December 31, 2005, 02:23:00 pm Post by: tifreak on December 31, 2005, 03:56:00 pm Need I continue? :rofl: ![]() ![]() Post by: Radical Pi on January 03, 2006, 02:54:00 am Are you going to do any sort of 2 player link battle mode like in the games? Post by: tifreak on January 03, 2006, 03:00:00 am Uploaded Pokemon to ticalc and calcgames, and is already on calcgames... Post by: Radical Pi on January 03, 2006, 04:21:00 am ![]() Post by: tifreak on January 03, 2006, 06:54:00 am ![]() Post by: dragon__lance on January 03, 2006, 07:26:00 am ![]() Post by: tifreak on January 03, 2006, 07:35:00 am Once I integrate resource into my game, I will then start working on the rest of the maps to Veridian, then maybe add some actual game play to it. :) ![]() Post by: DJ Omnimaga on January 03, 2006, 01:54:00 pm Post by: tifreak on January 03, 2006, 03:59:00 pm ![]() And of course the demo has been released. Just got to add stuff now... Well, I have found three contenders that I have to make my game better than: http://www.ticalc.org/archives/files/fileinfo/114/11483.html I might as well use the engine found in Age of Darkness and call it a day. http://www.ticalc.org/archives/files/fileinfo/290/29064.html http://www.ticalc.org/archives/files/fileinfo/277/27747.html These are supposed to be complete, but has anyone played them? I am going to see about installing the red version on my calc, see what it is like, see what kind of competition I got going. :) ![]() Post by: kalan_vod on January 04, 2006, 10:57:00 am Post by: Radical Pi on January 04, 2006, 11:18:00 am Applause to Pokemon Purple, which was just uploaded to ticalc.org! Post by: tifreak on January 04, 2006, 11:39:00 am ![]() I am gonna try to see if I have an 83+ that doesn't have any projects on it, then see if I can play one of the above... First thing is first though; finish AOD82 and optimize the 83/83+ versions...
Yup, along with a few others: http://www.ticalc.org/archives/files/authors/62/6245.html Post by: MathStuf on January 04, 2006, 01:18:00 pm
Technically, battling could be done easily. All you would need each to do would be to trade their lists over into an extra trainer slot and let the AI play the team. Of course, it could be made that items are disabled during this battle so it is a lot more like the real thing. Trading may be a good thing to implement. If I can get it done, I may even let people upload their team to my site and people can download them to fight them with the uber AI that will be implemented. I will probably need to talk to Kerm on how to parse a file using PHP. Post by: tifreak on January 04, 2006, 02:59:00 pm ![]() Post by: Spellshaper on January 04, 2006, 11:59:00 pm
Yeah... <_< ![]() Anyway, IF you might consider supporting multiplayer in the future, I recommend http://www.ticalc.org/archives/files/fileinfo/368/36828.html That Post by: tifreak on January 05, 2006, 02:14:00 am ![]() Post by: currahee on January 06, 2006, 12:23:00 am
Eh, you mean a TI-83+ right? 84+ has a smallere FlashROM size than the S.E. calcs. Post by: tifreak on January 06, 2006, 02:07:00 am ![]() I seriously hope that I do not have to purchase an 84+SE just to finish construction of this game... :lol: ![]() Post by: DJ Omnimaga on January 06, 2006, 03:50:00 am Post by: tifreak on January 06, 2006, 05:13:00 am ![]() This is just gonna be a huge game that will take a very long time to beat. And make. :) ![]() Post by: Spellshaper on January 06, 2006, 06:15:00 am
I Post by: Radical Pi on January 06, 2006, 10:57:00 am I didn't win yet, about 95 hours done so far, and was worried about reaching 100. For some reason i thought it would delete my saved game. Now I understand why people took Y2K seriously. Post by: DJ Omnimaga on January 06, 2006, 11:39:00 am ![]() Post by: tifreak on January 06, 2006, 12:03:00 pm ![]() Pokemon is up to 69 dls on ticalc... :D ![]() ![]() Post by: DJ Omnimaga on January 06, 2006, 12:30:00 pm
indeed Post by: Liazon on January 06, 2006, 12:42:00 pm Sounds awesome! Post by: Radical Pi on January 06, 2006, 12:47:00 pm Purple is going to be a mix of the first gen, red and blue. For some reason I don't think any other pkmn games would fit on a calc. Post by: Liazon on January 06, 2006, 12:51:00 pm Ya, I think it's effort and individual. Post by: Radical Pi on January 06, 2006, 12:58:00 pm Even the newer battle engines would probably be beyond a standard calc's capabilities with all the experience factors and stuff, but anyone with a silver who wants to make a battle program, DO IT! Post by: tifreak on January 06, 2006, 01:17:00 pm ![]() Post by: Radical Pi on January 06, 2006, 01:43:00 pm Post by: tifreak on January 06, 2006, 01:56:00 pm Post by: MathStuf on January 06, 2006, 04:10:00 pm Post by: tifreak on January 06, 2006, 04:16:00 pm Post by: MathStuf on January 07, 2006, 06:51:00 am Post by: DJ Omnimaga on January 07, 2006, 07:27:00 am ![]() Post by: MathStuf on January 07, 2006, 07:28:00 am Post by: tifreak on January 07, 2006, 08:12:00 am ![]() Post by: MathStuf on January 07, 2006, 08:14:00 am ![]() Post by: tifreak on January 07, 2006, 08:21:00 am lol, by the time we complete both of our games, people will be spending months on just our games... :D ![]() ![]() Post by: Spellshaper on January 07, 2006, 08:24:00 am
hm, that Post by: tifreak on January 07, 2006, 08:30:00 am ![]() Post by: Spellshaper on January 07, 2006, 08:45:00 am I was thinking about a prgm where u input sth. as string, sth. like c1-->
ec2
Post by: tifreak on January 07, 2006, 10:34:00 am Post by: MathStuf on January 07, 2006, 12:07:00 pm ![]() Post by: tifreak on January 07, 2006, 01:03:00 pm ![]() ![]() Post by: Radical Pi on January 07, 2006, 01:27:00 pm Post by: tifreak on January 07, 2006, 01:35:00 pm ![]() ![]() Post by: Radical Pi on January 07, 2006, 01:42:00 pm ![]() Post by: MathStuf on January 07, 2006, 02:38:00 pm ![]() Post by: tifreak on January 07, 2006, 02:46:00 pm ![]() I don't know if I will make it that hard... Who knows, I still have no clue how much mem this will take up... I may not get to add half the stuff I want because of that... First thing is first, Resource! :) ![]() Post by: MathStuf on January 07, 2006, 02:47:00 pm Post by: tifreak on January 07, 2006, 02:53:00 pm ![]() I have to reload _theta_POKE back on my calc, it crashed while trying to figure out where a bug exists for Kerm... Post by: DJ Omnimaga on January 07, 2006, 03:29:00 pm Post by: tifreak on January 07, 2006, 03:33:00 pm ![]() Post by: Radical Pi on January 07, 2006, 03:35:00 pm Post by: tifreak on January 07, 2006, 03:45:00 pm Post by: Radical Pi on January 07, 2006, 03:47:00 pm Are you going to have Missingno.? Post by: tifreak on January 07, 2006, 03:50:00 pm For the time being, I am planning on just making the game. Then once that is complete, I will add the cheats. Post by: Radical Pi on January 07, 2006, 03:52:00 pm ![]() Post by: MathStuf on January 07, 2006, 03:55:00 pm Post by: tifreak on January 07, 2006, 03:56:00 pm Post by: Spellshaper on January 08, 2006, 12:18:00 am
MINE! (I couldn Post by: tifreak on January 08, 2006, 12:01:00 pm Fixed bug with pressing 2nd on the top of the screen, simply restricted the code to only search once T>16. Gonna redo the sign image, make it look like something different, since I am not satisfied with it right now. And Addasm only works on the homescreen, does not work inside a program. :( ![]() More on this as it happens. :D ![]() Post by: DJ Omnimaga on January 08, 2006, 12:33:00 pm ![]() Post by: tifreak on January 08, 2006, 01:14:00 pm ![]() |