Author Topic: Pokémon Purple  (Read 69566 times)

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Offline tifreak

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« Reply #60 on: November 12, 2005, 03:00:00 am »
Hmm, I will have to check in to that... once I get caught up with some of my projects.  :Dbiggrin.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #61 on: November 12, 2005, 03:47:00 am »
I also have issues sometimes with having bugs with my first final releases, at least it wont happen everytime :Pblah.gif

also try to not ask n00b questions on TIGCC channel because on #define and french forums they told that they ban ppl who ask stupid questions. Basically learn the basics, set your charset to UTF-8, dont pronounce the words "BASIC" and "ETP", ask your question and everything should be fine :Pblah.gif

MathStuf

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« Reply #62 on: November 12, 2005, 05:40:00 am »
People who incessantly ask stupid questions, if you truly don't know, ask once, don't press it. Don't argue with Kevin about TIGCC vs. other compilers, but suggestions and bug reports are welcome there. I do have to admit though, ETP isn't anywhere as advanced as TIGCC and will take ages to get there, plus ETP doesn't like to optimize much. The reason the BASIC:ASM/C isn't used nearly as much on the 68k calcs (just look at ticalc) is that the jump from 68k BASIC->C is MUCH smaller than from z80 BASIC->ASM. The only thing BASIC is used for is mock-up programs, advanced games using libs (like the z80s), and for math programs. Other than that, ASM/C should be used. And yes, do make sure you use UTF-8, the auto-kickbans are there, they are not a bluff.

Offline DJ Omnimaga

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« Reply #63 on: November 12, 2005, 07:17:00 am »
most ppl now use C for 68k, its cool that 68k have a bridge between BASIC and ASM. good thing about etp is that its easier than BASIC, but faster and smaller, just not as optimised than TIGCC, but keep in mind that ETP is only here since december last year and tigcc has been updated since ages ago and the TIGCC team is more experienced than ETP team right now.

I might try etp though because this might be suitable fo me since I dont want to spend weeks learnign C and i alerady know some basic.

Offline tifreak

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« Reply #64 on: November 12, 2005, 09:26:00 am »
Well, by the time I get all my projects caught up, I will probably have lost interest in calcs, but you never know...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #65 on: November 12, 2005, 10:28:00 am »
aksing for roms=bad

I hope to see both ti city and AODR finished someday, even if next year :)smile.gif


MathStuf

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« Reply #66 on: November 12, 2005, 11:57:00 am »
Learning C for the calcs is easy. After looking at a book for ~3 days, I started programming http://nerdyproductions.sobertillnoon.com/programs/cobracommand.php. It was simple, but after getting help from the TIGCC message boards and on http://www.technoplaza.net/, I was able to get external files and such working. If you don't feel like going there you could always ask me on my channel (#nerdyprods on irc.worldnet.net).

Offline DJ Omnimaga

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« Reply #67 on: November 12, 2005, 12:29:00 pm »
i got banned from #tigcc anyway, but I can always go on your channel/website or here to ask for help :)smile.gif

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« Reply #68 on: November 12, 2005, 01:58:00 pm »
Or my forums :)smile.gif
Also, if I'm not on my channel, just message me, I'm usually on #tigcc if I'm on.

Offline DJ Omnimaga

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« Reply #69 on: November 12, 2005, 02:03:00 pm »
yeah here I meant website in general, so forums included :)smile.gif

MathStuf

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« Reply #70 on: November 12, 2005, 02:10:00 pm »
Whoops, I read too fast...

Offline Ranman

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« Reply #71 on: November 12, 2005, 02:15:00 pm »
QuoteBegin-tifreak8x+12 November 2005, 15:26-->
QUOTE (tifreak8x @ 12 November 2005, 15:26)
Well, by the time I get all my projects caught up, I will probably have lost interest in calcs, but you never know...  

O_Oshocked2.gif

Don't say things like that. ;)wink.gif
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline tifreak

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« Reply #72 on: November 13, 2005, 02:34:00 pm »
Well, I might not lose it. It just depends on how things go. :)smile.gif

I have some of the map programmed in. If it hadn't been for that piece of shit Mirage os, I would be much further along... <_<dry.gif

Anyways, DCS Icon code:

3C428199E7FF7E3C

83+ users should know what to do with this... I plan on asking Kerm Martian if he will allow me to place DCS with Pokemon, I will see what he says...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #73 on: November 13, 2005, 03:10:00 pm »
sound cool, but will DCS size affect memory constraints a lot in future? Because even the lite edition is like 4+ KB huge

unless he release the APP soon

Offline tifreak

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« Reply #74 on: November 13, 2005, 03:14:00 pm »
Well, the demo will only have a few 'map packs' (Program size limit: 5000, so I broke the maps in to data packs) and the main engine, so for now, I just want people to see the cool logo and the complex engine. :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%