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Omnimaga
»
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Pokémon Purple
(Moderator:
tifreak
) »
Pokémon Purple
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Topic: Pokémon Purple (Read 69574 times)
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Pokémon Purple
«
Reply #120 on:
December 16, 2005, 05:05:00 am »
lol.
Well, I will just leave things as is for now, since making it use resource for the map data wouldn't be super hard to integrate into the current system, I wouldn't think...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Pokémon Purple
«
Reply #121 on:
December 20, 2005, 04:47:00 pm »
Well, the walking engine for the most part is complete,using axcho's advice on the command InString(. It has literately saved the game's speed.
At this rate, a demo should be available for Christmas.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Pokémon Purple
«
Reply #122 on:
December 21, 2005, 02:36:00 am »
sound nice, we should never neglect the use of instring(, sub( and expr( in basic games it helps a lot sometimes. I hope to be able to play this soon
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Pokémon Purple
«
Reply #123 on:
December 21, 2005, 05:38:00 am »
Yup, and I have some ideas on the pokemon data storage now, just to write them down before I forget.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Pokémon Purple
«
Reply #124 on:
December 21, 2005, 12:05:00 pm »
QuoteBegin-tifreak8x+21 December 2005, 11:38-->
QUOTE
(tifreak8x @ 21 December 2005, 11:38)
Yup, and I have some ideas on the pokemon data storage now, just to write them down before I forget.
That is always a good idea... even if you never use it
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Pokémon Purple
«
Reply #125 on:
December 22, 2005, 02:16:00 am »
Yeah...
Right now, I am making it a priority to get the menus done, so it can be put out as a demo. Then after that, I will see what kind of things can be done with resource...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Pokémon Purple
«
Reply #126 on:
December 24, 2005, 06:13:00 am »
Ok, I have done some testing with the walking engine, and the jumpable ledges work perfectly!!!
Beta coming very soon!
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Pokémon Purple
«
Reply #127 on:
December 24, 2005, 06:15:00 am »
how fast does it run approximately (in fps?) Cant wait to test it
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Pokémon Purple
«
Reply #128 on:
December 24, 2005, 06:16:00 am »
QuoteBegin-tifreak8x+24 December 2005, 18:13-->
QUOTE
(tifreak8x @ 24 December 2005, 18:13)
Beta coming very soon!
*w00t* can
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Pokémon Purple
«
Reply #129 on:
December 24, 2005, 04:21:00 pm »
http://tifreakware.calcgames.org/pokemon/pokepur.zip
The maps are slow to load, but will be fixed in the next beta, read the readme for other stuff...
Let me know what you think!
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
dragon__lance
Guest
Pokémon Purple
«
Reply #130 on:
December 25, 2005, 11:18:00 am »
awesome man, just downloaded it, will try out right now!!!
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Pokémon Purple
«
Reply #131 on:
December 25, 2005, 11:34:00 am »
Downloaded it this morning
Got gifts this afternoon ^^
Supper time
*
xlibman
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tenniskid493
Guest
Pokémon Purple
«
Reply #132 on:
December 25, 2005, 01:33:00 pm »
Very Nice! >D
One suggestion...instead of using Codex's Archive/UnArchive function, you may want to consider switching to Resource or FG. They go faster (which would also help with your map loading speed) and also don't ever cause a GarbageCollect because they are copying, rather than unarchiving. I got a Garbage Collect after about every 3rd time I changed maps.
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dragon__lance
Guest
Pokémon Purple
«
Reply #133 on:
December 25, 2005, 02:20:00 pm »
tried it out, is awesome!! really like ur title screen
i have no problems with unwalkable tiles and noticed u cant enter doors
, keep awesome work up!!!
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Pokémon Purple
«
Reply #134 on:
December 25, 2005, 02:32:00 pm »
QuoteBegin-tenniskid493+25 December 2005, 19:33-->
QUOTE
(tenniskid493 @ 25 December 2005, 19:33)
Very Nice! >D
One suggestion...instead of using Codex's Archive/UnArchive function, you may want to consider switching to Resource or FG.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Pokémon Purple
(Moderator:
tifreak
) »
Pokémon Purple