Author Topic: Pokémon Purple  (Read 69574 times)

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Offline tifreak

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Pokémon Purple
« Reply #120 on: December 16, 2005, 05:05:00 am »
lol.

Well, I will just leave things as is for now, since making it use resource for the map data wouldn't be super hard to integrate into the current system, I wouldn't think...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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« Reply #121 on: December 20, 2005, 04:47:00 pm »
Well, the walking engine for the most part is complete,using axcho's advice on the command InString(. It has literately saved the game's speed. :)smile.gif

At this rate, a demo should be available for Christmas. :Dbiggrin.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Pokémon Purple
« Reply #122 on: December 21, 2005, 02:36:00 am »
sound nice, we should never neglect the use of instring(, sub( and expr( in basic games it helps a lot sometimes. I hope to be able to play this soon :)smile.gif

Offline tifreak

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« Reply #123 on: December 21, 2005, 05:38:00 am »
Yup, and I have some ideas on the pokemon data storage now, just to write them down before I forget. :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Ranman

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« Reply #124 on: December 21, 2005, 12:05:00 pm »
QuoteBegin-tifreak8x+21 December 2005, 11:38-->
QUOTE (tifreak8x @ 21 December 2005, 11:38)
Yup, and I have some ideas on the pokemon data storage now, just to write them down before I forget. :)smile.gif

 That is always a good idea... even if you never use it ;)wink.gif
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline tifreak

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« Reply #125 on: December 22, 2005, 02:16:00 am »
Yeah...

Right now, I am making it a priority to get the menus done, so it can be put out as a demo. Then after that, I will see what kind of things can be done with resource...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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« Reply #126 on: December 24, 2005, 06:13:00 am »
Ok, I have done some testing with the walking engine, and the jumpable ledges work perfectly!!!

Beta coming very soon!
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #127 on: December 24, 2005, 06:15:00 am »
how fast does it run approximately (in fps?) Cant wait to test it :)smile.gif

Offline Spellshaper

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« Reply #128 on: December 24, 2005, 06:16:00 am »
QuoteBegin-tifreak8x+24 December 2005, 18:13-->
QUOTE (tifreak8x @ 24 December 2005, 18:13)
Beta coming very soon!  

 *w00t* can

Offline tifreak

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Pokémon Purple
« Reply #129 on: December 24, 2005, 04:21:00 pm »
http://tifreakware.calcgames.org/pokemon/pokepur.zip

The maps are slow to load, but will be fixed in the next beta, read the readme for other stuff...

Let me know what you think!
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

dragon__lance

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« Reply #130 on: December 25, 2005, 11:18:00 am »
awesome man, just downloaded it, will try out right now!!!

Offline DJ Omnimaga

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« Reply #131 on: December 25, 2005, 11:34:00 am »
Downloaded it this morning

Got gifts this afternoon ^^

Supper time

*xlibman

tenniskid493

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Pokémon Purple
« Reply #132 on: December 25, 2005, 01:33:00 pm »
Very Nice! >Dgni.gif

One suggestion...instead of using Codex's Archive/UnArchive function, you may want to consider switching to Resource or FG.  They go faster (which would also help with your map loading speed) and also don't ever cause a GarbageCollect because they are copying, rather than unarchiving.  I got a Garbage Collect after about every 3rd time I changed maps.

dragon__lance

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« Reply #133 on: December 25, 2005, 02:20:00 pm »
tried it out, is awesome!! really like ur title screen :)smile.gif i have no problems with unwalkable tiles and noticed u cant enter doors :(sad.gif, keep awesome work up!!!

Offline tifreak

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« Reply #134 on: December 25, 2005, 02:32:00 pm »
QuoteBegin-tenniskid493+25 December 2005, 19:33-->
QUOTE (tenniskid493 @ 25 December 2005, 19:33)
Very Nice! >Dgni.gif

One suggestion...instead of using Codex's Archive/UnArchive function, you may want to consider switching to Resource or FG.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%