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Omnimaga
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Pokémon Purple
(Moderator:
tifreak
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Pokémon Purple
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Author
Topic: Pokémon Purple (Read 74160 times)
0 Members and 5 Guests are viewing this topic.
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Pokémon Purple
«
Reply #165 on:
January 03, 2006, 06:54:00 am »
Yeah, but I am going to try to make the game fit on an 83+SE, though it may only be an 84+ game... I will just have to wait and see how things go.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
dragon__lance
Guest
Pokémon Purple
«
Reply #166 on:
January 03, 2006, 07:26:00 am »
wats the difference between 83+se and 84+, not much i think. should work with both, so ur basically saying that it might be too large and slow for normal 83+
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tifreak
Project Author
LV11
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Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Pokémon Purple
«
Reply #167 on:
January 03, 2006, 07:35:00 am »
Pretty much. If you played around with the beta, you noticed how much mem that took up, right? That barely scratches the surface of the map data, plus all the pokemon data needs to be entered, all the NPCs, special events, etc.
Once I integrate resource into my game, I will then start working on the rest of the maps to Veridian, then maybe add some actual game play to it.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Pokémon Purple
«
Reply #168 on:
January 03, 2006, 01:54:00 pm »
Maybe release a demo for 83+ and the final version for the SE calcs, like TI-City project (which I hope its not dead).
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Pokémon Purple
«
Reply #169 on:
January 03, 2006, 03:59:00 pm »
No, TI-City is not dead. I have a lot of plans and ideas for that game, to be the best text rpg ever! (Actually, I think it might be, but your guys' opinion may differ.
)
And of course the demo has been released. Just got to add stuff now...
Well, I have found three contenders that I have to make my game better than:
http://www.ticalc.org/archives/files/fileinfo/114/11483.html
I might as well use the engine found in Age of Darkness and call it a day.
http://www.ticalc.org/archives/files/fileinfo/290/29064.html
http://www.ticalc.org/archives/files/fileinfo/277/27747.html
These are supposed to be complete, but has anyone played them?
I am going to see about installing the red version on my calc, see what it is like, see what kind of competition I got going.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Pokémon Purple
«
Reply #170 on:
January 04, 2006, 10:57:00 am »
Is
http://www.ticalc.org/archives/files/fileinfo/382/38297.html
your game?
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Radical Pi
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Posts: 1143
Rating: +5/-2
Pokémon Purple
«
Reply #171 on:
January 04, 2006, 11:18:00 am »
i tried both of those programs, never got past that awesome "RAM cleared" title screen lol. Just a warning.
Applause to Pokemon Purple, which was just uploaded to ticalc.org!
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One of these days I'll get a sig I'm really proud of.
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Pokémon Purple
«
Reply #172 on:
January 04, 2006, 11:39:00 am »
Thanks.
I am gonna try to see if I have an 83+ that doesn't have any projects on it, then see if I can play one of the above...
First thing is first though; finish AOD82 and optimize the 83/83+ versions...
QUOTE
Is this your game?
Yup, along with a few others:
http://www.ticalc.org/archives/files/authors/62/6245.html
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
MathStuf
Guest
Pokémon Purple
«
Reply #173 on:
January 04, 2006, 01:18:00 pm »
QuoteBegin-tifreak8x+3 January 2006, 9:0-->
QUOTE
(tifreak8x @ 3 January 2006, 9:00)
I might consider it once the main game is complete, because I doubt a person would be trying to do two player during class...
Technically, battling could be done easily. All you would need each to do would be to trade their lists over into an extra trainer slot and let the AI play the team. Of course, it could be made that items are disabled during this battle so it is a lot more like the real thing. Trading may be a good thing to implement. If I can get it done, I may even let people upload their team to my site and people can download them to fight them with the uber AI that will be implemented. I will probably need to talk to Kerm on how to parse a file using PHP.
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Pokémon Purple
«
Reply #174 on:
January 04, 2006, 02:59:00 pm »
Well, like I said, I want the thing completely playable before I worry about a feature like that. I am kinda limited on space you know...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Spellshaper
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31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Pokémon Purple
«
Reply #175 on:
January 04, 2006, 11:59:00 pm »
QuoteBegin-tifreak8x+5 January 2006, 2:59-->
QUOTE
(tifreak8x @ 5 January 2006, 2:59)
Well, like I said, I want the thing completely playable before I worry about a feature like that. I am kinda limited on space you know...
Yeah...
Anyway, IF you might consider supporting multiplayer in the future, I recommend
http://www.ticalc.org/archives/files/fileinfo/368/36828.html
That
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Pokémon Purple
«
Reply #176 on:
January 05, 2006, 02:14:00 am »
lol, I will look into that.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
currahee
Guest
Pokémon Purple
«
Reply #177 on:
January 06, 2006, 12:23:00 am »
QuoteBegin-tifreak8x+3 January 2006, 12:54-->
QUOTE
(tifreak8x @ 3 January 2006, 12:54)
Yeah, but I am going to try to make the game fit on an 83+SE, though it may only be an 84+ game... I will just have to wait and see how things go.
Eh, you mean a TI-83+ right? 84+ has a smallere FlashROM size than the S.E. calcs.
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Pokémon Purple
«
Reply #178 on:
January 06, 2006, 02:07:00 am »
I seriously doubt that it will fit on a normal 83+, and if it does, it will be too slow to play.
I seriously hope that I do not have to purchase an 84+SE just to finish construction of this game... :lol:
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Pokémon Purple
«
Reply #179 on:
January 06, 2006, 03:50:00 am »
do you know if pokemon could be split into different parts like FFTOM? So basically if you need to go to another portion of the map you have to install another part of the game and if you want to come back you reinstall the original part. That would be only for 83+ tho.
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Omnimaga
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(Moderator:
tifreak
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Pokémon Purple